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Knights and Backers,
With the end of May, the start of summer is just around the corner and were excited that it comes with some big news on the Matrix Mk2 stretch goal. The alpha phase has continued at a great pace and were very happy with the feedback were getting and all the ways the game is improving daily. With 15 alpha updates under our belt, thousands of Knights have cruised the streets of New Boston in the early version of the game and really, were just getting started.
And a last-minute reminder: if you havent already seen it in Discord or from our Twitter or Facebook posts, were raffling off a Cyber Knights poster, featuring some of our favorite character concept art!
Well ship this 18 x 24 poster anywhere in the continental U.S., just join our Discord and enter to win. Its the last day to enter, so act quick!
Now, on to this months progress update!
Hacking the Matrix Mk2
Last week, we released the Matrix Mk2 system to the alpha team in update v0.6.1. This major milestone completes our second biggest Stretch Goal for the Kickstarter project -- introducing a Hacker class and allowing Hackers to infiltrate networks in mission maps to gain key control over the map including security devices, doors and the alarm level. And these server hosts are also gleaming with valuable data and secrets -- from blueprints (used in the future release of crafting) to straight paydata (value with your Contacts) to the Loot Manifest (revealing the contents of all loot boxes in the facility). In addition, Hackers can run hacking-only missions from the Safehouse which will allow them to steal valuable paydata, or hack to gain pre-heist advantages like the facilitys loot manifest or a forged security key. For now, all of our efforts have focused on the game design, balance and integration of the Matrix into the larger game. The UI is clunky but serviceable but it isnt inspiring at the moment -- something were working on over the summer as it punches up into isometric 3D and gets some glitz, shine and polish.
Backer-Only Studio Chat
To celebrate and share the Matrix Mk2 release, were holding a Backer-only Studio Chat on Thursday June 2, 2022 at 9pm EDT. Studio Chats are our version of a Reddit AMA -- post your questions in advance and we'll answer them live that evening! Cory and I will be chatting in a voice channel on our Discord to answer your questions, showing off the Matrix Mk2 and hanging out and talking about hacking, its challenges and inspirations or anything Trese Brothers. If youre able join us, the voice channel will open shortly before 9:00 pm Eastern. The Studio Chat will run about 1 hour and will be recorded so we will post a link in a future Kickstarter update. If you have a question youd like answered during the chat, post it in the #backers channel on our Discord beforehand (start it with studio chat q: please, and feel free to add react emojis to other questions you like). Hope to see you there!
Late to the Alpha?
If you havent joined in yet but backed at the Alpha Tier ($60 or higher), let us know! Reach out to us here on Kickstarter or in our Discord (type max!addrole after joining if you included your Discord username in the Kickstarter survey, or DM @Liviana for help getting set up).
Reward and Stretch Goal Progress
For completeness, we include the progress bar infographic in each and every update. The big news for this months progress update is that the Matrix Mk2 stretch goal and the major addition of the hacking layer to the game is now complete and available to all alpha players. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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