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We made it to August and autumn is just ahead. Trese Brothers has some exciting milestones to share with you, our backers. Not all the work of making a game is glorious 3D beauty, in fact a ton of the hardest work is down in the guts of an engine, plugins, libraries and platform support. There are a couple of big milestones here, but I am sure our community will be most excited to hear about cross-platform cloud saves!
Weve been grinding away on the big behind the curtains milestones for the game -- if you missed our July Update we shared preview details about the Level Builder, in our June Progress Update, we announced language pack support and in our End of Q2 Update, we announced the games reactive soundtrack and SFX system.
[previewyoutube=29zEysjtn7A;full][/previewyoutube]
The animation team is working on the drones this week -- you'll fear these metallic beasts or your drone pilot will be slinging mad metal and the enemy will fear you!
In addition to CK's Facebook page and the @TreseBrothers twitter, we now have a twitter account you can plug into to keep updated *and* get your regular cyberpunk fix. Sharing concept art, gameplay previews, news & interviews, highlights from the forums & discord, shout-outs to other awesome cyberpunk creators, and more.
Follow us here: https://twitter.com/CyberKnightsRPG
Cloud Saves Milestone
This week, weve been buttoning up the prototypes support for cross-platform cloud saves. It is everything our community has asked us to provide for our titles -- easy to use, fast, cross-platform and with the option to make it sync automatically on session end. Play on your desktop, boot up your laptop and keep playing right where you left off. Stuck waiting somewhere? Switch to your phone and finish up that mission you paused. Come home and want to relax, that squad is ready to keep dodging through the shadows of New Boston right where you took your break! This cloud save solution can also be used for straight up transfer and backup without the automated option. It is easy to extract your games into a ZIP file to backup or just push your games from one device to another when you want and not every time you boot up a game. This is a feature weve always wanted in our games and has often been requested by the community. We are very pleased to be able to finally have the necessary support in our engine so we can deliver a first-class experience.
Alpha Platform Milestone
We have always strived to provide an uncompromising, content-rich and highly replayable gaming experience on every platform we support. As Cyber Knights: Flashpoint has seen us upgrade our game engine for the first time in 5 years, weve had a challenge on our list we havent faced in a long time: to get our games core, save system, math, sound engine -- the full stack -- running on every alpha platform, without any compromises. As a small team, our consistency and strict requirements for our cross-platform components have allowed us years of agile development without baggage once a game gets into production. Therefore, this task was a mountain we knew wed have to climb no matter the cost. Were excited to say that last week after about 9 months of on and off work, Cory has the game and every core component running in Unity on every platform we plan to include in the alpha (Windows, Mac, Linux, iOS, Android). It may not sound that shiny, it might not be the hottest blaze in the update, but it may be the most important milestone of the last few months!
Concept Art Milestone
Were excited to share a major art milestone that we passed through in late July -- all of the concept art for the games assets is now complete. Concept art is critical to define the style, consistency and clarity of design for the 3D team. This concept art is translated directly into 3D game ready assets and weve had a tightly knit and awesome team working on it since the start. This doesnt mean that more art wont be added to the game at a later date, but the initial scope for the games art, plus the very sizable addition from this Kickstarter has been completed. That means all attention is turning to the remaining months of animation, 3D sculpting and texturing that feeds into the process of integrating everything into the game in a working, beautiful state.
Backer Faces in 3D
As we mentioned in the last update, the concept art for our Kickstarter backers faces is completed and the 3D artists are hard at work sculpting more than 50 heads! Here is another set of drafts. Well keep sharing results as we get them, so expect to see more soon. Note, all the shown hair is still early draft with planned revisions.
Reward and Stretch Goal Progress
As always, here is the infographic of the progress bar to ensure it is clear where all of our commitments stand. Nothing has changed enough to alter the graphic since the last update, but we are achieving some major momentum with these platform milestones tucked under our belt. Lets go! The next set of items to flip will be completing the art stretch goals -- we'll probably be marching right down the list, starting by striking out the 2 new dog breeds. The more we strike down, the closer we get to alpha!
There's only one thing left to do -- hit that wishlist button!
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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