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May Progress Report!


Knights! We have a lot of exciting progress to share in this report, but we wanted to start with some gratitude. Were counting ourselves lucky to have all of you with us during these difficult times. It has been only two months since the close of our Kickstarter but it feels like much longer than that. Our community is chatting and growing in our Official Verified Trese Brothers Games Discord Server so be sure to download Discord and register an account. As a backer,youre entitled to VIP standing on the server, so type max!addrole to summon the MercerBot to gain your backer or alpha role. Hope to see you all there! Recently, we were excited to sit down with an interview with a longtime mainstay in the gaming press -- Hardcore Droid -- whose team has covered our games since the beginning when we only made Android games. We hope youll check out the Hardcore Droid Interview with Trese Brothers where we talk about the game, the Kickstarter, the industry, our relationship brothers and co-creators and more.

Progress Bar Report


With the last update 3 weeks out, we are excited to report some moving and shaking across the Progress Bar. Our schedule for rewards and stretch goals is split out into major groups (pre-Alpha, Alpha, and then the series of game market launches) and we are excited to say that all but one stretch goal and reward (waiting on Matrix Mk2) in the pre-Alpha grouping is now underway with the blue progress circle hovering by their names. The next exciting phase of this will start to see more of these items struck from the list completely finished. Here is a swift summary, but see below for more details and art.
  • All dogs, drones, cats, outfits and environments are now in the concept art phase or waiting with finished concept art to get pulled into the 3D production pipeline. This includes a number of stretch goals committed for delivery during the Alpha.
  • Weve turned over the first 20 references for backers 3D heads to the concept art team as well.
  • Weve completed 4 sessions -- about 11 hours -- of the first reward pen and paper Cyber Knights campaign. The story, connections and risks have intensified with each new session.
Outside of Kickstarter rewards and stretch goals, were making progress across the entire game. Were deep in building out the UI kit, testing a new take on Talent cooldowns, tuning the mathematical models for the games stats and progression and adding more sophistication in combat, stealth and character animation. Were pushing forward across the board!

Backer Pen & Paper Games


Let the games begin! We have been extremely excited to sit down with Legacy Edition backer @DrSpendlove and his friends and spin an all new story in the world of Cyber Knights. Under the New Boston dome in 2230, the Cyber Knight Yoss and his team are extremely well positioned to impact the timeline and events of the game set in 2231. Cory and I have had an absolute blast so far running the campaign together as co-storytellers and were both on the edge of our seats to see what major decisions and characters will echo into Cyber Knights: Flashpoints storyline as this campaign continues to unfold. First, let us introduce the team: Yoss the Knight, Shimmer the Face, Catalina the Gunslinger and Agent EX Lupin. And second, tell their story. Arranged by their Fixer Razor, the team agreed to work for a Matsumoto scientist to steal a Crane Tech prototype. They targeted a vulnerable moment as the prototype was shipped across the city at a commercial hover hub. The heist was complicated by additional security and a megacorporate shake-up within Crane. Luckily, Cat was on overwatch with her Customized Jaguar AT and by the time it was over, her rifles suppressor was smoking and the hover transport was a mess, but it was secure. Inside the hover transport, the close-quarters combat was savage and over in seconds. The capture cost Lupe his arm to the cutting edge of his own nanowire whip, traded for the life of the enemy's security team captain. With the prototype stolen, they escaped back into the shadowy streets but complications continued as the Matsumoto scientist changes the plan again. After a few tense days of unexpectedly sitting on the prototype, they finally got the call and smuggled the mysterious item out of the dome and into Ward 4. With the real sky over their heads, they dodged Los V gangers and Shimmers past life on those mean streets. The clandestine delivery of the hot prototype ended at the scientist secret laboratory tucked away under an abandoned factory deep in the Ward. With Brave Star and a wrathful megacorp trying to close the net on them, they slipped back to their safehouse to let the heat blow over. A few weeks passed before the Matsumoto scientist called again with a second job and even juicier pay. This time its was clear he had suddenly gained a new ally or boss with powerful connections in the Matsumoto military. The team signed up to help investigate a suspicious ransom-kidnapping by a no-name criminal syndicate, the Seven Dragons. After digging into the story across rough Fenian territory, banking records and in the seedy gambling dens halfway between corporate and the streets the team believes theyve uncovered an ugly truth -- that the kidnappers secretly work for Matsumoto and they are caught in an internal megacorp rivalry turned toxic. With session #5 and #6 coming up this week, the waters are about to get a lot deeper!

Creator Edition: Character Faces


Few things are more rewarding than seeing some of our backers joining the ranks of characters in the game. With the first 20 faces reference sets delivered to the concept team, the first finished faces started coming out of the pipe late last week. Were thrilled to get feedback from our creators, and especially when it reads like this: I absolutely love this, 100%! It came out so much better than I thought. ... You guys definitely have a top notch [art] team.

2X Dog Stretch Goal


Due to the avalanche of votes we received about the new dog breed, we committed to add two new dog breeds to the game -- both of our personal dogs. Each new breed will come with its own art, model, animations and abilities that can make it advantageous for your Hunders style. These are the first round drafts of the two dogs -- a support/sensory beagle and a fast attack shepherd. As the designs are pretty personal to us, were going through a set of revisions to tune them before they head to the 3D team. As with every aspect of the project, we're excited to share this progress!

Wishlists on Steam


Youve helped back us to create this amazing game. Now please help us get the word out by telling a friend of yours about the game youre helping to create. Invite a friend or gaming community today to add Cyber Knights: Flashpoint to their Steam wishlist and Follow the game. This will help the game build momentum for the inevitable Early Access Steam release to make Cyber Knights as successful as possible.

Streaming on Twitch


You can find Cory (and sometimes Andrew) on the Trese Brothers Twitch where we are streaming game development, answering questions and talking about the studio Tuesdays and Thursdays at 4PM EST.


[ 2020-05-12 16:59:05 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

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