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Update #3: Ratchet
Some of your core crew, if send to see a doctor for faster recovery, could end up never coming back. We've resolved the bug and also included a sweeper which will push any mercs who have gone missing in this fashion immediately back into the active pool.
There was an issue where you could end up with less than 2 items and you would be unable to reequip. This is now resolved. Remember to keep your inventory stocked with your favorite items, as your loadout choices are immediately refreshed so your loadout of items stays stocked (if you picked grenades, threw a grenade, and have a grenade, it is re-equipped for you... but only if you have one in your inventory!)
Attempting the legwork in Carnivore was causing an issue that locked up the screen from input. This is now resolved, apologies. We've also fixed some bugs in the roster about wounded status display, very rare occurrences where medical timeline events were not appearing and the blank screen you'd end up on if you tried to talk toa Contact from their Contact List screen.
- Fixed issues with mercs not returning to Active after medical healing - Fixed issue with getting stuck in blank screen starting a conversation from Contact list - Fixed issue with screen not taking input after attempting Legwork in Carnivore mission - Fixed issue preventing you from equipping new gear you used existing gear and didn't own replacements - Fixed HP view in roster to always show treatment status correctly - Fixed issue where medical recovery timeline events might not appear
[ 2023-10-19 18:49:57 CET ] [ Original post ]
Hello mercs! Today we've cranked hard on stability and any reported blocking issue that we could fix to get you another patch. This one only focuses on bug fixing. There are a number of big fixes in here that should help bring down barriers to play or odd results after missions.
Eternally Injured Mercs
Some of your core crew, if send to see a doctor for faster recovery, could end up never coming back. We've resolved the bug and also included a sweeper which will push any mercs who have gone missing in this fashion immediately back into the active pool.
Unavailable Item Slots
There was an issue where you could end up with less than 2 items and you would be unable to reequip. This is now resolved. Remember to keep your inventory stocked with your favorite items, as your loadout choices are immediately refreshed so your loadout of items stays stocked (if you picked grenades, threw a grenade, and have a grenade, it is re-equipped for you... but only if you have one in your inventory!)
Carnivore Legwork
Attempting the legwork in Carnivore was causing an issue that locked up the screen from input. This is now resolved, apologies. We've also fixed some bugs in the roster about wounded status display, very rare occurrences where medical timeline events were not appearing and the blank screen you'd end up on if you tried to talk toa Contact from their Contact List screen.
v1.0.13 - 10/19/2023
- Fixed issues with mercs not returning to Active after medical healing - Fixed issue with getting stuck in blank screen starting a conversation from Contact list - Fixed issue with screen not taking input after attempting Legwork in Carnivore mission - Fixed issue preventing you from equipping new gear you used existing gear and didn't own replacements - Fixed HP view in roster to always show treatment status correctly - Fixed issue where medical recovery timeline events might not appear
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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