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End of Year Update
Sometime back in August, there must have been a discussion that went something like this: Cory: Were going to need every minute we can get in 2021 for this alpha to fly. Andrew: Right up to the end of the year? Thats going to be rough with the holidays. Cory: OK -- we cant do that to ourselves. Lets make a more reasonable plan. Andrew: Ive got it. Three days after the holidays! Cory: Thats it! Hahaha, that was a great meeting. Were glad we made that choice. Things are good. Were fine.
As the alpha kicks off in less than a week, we want to make sure everyones on the same page about how this will work. We have planned a series of Alpha Phases, starting with a Phase 0 tech demo app that will help us identify bugs on different hardware combinations. Then youll move on to Phase 1, a limited version of the game that is completely focused on the core player experience (tactical missions). We will provide prompts and seek feedback on this core gameplay loop, then start the process of expanding the available content and systems in the game with new Alpha Phases. With each new Phase, we will provide new prompts and gameplay areas where we are specifically seeking feedback. From our previous alpha experiences, this entire process will take 6-12 months, 10+ Alpha Phases and possibly 100+ updates. This is a marathon process that includes you in the games development, not a quick sprint or stress test. Your feedback shapes the game as it grows from the central kernel of tactical missions to the full game experience by the end of the alpha.
On January 4th, the alpha will start with invitations to download, install and launch a tech demo build for Cyber Knights: Flashpoint. The tech demo build is not the game itself but an app that contains and tests everything required (graphics, sound & music, game engine player, all the code libraries, bug reporting, analytics) to play the game on your computer. Starting the alpha with this tech demo build will accomplish a few things:
Especially if youre in the Alpha, please be sure to join our Discord. Once youve joined up, type the command max!addrole in #bot_talk to get MercerBot to add your special Kickstarter role, granting you access to private channels on the server. The hub for the Alpha will be our Discord, so getting everyone on board and ready before the launch date will help everything run smoothly and get all Discord roles setup before January 4th :D If you havent used Discord before, its easy, we almost never (0 in the last year) send @everyone notifications, and weve got a friendly server full of gamers like you -- come hang out and make this Discord community your first.
Every moment not spent wrapping presents this month has been spent wrapping up things for the alpha. Cory has been working on the tech demo, distribution, bug reporting, and analytics systems. Early in the month Andrew finalized game content for alpha phase 1, and our internal teams been testing and iterating on it ever since. Were making sure issues you encounter are ones we have not been able to find (/reproduce) on our own and adding a layer of polish and improvements not always present to the I know exactly what that blank, un-animated icon Ive been using for three months does, what do you mean it needs a label? developers.
Yepppppp, that's bug. The "Iron Grip" Talent kills everything. Expected Damage is from 100-300. Our internal tests identified three major classes of bugs that locked up or created hangs in the game; weve fixed those and significantly improved the pace and smoothness of play. Mid-December we encountered a font corruption bug that by itself ate a few days of our schedule -- these are the kind of unpredictable delays we dread when setting deadlines, but we are back on track now.
We spent a few days fighting the AI "F0nt Sm4sh3r" but deployed our Cyber Knights and eventually won. Last but not least, were continuing to build toward more than just the next few weeks. Work continues on stories & missions for the later phases of the alpha, additional classes and their abilities, etc. Looking back at all the monthly updates weve sent out this year, its been a tremendous climb to get this rollercoaster ready to go. Were holding our breath as it approaches this first summit, and as always, so grateful youve come along for the ride. Have a happy New Year, knights. Well see you at the drop.
For completeness, we have included the progress bar infographic in this update even though nothing in it has changed. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.
We are extremely excited to be taking the next steps on this project in just a few days!
[ 2021-12-30 17:33:49 CET ] [ Original post ]
Happy holidays and happy new year. We are here with a quick update outlining the next steps for our alpha community, sharing some of the progress updates from our crazy December and getting a good laugh at ourselves.
Laughing at Our August-Selves
Sometime back in August, there must have been a discussion that went something like this: Cory: Were going to need every minute we can get in 2021 for this alpha to fly. Andrew: Right up to the end of the year? Thats going to be rough with the holidays. Cory: OK -- we cant do that to ourselves. Lets make a more reasonable plan. Andrew: Ive got it. Three days after the holidays! Cory: Thats it! Hahaha, that was a great meeting. Were glad we made that choice. Things are good. Were fine.
Alpha Phases and Duration
As the alpha kicks off in less than a week, we want to make sure everyones on the same page about how this will work. We have planned a series of Alpha Phases, starting with a Phase 0 tech demo app that will help us identify bugs on different hardware combinations. Then youll move on to Phase 1, a limited version of the game that is completely focused on the core player experience (tactical missions). We will provide prompts and seek feedback on this core gameplay loop, then start the process of expanding the available content and systems in the game with new Alpha Phases. With each new Phase, we will provide new prompts and gameplay areas where we are specifically seeking feedback. From our previous alpha experiences, this entire process will take 6-12 months, 10+ Alpha Phases and possibly 100+ updates. This is a marathon process that includes you in the games development, not a quick sprint or stress test. Your feedback shapes the game as it grows from the central kernel of tactical missions to the full game experience by the end of the alpha.
Alpha Next Steps
On January 4th, the alpha will start with invitations to download, install and launch a tech demo build for Cyber Knights: Flashpoint. The tech demo build is not the game itself but an app that contains and tests everything required (graphics, sound & music, game engine player, all the code libraries, bug reporting, analytics) to play the game on your computer. Starting the alpha with this tech demo build will accomplish a few things:
- Find any critical bugs in launching our new game engine on your platforms and allow us to focus solely on fixing these issues.
- Get all alpha players setup with accounts on the distribution system, so you can receive each new version as we go.
- Help all alpha players (who havent yet) get logged into our Discord and get their alpha roles.
Please Join the Discord
Especially if youre in the Alpha, please be sure to join our Discord. Once youve joined up, type the command max!addrole in #bot_talk to get MercerBot to add your special Kickstarter role, granting you access to private channels on the server. The hub for the Alpha will be our Discord, so getting everyone on board and ready before the launch date will help everything run smoothly and get all Discord roles setup before January 4th :D If you havent used Discord before, its easy, we almost never (0 in the last year) send @everyone notifications, and weve got a friendly server full of gamers like you -- come hang out and make this Discord community your first.
December Progress
Every moment not spent wrapping presents this month has been spent wrapping up things for the alpha. Cory has been working on the tech demo, distribution, bug reporting, and analytics systems. Early in the month Andrew finalized game content for alpha phase 1, and our internal teams been testing and iterating on it ever since. Were making sure issues you encounter are ones we have not been able to find (/reproduce) on our own and adding a layer of polish and improvements not always present to the I know exactly what that blank, un-animated icon Ive been using for three months does, what do you mean it needs a label? developers.
Yepppppp, that's bug. The "Iron Grip" Talent kills everything. Expected Damage is from 100-300. Our internal tests identified three major classes of bugs that locked up or created hangs in the game; weve fixed those and significantly improved the pace and smoothness of play. Mid-December we encountered a font corruption bug that by itself ate a few days of our schedule -- these are the kind of unpredictable delays we dread when setting deadlines, but we are back on track now.
We spent a few days fighting the AI "F0nt Sm4sh3r" but deployed our Cyber Knights and eventually won. Last but not least, were continuing to build toward more than just the next few weeks. Work continues on stories & missions for the later phases of the alpha, additional classes and their abilities, etc. Looking back at all the monthly updates weve sent out this year, its been a tremendous climb to get this rollercoaster ready to go. Were holding our breath as it approaches this first summit, and as always, so grateful youve come along for the ride. Have a happy New Year, knights. Well see you at the drop.
Reward and Stretch Goal Progress
For completeness, we have included the progress bar infographic in this update even though nothing in it has changed. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.
We are extremely excited to be taking the next steps on this project in just a few days!
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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