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Welcome to Steam Next Fest! We're very excited to share this demo with all of you and wanted to give a big thank you, Knights! to everyone who hit F10 and reported a bug, issue or feedback for the game. It's been a busy and exciting week already and we hope you'll help us share the demo with other lovers the turn-based tactics genre, cyberpunk and well, everyone else too.
For our first demo update, we're focused on stability and fixing bugs that are tripping up players or even in some cases locking up the game. As a studio, we're big on updates (Star Traders: Frontiers, our last game is about to hit #320) - so we'll be getting to your feature requests and feedback too (a little later, probably not during Next Fest) but items like keybinding Talents to 1-10, adding edge scrolling and so many more great suggestions are all on our list to bring forward into the final Early Access product.
A few highlights -
Movement Bugs
This patch should resolve all issues with characters getting hung in movement.
Ignoring Bodies
At times, the enemy AI agents were ignoring bodies. No longer! "Oh, a dead guard, very suspicious."
Invisible Recruit
The recruit wearing the cloak of invisibility has been revealed!
Training Video Lock Up
If you had issues where watching some of the training videos locked your game up, we believe we've fixed the root cause.
0.6.103 - 6/21/2023
- Fixed issues where moving characters or enemies could get stuck - Fixed issue causing enemies sometimes not to see dead bodies and dead body timers not to decrease - Fixed bug with invisible character being recruited - Fixed bug with melee attack reporting "No Line of Sight" if very close to target - Fixed hall of mirrors in Safehouse in some screen resolutions - Fixed dialog typos, improved clarity of some lines - Fixed issue with training video causing lock up - Fixed missing "Not Enough AP" warning when clicking target to attack with 0 AP
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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