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The private Cyber Knights: Flashpoint alpha is rapidly approaching, where we will welcome over 1,000 players into an early version of the game. These first players will plan heists, recruit and train merc squads, test their mettle against enemy security & AI, put the game and all of its systems through their paces. Their feedback will help us update the game like crazy and make it better every week.
Almost as soon as the Kickstarter ended, we started hearing from many players "I don't know how I missed it, is there any way I can still join the alpha?"
So we're excited to offer one final chance to become a backer and join the Cyber Knights: Flashpoint alpha. We're opening up late pledges through Backerkit. It's a $60 pledge, and comes with all the same rewards and privileges as the pledge level did when the Kickstarter was live.
While this pledge level does include a full copy of the game on release, we'd encourage you not to use it as a pre-order. As much as we appreciate the support, we're really offering the alpha as a way to be involved in shaping the game.
But if you're already a member of the private alpha and know an equally passionate gamer who'd love the chance to help shape an upcoming squad tactics / cyberpunk heist RPG, feel free to share this final chance to join. ;)
FAQs:
What's the alpha experience like? Is this worth it? This will be the sixth game we've offered a private alpha for. Backers get sent an early build of the game on all platforms they'd like to try it on (PC/Mac/Linux/Android/iOS), with more features & content unlocked through several phases of the alpha as we ask for your feedback on different components, iterate, and balance. You can play throughout and be one of our core collaborators, or give some feedback early and come back months later to see everything that's new. It's a really fun community experience, and shapes the game for years to come. Many game mechanics for Star Traders: Frontiers got revamped, cut, and added based on players' feedback during its alpha. If you're the type of player that loves discussing the meta of a game, or wants to be one of the experts in the community by the time we hit Early Access and the player base is growing exponentially, this is for you. Can I pledge more for some of the higher rewards (e.g. getting my face in the game), or less, just to support? Sorry, we're only opening up late pledges for the alpha level and a couple of small add-ons. Most rewards (especially those that offer benefits far above & beyond what other players get), need to remain a limited-time opportunity during a game's Kickstarter. Make sure you're on our mailing list (extremely low-volume, 2-3 emails per year) and following our socials to ensure you don't miss out on future projects. We really appreciate your desire to support though! Our Patreon is also available and comes with many special benefits of its own. Will these late pledges count toward stretch goals from the Kickstarter? No; while we will be drawing in some small extra funding from this event, we don't expect there to be so many new alpha players that we need to be thinking about stretch goals. It'd be a huge win if we reached the milestone for the extra stretch goal we already threw in.
I read to the end, where do I do the thing?
Right here: pledge to join the Cyber Knight's private alpha and thank you!
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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