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Demo Update #9: Options Parade
We added 9 new options in total for this update, hitting most of the big requests we've heard from the community.
We've improved the display of earning a codename for your mercs after they've survived a mission and earned their first level up. The key part is surviving, someone tell Emille and Zasha. We've gone through with an exciting rename of "Heist Advantages" (wha-whaa) to "Leverage" throughout the game, UI and dialog. It is a much more descriptive term that captures more of the heist feeling of the game. We also improved the positioning of the mission map in the stage and mission Victory and defeat screens to reduce overlap of elements. It turns out centering the map in this screen wasn't that helpful. We also just fixed a big pile of bugs, so thanks to everyone hitting F10!
New Options - New option for Enabling V-Sync separate from Quality Setting - New option for controlling texture quality (best/good/lowest) separate from Quality Setting - New option for locking cursor to the window - New option to disable Action Camera during combat - New option for edges scrolling and edge scrolling area thickness - New option for controlling camera panning speed - New option for controlling camera rotation speed - New option for reversing direction of camera rotation when holding key / RMB Other Improvements - Correctly displayed when mercs earned their new codenames - Upgraded Trait display on Roster to show the description and backstory reasons for Traits - Fixed issue where "Iron Grip" and other recover/heal Talents displayed recovery as 0 - Fixed Talent display where some buff/debuff elements added new by training were not displayed at all - Improved alignment of victory/defeat screens to avoid too much UI overlap - Improved display of HP bar / XP bar or "Level Up" upon stage/mission victory - Fixed bug where two timeline events could display as selected - Interacting a legwork on the timeline that is granting a Heist Advantage starts timeline playing correctly - Renamed "Heist Advantages" to "Leverage"
[ 2023-08-17 17:47:57 CET ] [ Original post ]
Demo Update #9 is going live with a big list of new game options to give you more control over your game camera, quality and performance and other key aspects of user input. In addition, we've fixed a ton of bugs reported by the community, further improved victory and defeat screens and highlighted some missing details from Talents that had been trained to change different aspects of their powers.
As always, we appreciate everyone playing, sharing feedback and hitting F10 on the game!
New Options Parade
We added 9 new options in total for this update, hitting most of the big requests we've heard from the community.
- We added V-Sync as an option, split out from top line Quality option. Helpful!
- We added a Texture Quality option ranging from Best to Good to Lowest which can help tune performance on your machine beyond the top line Quality option. Grand!
- For improved control in multi-monitor setup or if your playing in windowed mode, we've added a Lock Cursor option that will keep your cursor in the window. Especially useful for Edge Scrolling (see below). Dicey!
- There is now an option to disable all the special action cameras during combat. The camera doesn't move it all, it stays where you've placed it to see the action. Lovely!
- There is checkbox to turn on Edge Scrolling if you like that easy way of panning around the map. You can also adjust the thickness of the Edge Scrolling Area which can help tune it for you. As your mouse gets into the edge scrolling area, the panning acceleration is determined by your ratio in the area. If you're hovering near the edge of it the pan will be slower than if you run up to the window edge. So, it can be nice to tweak the Edge Scrolling Area if you like having more control over the speed. Edgy!
- Pretty straightforward - there are now percentage % sliders for panning speed and rotation speed for the camera. Useful!
- While holding RMB (or configure this to another key) then any movement of the mouse will rotate the camera. If you dislike the default direction it rotates the camera when you move your mouse left or right you can now enable this option to flip the direction of the camera's rotation. Specific!
In Other Areas...
We've improved the display of earning a codename for your mercs after they've survived a mission and earned their first level up. The key part is surviving, someone tell Emille and Zasha. We've gone through with an exciting rename of "Heist Advantages" (wha-whaa) to "Leverage" throughout the game, UI and dialog. It is a much more descriptive term that captures more of the heist feeling of the game. We also improved the positioning of the mission map in the stage and mission Victory and defeat screens to reduce overlap of elements. It turns out centering the map in this screen wasn't that helpful. We also just fixed a big pile of bugs, so thanks to everyone hitting F10!
If you haven't tried the demo yet, it offers:
- Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
- Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics -- everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
- A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does -- but it comes at a cost.
- A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
- A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?
v0.6.133 - 8/17/2023
New Options - New option for Enabling V-Sync separate from Quality Setting - New option for controlling texture quality (best/good/lowest) separate from Quality Setting - New option for locking cursor to the window - New option to disable Action Camera during combat - New option for edges scrolling and edge scrolling area thickness - New option for controlling camera panning speed - New option for controlling camera rotation speed - New option for reversing direction of camera rotation when holding key / RMB Other Improvements - Correctly displayed when mercs earned their new codenames - Upgraded Trait display on Roster to show the description and backstory reasons for Traits - Fixed issue where "Iron Grip" and other recover/heal Talents displayed recovery as 0 - Fixed Talent display where some buff/debuff elements added new by training were not displayed at all - Improved alignment of victory/defeat screens to avoid too much UI overlap - Improved display of HP bar / XP bar or "Level Up" upon stage/mission victory - Fixed bug where two timeline events could display as selected - Interacting a legwork on the timeline that is granting a Heist Advantage starts timeline playing correctly - Renamed "Heist Advantages" to "Leverage"
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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