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Last Chance for Cyber Knights Kickstarter


With 36 hours and counting left for our Cyber Knights: Flashpoint Kickstarter, we are sending out the "last chance" alerts and appeals to every fan. This campaign will close its doors permanently soon and if you haven't joined us we hope you will consider taking a look at the campaign!
If you enjoy the style that Trese Brothers brings to game dev, join us! We develop highly replayable and mechancially deep games with passion. We publish free updates and free expansion packs for life without any paid DLCs. Pledge now to love the gamedev
In our last 36 hours, we're putting out the call to all cat lovers. If we can hit the $225,000 stretch goal, we will introduce a completely new stealth Job to the game and a completely new type of enhanced animal companion. For those cat lovers who have been requesting it, the Assassin and their cybercat are for you! A new animal companion would require new models, textures, a completely new feline animation rig done by our expert in animal animation, not to mention the new Assassin Job and companion rules to make sure the cybercat works and feels very differently than dogs and drones. Whew, that is a lot! The starting major differentiator for a cybercats is their surety in stealth as well as their singular one-to-one relationship with their human, where a single hunder may run a pack of multiple dogs. Pledge now, for cats!
Cyber Knights: Flashpoint has been summarized as a cyberpunk XCOM -- and it is a great way to understand the core offering in just 2 words. However, this high level summary is missing all the details that make Cyber Knights so unique and exciting. The flexible stealth model, hacking against the enemy security system and gridless combat are all some of the ways the tactics map is different. Our mission heist system where you might bribe a cop and the management of a network of criminals from Yakzua to gang bosses to corrupt corporate agents are all some of the ways the strategic layer is different. Pledge now for love of cyberpunk XCOM but more
Did you realize you can train a pack of cybered war dogs, pilot three drones at once or graft titanium to your skeleton and go full Wolverine with hand claws? Pledge now for Wolverine!
We have only a few hours left, come take a look at our campaign and know that we're going to build the game with the same dedication and passion we brought to Star Traders: Frontiers. Pledge now for Star Traders
Back the project today! https://www.kickstarter.com/projects/tresebrothers/cyber-knights?ref=dwqayq


[ 2020-03-04 18:53:49 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

    GAMEBILLET

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