
The Cyber Knights: Flashpoint alpha launched very successfully. Several hundred of you have started playing and providing feedback. This starts a massive new phase of the project -- the march to Steam Early Access release. Were hearing so much daily about the fun & challenge, surprises, and ideas for improvement; its amazing. This is a huge step forward for the project and another moment to look back and thank all of our backers who helped make this possible.
Alpha Backer? Check your email!
If you backed at the Alpha Tier ($60 or higher), you should have received both an invitation email from App Center and an instructions email from andrew@tresebrothers.com. If you do not see them in your inbox, please check your spam folder. If you have questions or didnt get the email, reach out to us here on Kickstarter or in
our Discord (type max!addrole and then check out the #alpha channels).
Alpha Phase 1 Recap
From our in-game analytics:
- Total Games Played: 1500
- Total Missions Completed: 300
- Loot Boxes Looted: 1,122
- Turns Processed: 5,535
- FPS Checks Performed: 186,000+
- Total Alpha Events Recorded: 298,000+
Phase 1 focused on the core tactical gameplay experience the mix of stealth and combat and your teams ability to pull off its first heist. Phase 1 was limited to:
- A team of 3 mercs armed to the teeth and ready to go
- One multi-stage mission to attempt
- A tiny slice of the game without any leveling, recruiting, healing, story, contacts, etc.
- No built-in replayability (had to start a new character)
Now after running for 10 days, Phase 1 is over and its time for --
Alpha Phase 2 Launches!
With each phase, the scope of gameplay will increase and more systems will be available to the alpha players. Alpha phases help us put a spotlight on different areas of the game; phase 2 is all about training your team and trying out new angles of stealth and combat gameplay. With a new heist mission available, the option to repeat missions, and the ability to level up your squad -- Phase 2 is significantly bigger than Phase 1.
- Skill trees for your three mercs are now available
- Two multi-stage missions to attempt
- Replay missions with the same squad to level up (up to level 6), try new ways with new abilities
Alpha Phases and Duration

With each new Phase, were providing new prompts in Discord for gameplay areas where we are specifically seeking feedback. Thank all of you for the thought and care youve been putting into your feedback! Everyone has been doing great staying on topic and focusing on the core goal of each phase.
From our previous alpha experiences, this entire process will take 6-12 months, will include many Alpha Phases and possibly 100+ updates. This is a marathon process that includes you in the games development, not a quick sprint or stress test. Your feedback shapes the game as it grows from the central kernel of tactical missions to the full game experience by the end of the alpha.
If you havent yet: join us and help shape the game!
If you cant find the invite emails but know you backed at the Alpha Tier ($60 or higher), let us know! Reach out to us here on Kickstarter or in
our Discord (type max!addrole after joining if you included your Discord username in the Kickstarter survey, or DM @Liviana for help getting set up).
We look forward to hearing your thoughts on the game!
Reward and Stretch Goal Progress
For completeness, we have included the progress bar infographic in this update. We are excited to see a big white checkmark next to the Alpha! If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.
[ 2022-01-21 19:02:34 CET ] [ Original post ]