
STORY
Live the Almost Epic Adventures™ of a mighty adventurer who has just purchased the map of a mysterious dungeon from a shifty old man in a tavern. "It is said that the dungeon contains a legendary treasure, that has never been looted. Try your luck now, extraordinary wealth and eternal glory await you!". However, you feel like something is wrong since you entered the dungeon, and there may be a good reason why no one ever returned.
ABOUT
Almost Epic Adventures™: Neverlooted Dungeon is an adventure-exploration game with a unique and tense gameplay based on defeating hidden treacherous traps. Explore a massive dungeon filled with a wide variety of traps, that will keep surprising you throughout your descent into its depths. Meticulously placed by a deceitful dungeon master, they await imprudent adventurers. To survive, you better be careful about what you see, what you hear, what you touch, where you step, what you open, and even what you loot...With its physics-based traps and interactions, the game offers an immersive gameplay where your creativity will be rewarded. Whether you are a careful explorer, an outstanding acrobat, a clever adventurer, find your own way to progress and overcome the dangers. Throw an object to trigger a trap from a distance, block its movement with an obstacle, make a very risky jump, and much more, it's up to you.
KEY FEATURES
- Unique and tense exploration game focused on avoiding hidden treacherous traps.
- Physics-based interactions and traps. Find your own way to overcome the dangers.
- Dying is not the end. Restart the level, loot your corpse, try to progress even further.
- Great variety of levels containing unique traps and triggers.
- Satirical dark fantasy world filled with humor.
- Tons of secrets to discover, tons of treasures to loot!

About Wild Mage Games
Wild Mage Games is an indie one man studio, crafting fantasy adventure games with love and against all odds since 2015. The studio was founded by “PhD gone Indie” Arnaud EMILIEN, to develop first person adventure games for PC, inspired by PC golden age games like Deus Ex, Thief: The Dark Project, Ultima Underworld, and by Dungeons&Dragons pen and paper RPG.
December 2025 Devlog
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\n\nPLAY THE CHRISTMAS SPECIAL DEMO:\n\nhttps://store.steampowered.com/app/1171980/Neverlooted_Dungeon/\n\n\n
\n\nArnaud
Hello looters,\n\nHeres the latest news from the depths of the dungeon!\n\nAfter some slowdowns due to various autumn viruses, the game has finally taken a big step forward with the launch of the second private beta. Below, I detail all the latest progress toward a release thats getting closer and closer :)\n\n\n
Beta 2 in progress
\n\nBeta 2 has finally started, with 20 new players. Huge thanks to all participants for their time and valuable feedback. Thanks as well to everyone who applied and showed interest in it. \n\nIve already started receiving feedback (YAY \\\\o/ ) and lot of bug reports (OOHH T_T ). I hope this time Ill be able to validate everything and prepare the final beta and release :)\n\n
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\n\n\nMore NPCs
\n\nThis beta version includes an important addition that I had put aside for a long time because I considered it \"out of scope\": the addition of more NPCs in the game, more or less hidden in the dungeon, that you can talk to. Not only it\'s a big addition for the story and for enriching the universe, but they also can sometimes even help the player a bit...\n\n
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\n\n\nShaders
\n\nDuring a discussion, Yvain, a friend and rendering specialist, convinced me to try reworking my shaders a bit, especially for skin and metals. And indeed, after some testing, the result were really nice. So I reworked metals, wood, fabrics, skin, and walls, while keeping the \"simple\" style. It\'s very nice looking and dramatically enforces the sense of presence. Thanks again Yvain for the advices :)\n\n
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\n\n\nGoing back to previous levels
\n\nOne important request from testers was the ability to go back and revisit previous levels, to avoid feeling trapped when moving to the next level without having collected everything. Indeed, testers were forcing themselves to continue playing a level to get all when they just wanted to see whats next.\n\nSo, after some tests, I finally validated this idea, and its now possible to go back to previous levels. It will now remove the frustration of missing something and having to load an old save to get it. This was pretty quick for me to do since my freshly recoded save system had this possibility already implemented. By the way, Pocket Heaven now allows fast travel to all already visited levels.\n\n\nMaps
\n\nTo reinforce immersion and worldbuilding, but also to help players orient themselves and build a mental image of the places, I added different types of maps into the levels. Most of them can be carried and equipped in hand, for example you can walk around with your compass to find your way through the sewers. Look at them carefully, they sometimes contains some secrets ;)\n\n
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\n\n\nCombat - Back to FUN
\n\nOver the past few months, I spent quite a lot of time working on combat to make it more tactical, with stamina management, blocking and dodging, and fairly strong enemies... But not only were there balance issues causing a lot of frustration, the fights also werent that fun.\n\nSo I decided to go back to the \"fun\" by adding a \"kick to ragdoll\" feature. When you do a heavy attack or a kick, (some) enemies get thrown into the environment. Sure, combats are now a bit less difficult, but they also are way more fun, and it works much better with the games overall physics-fun design. Knocking a lurker over the railing of a bridge is really satisfying.\n\n
\n\n\n\n\nReworked area 4
\n\nAs I already started to detail in the last devlog, area 4 (previously area 2, which caused so many problems in beta 1) has been reworked again. I mainly reworked the visuals of the areas to better differentiate them, made checkpoints more accessible, removed some monsters and reduced their difficulty, and added a bit more guidance. The level experience is now way more smooth while keeping it\'s dark and tense vibe. The pacing with other levels is also much better.\n\n
\n\n\nTrap difficulty
\n\nOn other things, I reworked the trap difficulty settings, so you can chose how difficult it is to spot the traps and secrets. Here are comparisons for lowest-highest trap difficulty:\n\n
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\n\n\nMany other things
\n\nAs usual, I worked on a lot of other things, fixes, issues, improvements. For instance, I reworked ladders to make them less dangerous to use :)\n\n\nChristmas special demo
\n\nLike every winter, the demo has switched to (optional) Christmas mode. If you want to play (or replay) the demo with these latest additions, nows the time to enjoy this really nice snowy atmosphere. Why is there snow in a cave? I don\'t know, but it\'s pretty.\n\n
\n\nPLAY THE CHRISTMAS SPECIAL DEMO:\n\nhttps://store.steampowered.com/app/1171980/Neverlooted_Dungeon/\n\n\n Roadmap
\n\nIm going to take a few days of rest during those holidays, then Ill have a lot of beta 2 feedback to analyze and probably a lot of issues to fix. \n\nIve already started finalizing the last levels (which shouldnt need major changes). \n\nThen Ill validate all texts and prepare all the documents related to translation, validate the language I that will be available for release, and start looking at competent translators that don\'t use AI, really read the localization guidelines, and answer to dev requests.\n\nI should also take some times to improve the game performances, notably some area still have fps drops that need fixing.\n\nAfter that, itll be time to prepare the final beta 3 :)\n\nBefore release, I will also try to find an artist (old-school RPG black-and-white ink specialist) to replace the last placeholders that are still in the game, and maybe even create some new cool art for the intro and some in-game elements.\n\nFinally, with the excellent Alexandre Scir, who composed the original soundtrack, were working on preparing an official OST that should be available for the release.\n\n\nMerry Christmas & happy holidays
\n\nThats it for today, I wish you all happy holidays and a Merry Christmas, and I hope you loot lots of presents!\n\n
\n\nArnaud[ 2025-12-20 15:26:49 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04
- Processor: Intel core i5Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Geforce GTX 760
- Storage: 500 MB available space
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