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Demo Update #6
We've taken a pass through the game's art, materials and character rendering based on player feedback and made some first pass improvements. There is always more work to do, but we're happy with the first step of results to improve some areas of polish. We've tweaked the materials settings for all characters, faces, hair and outfits to improve their look and reduce the plastic sheen. We've also rebuilt the lighting stage setups for character interaction in the safehouse, these were a bit dark and dull. Finally, we've addressed some issues where characters and enemies could float about 0.1 of a meter off the ground. This was most obvious in the disconnect between feet and shadows that would appear at times, or when you get into a combat shot camera you could see it clearly. No more floating, you must walk on the ground.
We've made some great improvements to cover rules for some of the props in the game, especially for some of the decorative side items on the rooftop like the large antennas and their concrete bases. Thanks to everyone using F10 to report such details, as we are able to very rapidly iterate the resolve. Enjoy the demo, Knights!
- Improved character face and outfit appearance, less plastic - Improved light stages used during safehouse dialogs - Fixed issue with some characters floating slightly above the ground - Fixed some issues with props not fairly granting cover on rooftop - Fixed all typos and smoothed out some dialog segments
[ 2023-07-01 04:22:13 CET ] [ Original post ]
The Steam Next Fest demo is still ready to play, Knight. Schedule your cyber surgery tonight and meet us on the rooftop at 3 AM to see if you can handle what the New Boston Zone can throw at you.
The demo will be up for a bit longer, so thanks to everyone for checking out, sharing this heist RPG with a friend and posting up feedback and bugs by hitting F10.
If you haven't tried the demo yet, it offers:
- Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
- Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics -- everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
- A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does -- but it comes at a cost.
- A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
- A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?
Visual Improvements
We've taken a pass through the game's art, materials and character rendering based on player feedback and made some first pass improvements. There is always more work to do, but we're happy with the first step of results to improve some areas of polish. We've tweaked the materials settings for all characters, faces, hair and outfits to improve their look and reduce the plastic sheen. We've also rebuilt the lighting stage setups for character interaction in the safehouse, these were a bit dark and dull. Finally, we've addressed some issues where characters and enemies could float about 0.1 of a meter off the ground. This was most obvious in the disconnect between feet and shadows that would appear at times, or when you get into a combat shot camera you could see it clearly. No more floating, you must walk on the ground.
Props Fixes
We've made some great improvements to cover rules for some of the props in the game, especially for some of the decorative side items on the rooftop like the large antennas and their concrete bases. Thanks to everyone using F10 to report such details, as we are able to very rapidly iterate the resolve. Enjoy the demo, Knights!
v0.6.115 - 7/1/2023
- Improved character face and outfit appearance, less plastic - Improved light stages used during safehouse dialogs - Fixed issue with some characters floating slightly above the ground - Fixed some issues with props not fairly granting cover on rooftop - Fixed all typos and smoothed out some dialog segments
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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