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July Dev Update Level Builder
In the last few updates, weve talked a lot about the foundation elements of the Cyber Knights: Flashpoint game -- including translation support, reactive sound design and our new UI toolkit. Another fundamental piece underpinning our ability to successfully build out the game is our Level Builder tool, which we are now excited to off in an early preview video. Our goals in designing the Level Builder toolkit were simple but as this is a tool where we will spend an astronomical number of hours, we had to hold it to a very high standard. Were excited to have hit the minimum requirements we set for ourselves -- with lots of room for iterative improvement -- and are now in motion with the Level Builder, logging bugs, improving its various themes and most importantly -- building levels!
To support our 5000+ backers on the Trese Brothers Verified Discord Server, weve written a custom Discord bot, styled after the terrifying cyber-tactician, Max Mercer. To communicate with MercerBot, you can type commands into any Discord channel on our server but you can also use the dedicated channel just for messing around with bots, #bot_talk.
Volunteers are players interested in helping new players with advice or answer questions. You can become a Cyber Knights Volunteer using the commands max!vol to join, or the max!unvol to depart the group. Any user on the Discord server can mention the @CKF Volunteer role to ask for assistance with the Alpha Test, Discord or other community resources. We hope to have a sizable community of volunteers signed up by the time the game becomes publicly available so that these pro alpha players can help support the game and the community.
You can sign up to receive Cyber Knights Notifications from the Trese Brothers team using the commands max!subscribe to join the list and max!unsubscribe to depart from it. We will mention the @CKF Notification role when we publish new Kickstarter updates, Alpha builds or social media posts we think are worth checking out.
Similar to Cyber Knights Volunteers, the server has a matching role for our previous Kickstarter, Star Traders: Frontiers. If youd like to volunteer to provide support there, use the commands max!vol_stf to join, or the max!unvol_stf to depart the group. Any user on the Discord server can mention the @STF Volunteer role to ask for assistance with the game.
You can sign up to receive Twitch Stream Notifications from the Trese Brothers team using the commands max!twitch to join the list and max!untwitch to leave. We will mention the @Twitch Notification role whenever we go live on Twitch.
You unlocked 3 different new outfit sets (street, military, corp) during the campaigns funding run and were excited to share the second and third sets today -- milsec and corp! First, the milsec pair features a lighter set of armor of the all-day, every-day security soldier. Eschewing some of the trappings of heavier armor, the military tactsuit design enables a mobile street soldier who needs to balance speed, carry and defense.
And then those fancy corps have dressed to kill, pushing the stylistic limits of 2231 to ensure they are wearing the blaziest blaze.
With all of the concept art now wrapped up for our Kickstarter backers faces, the 3D team is starting to migrate those faces into the pipeline and into the high poly sculpting phase. Were very pleased to share the early results! These are, of course, earlier drafts but we cant wait to see the entire crew in 3D glory.
As a rule we include the progress bar in every update. The changes with this update are to add the 3D tag to the New Military and New Corp Outfit stretch goals as they have passed through their concept phase. If you have any questions about the current state of stretch goals or rewards, just post a comment on this update or drop us a message and we can help out!
Thank you for your on-going support! Be sure to Wishlist Cyber Knights: Flashpoint if you haven't yet. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
[ 2020-07-19 18:01:35 CET ] [ Original post ]
With July already well underway, were back again for some show and tell about game dev progress and to deliver a reminder to everyone about the awesome MercerBot features on our Discord, and reveal the latest on both stretch goals and rewards. Its a big one, so be sure to keep scrolling!
If you missed Update #31, we announced language pack support and debuted the snow leopard design. In Update #32, we announced the games reactive music/SFX and shared all of the concept art for the backers faces.
Level Builder
In the last few updates, weve talked a lot about the foundation elements of the Cyber Knights: Flashpoint game -- including translation support, reactive sound design and our new UI toolkit. Another fundamental piece underpinning our ability to successfully build out the game is our Level Builder tool, which we are now excited to off in an early preview video. Our goals in designing the Level Builder toolkit were simple but as this is a tool where we will spend an astronomical number of hours, we had to hold it to a very high standard. Were excited to have hit the minimum requirements we set for ourselves -- with lots of room for iterative improvement -- and are now in motion with the Level Builder, logging bugs, improving its various themes and most importantly -- building levels!
- Author can rapidly block out of levels
- Author never places individual elements that are prone to error (walls, floors, fences)
- Author can play the level during development very easily
- Level Builder optimizes objects and components for efficiency (merge geometry, box colliders)
- Level Builder retains its ability to edit a level even after level is shipped to production (so that updates are easy and not painful)
- Level Builder is prepared to be a cornerstone tool of our modkit
Using MercerBot on Discord
To support our 5000+ backers on the Trese Brothers Verified Discord Server, weve written a custom Discord bot, styled after the terrifying cyber-tactician, Max Mercer. To communicate with MercerBot, you can type commands into any Discord channel on our server but you can also use the dedicated channel just for messing around with bots, #bot_talk.
Cyber Knights Volunteers
Volunteers are players interested in helping new players with advice or answer questions. You can become a Cyber Knights Volunteer using the commands max!vol to join, or the max!unvol to depart the group. Any user on the Discord server can mention the @CKF Volunteer role to ask for assistance with the Alpha Test, Discord or other community resources. We hope to have a sizable community of volunteers signed up by the time the game becomes publicly available so that these pro alpha players can help support the game and the community.
Cyber Knights Notifications
You can sign up to receive Cyber Knights Notifications from the Trese Brothers team using the commands max!subscribe to join the list and max!unsubscribe to depart from it. We will mention the @CKF Notification role when we publish new Kickstarter updates, Alpha builds or social media posts we think are worth checking out.
Star Traders: Frontiers Volunteers
Similar to Cyber Knights Volunteers, the server has a matching role for our previous Kickstarter, Star Traders: Frontiers. If youd like to volunteer to provide support there, use the commands max!vol_stf to join, or the max!unvol_stf to depart the group. Any user on the Discord server can mention the @STF Volunteer role to ask for assistance with the game.
Twitch Notifications
You can sign up to receive Twitch Stream Notifications from the Trese Brothers team using the commands max!twitch to join the list and max!untwitch to leave. We will mention the @Twitch Notification role whenever we go live on Twitch.
Stretch Goal Outfits: Milsec & Corporate
You unlocked 3 different new outfit sets (street, military, corp) during the campaigns funding run and were excited to share the second and third sets today -- milsec and corp! First, the milsec pair features a lighter set of armor of the all-day, every-day security soldier. Eschewing some of the trappings of heavier armor, the military tactsuit design enables a mobile street soldier who needs to balance speed, carry and defense.
And then those fancy corps have dressed to kill, pushing the stylistic limits of 2231 to ensure they are wearing the blaziest blaze.
Backer Faces in 3D
With all of the concept art now wrapped up for our Kickstarter backers faces, the 3D team is starting to migrate those faces into the pipeline and into the high poly sculpting phase. Were very pleased to share the early results! These are, of course, earlier drafts but we cant wait to see the entire crew in 3D glory.
Progress Bar
As a rule we include the progress bar in every update. The changes with this update are to add the 3D tag to the New Military and New Corp Outfit stretch goals as they have passed through their concept phase. If you have any questions about the current state of stretch goals or rewards, just post a comment on this update or drop us a message and we can help out!
Thank you for your on-going support! Be sure to Wishlist Cyber Knights: Flashpoint if you haven't yet. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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