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Dev Update: Wrapping Q2
In the last Kickstarter update, we announced that Cyber Knights: Flashpoint will be translated into multiple languages. A week later, were wrapping up another major upgrade to our music and SFX system. Part of our journey over the last 10 years has been working to always improve every aspect of our work with each new game. For those of you who have been with us for a while, youve heard this evolution as we have grown from buying $35 non-exclusive tracks, to $350 non-exclusive tracks and finally experiencing the joy of having our own custom composed soundtrack for Star Traders: Frontiers. Today were excited to share another step beyond that -- we have upgraded to Wwise, a feature-rich AAA audio-middleware that provides interactive audio solutions for games. Working with our composers and sound designers at Studio Viking, were now rigging up the games soundtrack with unparalleled dynamics -- at least for us. The ability for the games music to dynamically reflect the state of the game is a huge step beyond a beautifully composed soundtrack. The games music will now react to different gameplay modes, playing and transitioning between different music as you are sneaking versus in combat versus fighting a boss. Even more awesome, within these different musical modes the music playing is no longer just looping tracks from the soundtrack but it will actually change, increase or reduce its tempo, add and remove musical elements and intensify as the threat level (of being discovered, of the boss, or of the fight at hand) increases or wanes. Once we hit the stretch goals for Skyrise and Safehouse soundtrack expansions, we knew that it was time to take the next step up the evolution of game music and SFX. And here we are!
Last week we completed the final and 13th session of the first Legacy Edition campaign reward for @DrSpendLove and his crew. The conspiracy and its secrets, final betrayals, discoveries and nail biting choices played out to the very last minutes when a final calculating decision changed the lives of Yoss, his team and New Boston forever. The results of this first campaign are packed full of game story spoilers we are not willing to share yet. Their extensive campaign has set up one of the big conflicts that will feature in-game for New Boston in the year 2231. We look forward to the day where we can reveal more about the story arc they played, the choices they made and the impacts they had on the game.
One of the largest creative reward sets weve been working to deliver is the concept art for over 50 backer faces. Were excited to share a sampling of those unique and exciting creations today!
With this set nearly complete, the 3D modeling team has just started sculpting the first faces, so the next step will be coming soon.
We had a great meeting with the Executive Producers team last week to share the inner workings of the game's art design and process, how we have executed the project and the results we've been able to achieve. It was an exciting hour but we had so much to share we didn't cover half of it! We'll be scheduling more EP meetings with the team to finish up the art discussion, discuss major design and gameplay milestones and more!
With each update, we always include the Progress Bar report so the current status is nice and clear. Here is a quick summary of the changes with this update:
[ 2020-06-28 19:48:53 CET ] [ Original post ]
Knights!
The third quarter of 2020 is just around the corner and we are back to share the latest game dev news and highlight the backer rewards that are fast moving at the moment. As we get into the height of summer, well be picking up the pace of updates a bit as there is going to be a lot coming together at once.
If you missed the last Update #31, we announced language pack support, debuted the snow leopard and the new Street Outfit stretch goal design.
Remember to hit that Wishlist button!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Reactive, Dynamic Music/SFX
In the last Kickstarter update, we announced that Cyber Knights: Flashpoint will be translated into multiple languages. A week later, were wrapping up another major upgrade to our music and SFX system. Part of our journey over the last 10 years has been working to always improve every aspect of our work with each new game. For those of you who have been with us for a while, youve heard this evolution as we have grown from buying $35 non-exclusive tracks, to $350 non-exclusive tracks and finally experiencing the joy of having our own custom composed soundtrack for Star Traders: Frontiers. Today were excited to share another step beyond that -- we have upgraded to Wwise, a feature-rich AAA audio-middleware that provides interactive audio solutions for games. Working with our composers and sound designers at Studio Viking, were now rigging up the games soundtrack with unparalleled dynamics -- at least for us. The ability for the games music to dynamically reflect the state of the game is a huge step beyond a beautifully composed soundtrack. The games music will now react to different gameplay modes, playing and transitioning between different music as you are sneaking versus in combat versus fighting a boss. Even more awesome, within these different musical modes the music playing is no longer just looping tracks from the soundtrack but it will actually change, increase or reduce its tempo, add and remove musical elements and intensify as the threat level (of being discovered, of the boss, or of the fight at hand) increases or wanes. Once we hit the stretch goals for Skyrise and Safehouse soundtrack expansions, we knew that it was time to take the next step up the evolution of game music and SFX. And here we are!
Legacy Campaign 1 of 2 Complete
Last week we completed the final and 13th session of the first Legacy Edition campaign reward for @DrSpendLove and his crew. The conspiracy and its secrets, final betrayals, discoveries and nail biting choices played out to the very last minutes when a final calculating decision changed the lives of Yoss, his team and New Boston forever. The results of this first campaign are packed full of game story spoilers we are not willing to share yet. Their extensive campaign has set up one of the big conflicts that will feature in-game for New Boston in the year 2231. We look forward to the day where we can reveal more about the story arc they played, the choices they made and the impacts they had on the game.
Creators Edition Faces
One of the largest creative reward sets weve been working to deliver is the concept art for over 50 backer faces. Were excited to share a sampling of those unique and exciting creations today!
With this set nearly complete, the 3D modeling team has just started sculpting the first faces, so the next step will be coming soon.
First Exec Producers Recap
We had a great meeting with the Executive Producers team last week to share the inner workings of the game's art design and process, how we have executed the project and the results we've been able to achieve. It was an exciting hour but we had so much to share we didn't cover half of it! We'll be scheduling more EP meetings with the team to finish up the art discussion, discuss major design and gameplay milestones and more!
Progress Bar Status
With each update, we always include the Progress Bar report so the current status is nice and clear. Here is a quick summary of the changes with this update:
- Weve marked 1/2 of the "Pen and Paper RPG" for the Legacy Edition rewards completed
- With the 3D team starting on the backer faces now, we've added the 3D tag to the Creator Edition Faces reward
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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