So. Dunno if this announcement is really warranted. Just want to let people know what is going on. Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies. Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story? While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles. At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap. This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool. I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly. This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.
Furries & Scalies: Super Scary Halloween Spooky Times
Stegalosaurus Game Development
Stegalosaurus Game Development
2020-06-08
Indie Strategy Singleplayer
Game News Posts 199
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://store.steampowered.com/app/1112230 
Furries & Scalies: Super Scary Halloween Spooky Times Linux [480.88 M]Super Scary Halloween Spooky Times New Zealand Linux [2.05 M]F&S HAL B&W UX [73.8 M]Goofballs Content [25.9 M]
A dark shadow looms as King MacBeth and his mall-eating corporation, MacEmpire, threatens to swallow every mom-and-pop shop in the country of Arden. You have one season to prove that your store can.... like, make the mall profitable? Make sure it doesn't get bought out THIS particular year? Manage your employees, interact with them on a personal level, and train them to be the best Halloween workers ever!
Darn the man. Save the empire. By not selling to the empire.
Features
- Manage your teams skills and personal issues
- Multiple anthro personas all based on Shakespeare characters
- Try to make your store so profitable it will become the #1 Halloween superstore in Arden! Maybe.
- OS: x86 or compatible processor
- OS: x86 or compatible processor
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