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Update #1: So Crispy
Tonight, we have our first update out - a big patch from all the things we've heard and seen today. A huge thanks to everyone hitting F10 to report a bug. If you do that, we can isolate, fix and test the bug very quickly - we have all the data we need to make an affirmative fix in most cases. Cory's done an amazing job with the bug reporter and it is going to help us harden up and close bugs very quickly. So, F10 on! As is traditional on the first day, we've focused on fixing things. We also added a number of additional conversation options after the end of the Loophole Heist, but other than that we restrained from adding things today. We just fixed and fixed some more. In tomorrow's update, we'll do a bit more of a mix of fixing and adding new content and things.
- Fixed ending of Loophole Heist not affecting your debt payments - Accepting Loophole Heist now moves the loan payment deadline back to give time to work the job - Fixed Wastelander backstory not having proper Attributes - Dialog reminders about missions that are running out of time clearly state Mission & Contact - Fixed turn order incorrect when 2 mercs had the same Initiative - Fixed camera panning and looping between security devices when using Leverage or Matrix - Fixed soft locks in Loophole Heist when hovering over wall terminal - Fixing issue where Leverage list during mission was empty - Fixed invisible wall in Loophole Heist preventing movement - Fixed backstory descriptions to update with character name and appearance changes - Fixed loadout names to start correctly generic ("Soldier Loadout")
[ 2023-10-18 06:47:23 CET ] [ Original post ]
Ahhhh updates are in the air! It's a brand new game with a shiny new Update #1. We're very excited you've all joined us on this journey into the dark and messy future of 2231. What a ride it is going to be.
First Update & F10 Reports
Tonight, we have our first update out - a big patch from all the things we've heard and seen today. A huge thanks to everyone hitting F10 to report a bug. If you do that, we can isolate, fix and test the bug very quickly - we have all the data we need to make an affirmative fix in most cases. Cory's done an amazing job with the bug reporter and it is going to help us harden up and close bugs very quickly. So, F10 on! As is traditional on the first day, we've focused on fixing things. We also added a number of additional conversation options after the end of the Loophole Heist, but other than that we restrained from adding things today. We just fixed and fixed some more. In tomorrow's update, we'll do a bit more of a mix of fixing and adding new content and things.
v1.0.7 - 10/18/2023
- Fixed ending of Loophole Heist not affecting your debt payments - Accepting Loophole Heist now moves the loan payment deadline back to give time to work the job - Fixed Wastelander backstory not having proper Attributes - Dialog reminders about missions that are running out of time clearly state Mission & Contact - Fixed turn order incorrect when 2 mercs had the same Initiative - Fixed camera panning and looping between security devices when using Leverage or Matrix - Fixed soft locks in Loophole Heist when hovering over wall terminal - Fixing issue where Leverage list during mission was empty - Fixed invisible wall in Loophole Heist preventing movement - Fixed backstory descriptions to update with character name and appearance changes - Fixed loadout names to start correctly generic ("Soldier Loadout")
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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