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Cyber Knights Demo will stay live another week + Update #4


Steam Next Fest is wrapping up but we'll be keeping the Cyber Knights: Flashpoint demo up for at least another week. We've had a blast hearing your fledgling stories from New Boston and want to be sure everyone gets a chance to check it out. Schedule your cyber surgery to have your spinal computer implanted tonight and come check out the demo. As always, a big thank you, Knights! to everyone who played the game during the Fest, shared the game, told a friend or hit F10 to report anything that wasn't exactly as it should be.

If you haven't tried the demo yet, it offers:


  • Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
  • Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics -- everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
  • A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does -- but it comes at a cost.
  • A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
  • A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?

Immediate Tally Reduction


If you kill an enemy, any Security Tally coming from their events will now immediately be purged from the Sec Tally in the top right. This was the rule before, but it was not disappearing for a little while, often at the start of the next enemy's turn. By working quickly to take out enemies in surprise ambushes, you can keep the Security Tally low. Just be sure to clean up anyone who comes to check what happened - or be long gone before they arrive.

UI Smoothness and Speed


We've made some updates to how screens load to speed up performance and give the game UI some real snap. Especially in the Safehouse, it is feeling great now!

Grenade Friendly Fire


If you are going to throw a grenade to a spot that will cause damage to a friendly, their HP bar will now correctly appear and warn about the damage range. Also, if you happen to throw a grenade in such a way to harm yourself, we've fixed a bug that would then cause your character to lose their weapon and lock up.

Ragdolls and Hit Boxes


Ragdolls will do a lot better job settling into a final position (less hanging over things) and their hitboxes for hover and if another enemy sees their corpse are now correctly centered on the dead body's hips and chest.

Locked on Tutorial Videos


If you were watching the tutorial videos all the way to the end, there was still one timing bug that could sometimes cause a lock. That is now fixed!

v0.6.109 - 6/26/2023


- Security Tally immediately shows reduction when an enemy is killed - Grenades will warn display potential damage to your characters if thrown at them - Improved enemy dead bodies - hit boxes for sight / hovers are directly over corpse - Improved UI smoothness in all screen transitions - faster, nicer, smoother - Fixed bug could cause invisible weapon after hitting yourself with your own grenade :facepalm: - Fixed bug where sometimes your next attack could be canceled a few seconds after killing enemy - Fixed issues with shelving in starting area of Aug-Clinic Rooftop - Fixed bug when changing weapons and rapidly attacking afterwards - Fixed possible disappearing HUD if watching tutorial videos to the very end - Fixed all typos and smoothed out some dialog segments


[ 2023-06-26 17:34:52 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

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