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Update #6 rounds out a very busy first week for Cyber Knights: Flashpoint with one more major patch fixing bugs before we dive into adding missions. Update #7 will add the first new mission content and we are working to keep the delay on the next mission after that as short as possible.
We've got new exciting Talents and items to deal with corpses in Update #6, a new rolling Game Tips list in the loading screens, lots of improvements to the game camera, fixing level issues, tweaking Sniper Rifles to increase their optimal range band and more. Let's dig in!
The other major item on our list this week is to post our Public Roadmap for Early Access. We just have to finish making the beautiful info graphic and we'll get it up so everyone can see the crazy plans we have for Early Access expansion. We've got some stuff coming, chowda!
If you're enjoying the game or pace of updates, please share it with a friend and consider leaving a review!
Pesky Bodies and Body Timers
It is hard to be stealthy if you're leaving a trail of bodies behind and the Security AI is always sending someone to look for Upso, who hasn't been seen in a while. While the ability to pick up and move dead bodies is coming (it will be on the public roadmap), Update #6 adds 2 Talents that can help reduce your exposure due to missing guards and rounds out a powerful item which can give that ability to non-Vanguard and non-Hacker characters. The Vanguard's new Bodybag Talent will allow you to hide a body with an illusory projection. This does not cancel the Body Timer, so the Sec AI is still eventually going to send someone to look for the missing agent. However, the body will not be discovered - so they're going to be hunting around that area for a while. On the other hand, you've got the Hacker's Faked Vitals Talent which cancels the Body Timer. Therefore, the Sec AI will never send someone to look for the missing agent but if someone does happen across the body, it will be discovered normally. Finally, the upgraded Bio-Recycler item both cancels the Body Timer and dissolves the body so it cannot be found by an agent passing through the area.
Game Tips
The loading screen is now nicely decorated with a helpful list of game tips that point out useful knowledge and complexities of the system. We hope you find it helpful reading while loading flashes by. If you've got tips you think should be included, please share them. We've got a great list going from a Discord forum thread and will be adding more as we go.
Camera Smoothing
With this update we've made a lot of small but nice changes to how the camera positions, cuts and rotates at the start of levels or when reloading a level. It isn't always perfect yet but there are a lot less mis-cuts and rotations now as we fade from black to the action.
Level Smoothing
We've fixed a ton of little issues with levels like the 60,000 HP "Target Dummy" who was spawning in the back corner of Loophole Heist level 1, and how the blue trigger zones forced you to stop moving awkwardly in Cube Run level 2. We've improved some of the patrol and reinforcement schemes in Haven Smokeout, so if you're replaying levels, don't get too complacent!
Bugs Go Smash!
Thank you for your F10s. Every one is helpful and we are able to rapidly reproduce and fix bugs based on the details your sending in. We've fixed too many minor bugs here to list and we're excited to keep polishing until your forced to F10 about only game balance instead of bugs ;)
v1.0.21 - 10/24/2023
- Hacker's Faked Vitals Talent is now correctly described and functioning - cancel dead body timers - Vanguard's Chameleon Talent replaced with correct Bodybag Talent - completely hide a body from detection - Item Bio-Recycler now permanently dissolves a body and cancels its Body Timer - Widened optimal range for Sniper Rifles by 2m (better accuracy when too close) - Game tips added to the loading screens - Improved aspects of enemy patrol and defenses in Haven Smokeout job - Added and upgraded 20 Talent icons to new style - Improved enemy reinforcements plan in Haven Smokeout - Fixed issue with camera getting stuck out of bounds in Loophole Heist Level 1 - Fixed issue with turn timeline getting out of order during a mission - Fixed issues with enemies not taking their turns when turn timeline is out of order - Improved level reload and level start camera behavior to be more consistent / less jumpy - Improved camera starting position in Cube Run and Loophole - Improved objective "blue zones" so that they don't stop your movement unless neccessary - Added missing faction flags for Arrowhead Security, Indie faction and KEMCO Salvage - Fixed bug in new game where list of backstories all showed the same short description - Fixed odd and broken spawn in the far corner of Loophole Heist level 1 - Fixed issue with Safehouse sometimes opening with UI not visible - Fixed issue with Cube Run L2 sometimes starting with just a black screen - Fixed issues with Loot Manifest appearing in wrong places and sticking around after mission victory
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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