TUXDB - LINUX GAMING AGGREGATE
Made by NuSuey
NEWSFEED
▪️ GAMES ▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Warning: Trying to access array offset on null in /var/www/html/base_dbid.php on line 93

Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/base_dbid.php on line 93

August Progress Update


A day late and a dollar short might get you shot below the streets of the New Boston Zone but were hoping it doesn't come to that :D Weve wrapped up our August sprints and are rallying to charge into September. The games development is cranking along daily and were still on pace for our Q4 release deadline for the Kickstarter alpha crew. For this months update, well highlight 3 big areas weve improved and share a cut of the latest Executive Producers meeting video.

Progress Highlights


This month weve hit an exciting tipping point on the visual display for character cybernetic accessories and display. It took some final updates to our shaders, new blend shapes, a new texture mask and some cool new 3D models for certain pieces, but things are starting to look very augmented around here.
Throughout August, weve also been refining job trees and what kind of Talent bonuses they can provide. Weve completed another design pass to clearly delineate what bonuses are granted by job trees, backstories, and attributes versus those which are granted by cyberware, gear and (on the field of battle) Talents. The following extra additions have also helped us carve out even more exciting and unique space for each of your mercs Job types and further amped the appeal of cross-Jobbing. [olist]
  • We've added new Passive Talent types such as a hook when a character gets missed by an attack (Passive OnMissed), a hook when you get Downed in battle (down but not dead, Passive OnDowned) and a hook if your armor suffers a cracking hit (Passive OnArmorCrit) are all rounding out the Passive Talent category
  • We've enabled Passive Talents to do more than just give bonuses, theyre able to react and initiate a free reload, for example.
  • We've added more Talent rules and special clauses, such as a Snipers Take Position Talent which will stay active for 3 Turns unless the Sniper moves (and therefore, leaves the position) or a Cyber Knight's Quantum Assault which can only target and affect drones. [/olist]
    In a similar vein, weve been reviewing and tuning the games weapon variety, working hard to ensure every weapon class stands alone and offers unique strategic advantages and drawbacks when used -- optimal range bands, unique takes on Action Point economy, variation of firing modes like full auto and more. On top of that, we've rolled in some of the needed special rules -- Railguns now cut through enemy cover up to 10% while mercs carrying Pistols and SMG are allowed to fire these light weapons even if they lack the full AP cost of their entire attack. Powerful energy weapons -- like plasma rifles -- that bring a limited number of shots to the battle and can never be reloaded also add a major dose of spice to the weapon options.

    Executive Producers #8


    We held Executive Producers #8 at the end of August. This was a particularly exciting one where we focused on the unique aspects of Cyber Knights: Flashpoints tactical combat. Then, we demoed the concepts in action on an alpha mission. However, that footage is for Executive Producer eyes only (per their Kickstarter reward), so weve included a redacted excerpt of the session and slide deck where we talk about the pillars of our inspirational games (XCOM-likes) and how we've gone beyond them. [previewyoutube=Dgk4x0eK62s;full][/previewyoutube]

    Reward and Stretch Goal Progress


    With each update, we always include the progress bar infographic. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us. With this update, there are no changes to the progress bar as we are getting down to only a few final milestones before the next big thing -- alpha late this year. We are still delivering 3D faces -- some of those remaining are dependent on specific cyberware, accessories or beards to be completed before we can send them out. Thank you for your patience on these, they are coming.


  • [ 2021-09-02 14:25:52 CET ] [ Original post ]



    Cyber Knights: Flashpoint
    Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

    GAMEBILLET

    [ 5922 ]

    17.19$ (14%)
    16.59$ (17%)
    1.67$ (16%)
    42.34$ (15%)
    4.12$ (17%)
    12.59$ (16%)
    12.44$ (17%)
    29.74$ (15%)
    39.97$ (20%)
    33.59$ (16%)
    8.49$ (15%)
    33.81$ (15%)
    47.97$ (20%)
    6.79$ (15%)
    29.56$ (16%)
    29.99$ (25%)
    12.59$ (16%)
    8.79$ (12%)
    16.39$ (18%)
    20.49$ (18%)
    16.52$ (17%)
    50.39$ (16%)
    3.25$ (19%)
    16.77$ (16%)
    3.43$ (14%)
    16.99$ (15%)
    33.59$ (16%)
    17.19$ (14%)
    1.00$ (90%)
    20.65$ (17%)


    GAMERSGATE

    [ 987 ]

    6.38$ (87%)
    0.45$ (85%)
    3.04$ (70%)
    32.49$ (35%)
    33.19$ (17%)
    3.19$ (81%)
    18.68$ (47%)
    0.75$ (85%)
    24.91$ (29%)
    0.45$ (92%)
    1.5$ (85%)
    3.0$ (80%)
    0.7$ (91%)
    6.8$ (83%)
    7.04$ (65%)
    0.98$ (90%)
    0.44$ (91%)
    19.0$ (52%)
    0.6$ (85%)
    1.13$ (85%)
    0.53$ (95%)
    3.0$ (70%)
    0.44$ (91%)
    8.8$ (65%)
    7.92$ (74%)
    3.8$ (81%)
    0.68$ (92%)
    13.34$ (33%)
    0.75$ (85%)
    0.88$ (91%)

    FANATICAL BUNDLES

    Time left:

    0 days, 10 hours, 7 minutes

    Time left:

    4 days, 2 hours, 13 minutes

    Time left:

    7 days, 2 hours, 13 minutes

    Time left:

    11 days, 2 hours, 13 minutes

    Time left:

    14 days, 2 hours, 13 minutes

    Time left:

    18 days, 2 hours, 13 minutes

    Time left:

    41 days, 2 hours, 13 minutes

    Time left:

    23 days, 2 hours, 13 minutes

    Time left:

    356530 days, 18 hours, 13 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 20 hours, 13 minutes

    Time left:

    6 days, 20 hours, 13 minutes

    Time left:

    6 days, 20 hours, 13 minutes

    Time left:

    8 days, 20 hours, 13 minutes

    Time left:

    8 days, 20 hours, 13 minutes

    Time left:

    13 days, 20 hours, 13 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB

    🔴 LIVE