
STORY
Live the Almost Epic Adventures™ of a mighty adventurer who has just purchased the map of a mysterious dungeon from a shifty old man in a tavern. "It is said that the dungeon contains a legendary treasure, that has never been looted. Try your luck now, extraordinary wealth and eternal glory await you!". However, you feel like something is wrong since you entered the dungeon, and there may be a good reason why no one ever returned.
ABOUT
Almost Epic Adventures™: Neverlooted Dungeon is an adventure-exploration game with a unique and tense gameplay based on defeating hidden treacherous traps. Explore a massive dungeon filled with a wide variety of traps, that will keep surprising you throughout your descent into its depths. Meticulously placed by a deceitful dungeon master, they await imprudent adventurers. To survive, you better be careful about what you see, what you hear, what you touch, where you step, what you open, and even what you loot...With its physics-based traps and interactions, the game offers an immersive gameplay where your creativity will be rewarded. Whether you are a careful explorer, an outstanding acrobat, a clever adventurer, find your own way to progress and overcome the dangers. Throw an object to trigger a trap from a distance, block its movement with an obstacle, make a very risky jump, and much more, it's up to you.
KEY FEATURES
- Unique and tense exploration game focused on avoiding hidden treacherous traps.
- Physics-based interactions and traps. Find your own way to overcome the dangers.
- Dying is not the end. Restart the level, loot your corpse, try to progress even further.
- Great variety of levels containing unique traps and triggers.
- Satirical dark fantasy world filled with humor.
- Tons of secrets to discover, tons of treasures to loot!

About Wild Mage Games
Wild Mage Games is an indie one man studio, crafting fantasy adventure games with love and against all odds since 2015. The studio was founded by “PhD gone Indie” Arnaud EMILIEN, to develop first person adventure games for PC, inspired by PC golden age games like Deus Ex, Thief: The Dark Project, Ultima Underworld, and by Dungeons&Dragons pen and paper RPG.
Hello Looters,
A few days ago I published a long overdue big demo update to include the latest changes from the full game. Also, like each years, you can play with an Halloween Special mode.
Big Demo Update 1.22
It\'s been a while since the last demo update, and I finally took the time to make a new build including the latest features and improvements of the game. This include, but not limited to:
New lighting and shadows. Finally play the game in its best looking shape. Do you like the new lighting and soft shadows ? Give me your feedback !
[/*]A new puzzle to solve in the tombs, to help you wait the release. Will you solve it ? Will you share the sinners fate ?
[/*]Re-balanced combats & stamina. After a too easy and then a way too hard versions, what do you think, are we finally in the good spot ?
[/*]A lot of visual improvements, including new wall textures.
[/*]Completely reworked save system & profile system, more robust, faster, no more lag when saving!
[/*]A lot of under the hook things, bug fixes, changes, including more graphics & difficulty settings.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/d40de09cc3c43e0171393db0778a1789410c112e.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/752639b444b3cea4b77babce18dda0971a8152d8.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/7f5e1175aa5b4a6254e267be6f31530a961a6306.jpg\"][/img]
Halloween Special is Back!
It\'s that time of the year again, the Halloween Special demo is back for a limited time! If you want to play or replay the demo with an Halloween theme, including a dangerous Pumpkin-Mototovs weapon, start a new game and enable the Halloween special mode.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/d807befd9d657c8a70a83b41a894a8912c767a41.jpg\"][/img]
Preview of the current work - Maps!
I will detail this more in the next devlog, but the pickable map system is now fully implemented and really cool. You will find several maps or various types, for instance navigate the sewers with hand draw maps of past looters, or use an handy evacuation plans to look for paths and ... secrets rooms ?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/c037aba168d1655ef83092669019da4220ee3d8c.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/6489434e06000d51604adac1c45c765c3e9e6a80.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/d96ac41dacd8f95af3796cbc6c4eaf572aefd5e4.jpg\"][/img]
Preview of the current work - Kick to Ragdoll
To make combats a bit more physics-fun, I finally implemented a \"kick to ragdoll\" feature, i.e. the monster switching to a \"ragdoll\" state when it receives a too strong physics impact, for instance from a footkick. It\'s pretty handy to keep those vicious \"running zombies\" out of reach.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36712711/efee2283ada76e9116501f77d0473bc9889857cb.jpg\"][/img]
Happy Halloween :)
Arnaud
Minimum Setup
- OS: Ubuntu 18.04
- Processor: Intel core i5Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Geforce GTX 760
- Storage: 500 MB available space
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