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April Progress + PAX East Report
We just held another live Q&A Studio Chat on our Discord, sharing our experiences, funny stories and demo tales from PAX East, plus answering hard hitting questions like coffee or tea lol -- [previewyoutube=Fu6J8opZgqM;full][/previewyoutube] Thank you to everyone who joined us during the Studio Chat and we hope that everyone enjoys the recording. We will be doing more Studio Chats in the future, so keep an eye out for the announcements.
Cyber Knights: Flashpoint did really well on the show floor. The art style and clear turn-based tactics vibes caught a lot of attention. Our demo stations were going non-stop, with over 250 players playing through the demo. It was a great chance to watch so many players who have never heard of the game give it a try (and sharpen our how we describe it to get people interested). If youd like to hear for yourself and see some of the demo, check out this interview we did (and give the video a thumbs up / leave a comment to help more people see it): [previewyoutube=JasXWpG7xs8;full][/previewyoutube] Weve come back from PAX riding on a huge wave of energy, and have dived right back into development and story writing -- we have so much more to show you all, and every month were getting closer to bringing the full game to you.
The next phase for the Alpha was delayed a bit to get the demo ready, but alpha players are benefiting from the work done on that demo. Both in behind-the-scenes improvements on camera work and animation debugging, and on cool new mission objectives (like rescues and squad member rendezvous) we hadnt planned to add until later. And were back at our desks now working away toward the next big addition to the alpha builds: hacking. If you havent joined in yet but backed at the Alpha Tier ($60 or higher), let us know! Reach out to us here on Kickstarter or in our Discord (type max!addrole after joining if you included your Discord username in the Kickstarter survey, or DM @Liviana for help getting set up).
The final naming survey went out last week, bringing the total to 5 surveys and over 50 names for backers who pledged at the Ultra Edition or higher. A final reminder email will go out soon with a link to all the surveys. They will stay open for the foreseeable future if you havent had your chance to add your names yet. While we couldnt use every name that was submitted, we wanted to highlight some hilarious and clever submissions that cracked out team up Drones:
For completeness, we have included the progress bar infographic in this update. The Naming Reward is now complete and next up is Encoding Your Legend. It is always exciting to see motion on this multi-year delivery plan! If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.
[ 2022-04-30 18:54:01 CET ] [ Original post ]
Were back from the PAX Rising indie showcase at PAX East, where we had a pleasure to meet a number of you in-person and show off an exciting heist demo. Thanks for stopping by, checking out the game youve funded or in some cases, stomping the demo with your alpha know-how :D
Weve been ripping along, adding content, maps and wrapping up implementation of the games systems throughout April. Lets get into this status update!
Check Out Latest Studio Chat
We just held another live Q&A Studio Chat on our Discord, sharing our experiences, funny stories and demo tales from PAX East, plus answering hard hitting questions like coffee or tea lol -- [previewyoutube=Fu6J8opZgqM;full][/previewyoutube] Thank you to everyone who joined us during the Studio Chat and we hope that everyone enjoys the recording. We will be doing more Studio Chats in the future, so keep an eye out for the announcements.
PAX Feedback & Results
Cyber Knights: Flashpoint did really well on the show floor. The art style and clear turn-based tactics vibes caught a lot of attention. Our demo stations were going non-stop, with over 250 players playing through the demo. It was a great chance to watch so many players who have never heard of the game give it a try (and sharpen our how we describe it to get people interested). If youd like to hear for yourself and see some of the demo, check out this interview we did (and give the video a thumbs up / leave a comment to help more people see it): [previewyoutube=JasXWpG7xs8;full][/previewyoutube] Weve come back from PAX riding on a huge wave of energy, and have dived right back into development and story writing -- we have so much more to show you all, and every month were getting closer to bringing the full game to you.
Soon: Hacking!
The next phase for the Alpha was delayed a bit to get the demo ready, but alpha players are benefiting from the work done on that demo. Both in behind-the-scenes improvements on camera work and animation debugging, and on cool new mission objectives (like rescues and squad member rendezvous) we hadnt planned to add until later. And were back at our desks now working away toward the next big addition to the alpha builds: hacking. If you havent joined in yet but backed at the Alpha Tier ($60 or higher), let us know! Reach out to us here on Kickstarter or in our Discord (type max!addrole after joining if you included your Discord username in the Kickstarter survey, or DM @Liviana for help getting set up).
Wrapped Naming Surveys
The final naming survey went out last week, bringing the total to 5 surveys and over 50 names for backers who pledged at the Ultra Edition or higher. A final reminder email will go out soon with a link to all the surveys. They will stay open for the foreseeable future if you havent had your chance to add your names yet. While we couldnt use every name that was submitted, we wanted to highlight some hilarious and clever submissions that cracked out team up Drones:
- 4 Whom the VTOLs
- Death & Taxes (funeral home/lawyer/accountant, surprisingly successful)
- WHACKSpoetic's DictAttack Algorhythm
- Big Red Button
- Fr8Train
- BECAUSE (we have no plan)
- A Dubious-looking baseball with fuse
- Optimal technically attuned device-ma-bob
- Neo Pocket-Pets (interactive audio of hunds/cats. Audio bluffing tool.)
- Delicious Life Juice - 100 % vegan
- GoodVibes Defibrillator Mk V
- Ma Bell AT&T Special, for when you need to reach out and touch someone.
- Slashy Mc Slashface
- Ol' Pokey
- Rock'Em Sock'Em
- Guy-B-Gone Double Barrel
- PerappaTheBrappa
- Woodpecker (rat-ta-tat)
- Justin Case
Reward and Stretch Goal Progress
For completeness, we have included the progress bar infographic in this update. The Naming Reward is now complete and next up is Encoding Your Legend. It is always exciting to see motion on this multi-year delivery plan! If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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