Warning: Trying to access array offset on null in /var/www/html/base_dbid.php on line 93
Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/base_dbid.php on line 93
Summer Kickoff Update
Steam always holds the biggest sale of the year right at the start of summer. If you havent picked up all of our other games yet, now might just the time to check them out as everything is 50% down. Youll see the shades of the inspiration for Cyber Knights: Flashpoint written all over these games. Sail the stars and command your ship and crew from your bridge in Star Traders: Frontiers -- https://store.steampowered.com/app/335620/Star_Traders_Frontiers Or lead an assault squad of mech pilots against xeno threats and more in Templar Battleforce -- https://store.steampowered.com/app/370020/Templar_Battleforce [previewyoutube=fCKZgHT5UNo;full][/previewyoutube] Credit to Volodymyr Shtohun (Shotgun), one of our environmental artists, for creating this amazing exploding swap of street building props! Check out his ArtStation page for more. Footage is not in-engine.
Another month game dev has hit milestones of progress across the board. The games content, systems and balance keep moving forward and feeling smoother by the day. Things are going well and were still set on our Q4 date to release the alpha to the Kickstarter crew. For Junes progress update, were going to touch on 3 cool things specifically --
Weve completed the automation and build tooling required to build and package playable versions of the game with a single click. This type of robust tooling will make the alpha possible but is also an investment for years to come as we continually update and expand Cyber Knights: Flashpoint. Notably, this automation also includes the ability to cut specific versions of the games for different specialist partners like our SFX team. Which is exciting news in and of itself! Our SFX team at Studio Viking have started wiring up the games sound and it is obvious from the start that we are going to have far and away the best SFX and fullest soundstage of any game weve ever produced.
7 material clusters, over 30 blendshapes, thousands of combinations Also, while it feels amazingly late in the process, weve finally finalized the design for characters heads with every bell, whistle and texturing gizmo we could think of. Lets say, were planning for the long term here! The diagram above shows how the head is split out into 7 texturing areas (not shown, Ears). This technical detail is going to afford us a lot of freedom in head styling -- everything from closed shaved haircuts to facial hair to facial cyberware and more. On top of that, every head comes with over 30 blendshapes which allow for different types of modification to the structure of the face -- everything from widening the chin to making the lips fuller or thinner -- to emotional cues such as cracking a smile, raising an eyebrow or looking sneakily to the left (its always the left).
We held the seventh Executive Producers meeting at the end of the month and crammed in a full hour plus of level design, decoration and lighting. Weve included an excerpt here near the end of the meeting as we layered in some more props to fill in the nanofacturing facility. We love giving these behind-the-curtains hours to the Executive Producers and we hope you enjoy this clip -- [previewyoutube=S3BUMOsFN34;full][/previewyoutube]
Weve included the progress bar infographic as usual. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us. With this update, there are no changes to the progress bar as we are getting down to only a few final milestones before the next big thing -- alpha late this year.
We are still delivering 3D faces, and have now delivered more than 50% of them. Beards slowed us down a lot! Thank you for your patience on these, they are coming.
[ 2021-07-02 15:14:43 CET ] [ Original post ]
Weve got your June progress update here, slipping into the last few hours of the month. It's too hot to type so much, so were going to keep this month's update on the shorter side and only highlight a few of the major exciting things outside of our Kickstarter. Lets start there --
Save 50% on Steam Summer Sale
Steam always holds the biggest sale of the year right at the start of summer. If you havent picked up all of our other games yet, now might just the time to check them out as everything is 50% down. Youll see the shades of the inspiration for Cyber Knights: Flashpoint written all over these games. Sail the stars and command your ship and crew from your bridge in Star Traders: Frontiers -- https://store.steampowered.com/app/335620/Star_Traders_Frontiers Or lead an assault squad of mech pilots against xeno threats and more in Templar Battleforce -- https://store.steampowered.com/app/370020/Templar_Battleforce [previewyoutube=fCKZgHT5UNo;full][/previewyoutube] Credit to Volodymyr Shtohun (Shotgun), one of our environmental artists, for creating this amazing exploding swap of street building props! Check out his ArtStation page for more. Footage is not in-engine.
June Progress
Another month game dev has hit milestones of progress across the board. The games content, systems and balance keep moving forward and feeling smoother by the day. Things are going well and were still set on our Q4 date to release the alpha to the Kickstarter crew. For Junes progress update, were going to touch on 3 cool things specifically --
Weve completed the automation and build tooling required to build and package playable versions of the game with a single click. This type of robust tooling will make the alpha possible but is also an investment for years to come as we continually update and expand Cyber Knights: Flashpoint. Notably, this automation also includes the ability to cut specific versions of the games for different specialist partners like our SFX team. Which is exciting news in and of itself! Our SFX team at Studio Viking have started wiring up the games sound and it is obvious from the start that we are going to have far and away the best SFX and fullest soundstage of any game weve ever produced.
7 material clusters, over 30 blendshapes, thousands of combinations Also, while it feels amazingly late in the process, weve finally finalized the design for characters heads with every bell, whistle and texturing gizmo we could think of. Lets say, were planning for the long term here! The diagram above shows how the head is split out into 7 texturing areas (not shown, Ears). This technical detail is going to afford us a lot of freedom in head styling -- everything from closed shaved haircuts to facial hair to facial cyberware and more. On top of that, every head comes with over 30 blendshapes which allow for different types of modification to the structure of the face -- everything from widening the chin to making the lips fuller or thinner -- to emotional cues such as cracking a smile, raising an eyebrow or looking sneakily to the left (its always the left).
Executive Producers #7
We held the seventh Executive Producers meeting at the end of the month and crammed in a full hour plus of level design, decoration and lighting. Weve included an excerpt here near the end of the meeting as we layered in some more props to fill in the nanofacturing facility. We love giving these behind-the-curtains hours to the Executive Producers and we hope you enjoy this clip -- [previewyoutube=S3BUMOsFN34;full][/previewyoutube]
Reward and Stretch Goal Progress
Weve included the progress bar infographic as usual. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us. With this update, there are no changes to the progress bar as we are getting down to only a few final milestones before the next big thing -- alpha late this year.
We are still delivering 3D faces, and have now delivered more than 50% of them. Beards slowed us down a lot! Thank you for your patience on these, they are coming.
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
GAMEBILLET
[ 5922 ]
GAMERSGATE
[ 987 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB