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Announcing our roadmap! Planned content & features to come.
A new heist is already being added to the next update as I write this, with another hot on its heels. Our planned scope for Cyber Knights' story content is large, as is all of the content that adds to their variety and your options as a player. Weapons, enemy types, cosmetics, contacts, cybernetics, starting characters / backstories... we've got more of all of it coming at a steady pace.
Many of the most exciting expansionse.g. new character classes like the Gunslinger and Drone Pilotwill be milestone updates we'll share details about as we add them. Because you can multiclass your characters, every new class added greatly expands the possibilities for your squad builds and talent combos. Classes that come with companion units like the Drone Pilot will have their own additional feature-sets and interactions with existing systems like the safehouse and equipment / cybernetics built out to support them.
Your feedback has already helped to prioritize our next big feature additions. Procedurally generated missions are coming soon, along with a big set of new capabilities for Hackers and several expansions to the tutorial. We know many of you are finding Matrix hacking hard to figure out right now, and that's entirely on us. We're rapidly adding more hovertips across the game and a Matrix tutorial is coming soon, but in the meantime the Cyber Knights wiki is a helpful resource.
We stick with our games long after launch. Once Early Access is complete and the full launch has lifted off, we'll take stock and consider how to expand next. We're able to punch above our weight as an indie studio by staying smart about scope and being careful to not overcommit; many player ideas that come up during EA we'll be able to integrate along the way, but some we'll need to say no or not right now to. The post launch roadmap will give us a chance to revisit these. And with the game fully launched and the original scope complete, that's when we'll be able to add mod support, port the game to iOS and Android, and (pending player interest and each platform's full approval) potentially port to consoles as well.
We will update the Roadmap graphic regularly to show progress as EA goes on. This Roadmap is a full list of our commitments -- we will complete all of them. Additions are possible based on player feedback; any changes in timing we'll communicate clearly. If you look back through our Steam news post history, you'll see a monthly update on development every month since the Kickstarter completed in 2020! We're here, in Steam forums and our Discord, and we're hyped to be building this game with you. See you on the streets, Knights. The New Boston Zone won't know what hit it.
[ 2023-10-25 23:43:26 CET ] [ Original post ]
Knights, it's been an incredible first week. We're thrilled so many of you are telling us Cyber Knights is exactly what you've been looking for, or even better, more than you'd hoped to find in a game like this. We know we have plenty to improve, but by being here during Early Access you're helping guide exactly what and how.
Beyond improvements to existing systems, we have so much already in the works and planned out to make Cyber Knights: Flashpoint the game we intend it to be. Today we're sharing our Early Access Roadmap.
Content Expansions
A new heist is already being added to the next update as I write this, with another hot on its heels. Our planned scope for Cyber Knights' story content is large, as is all of the content that adds to their variety and your options as a player. Weapons, enemy types, cosmetics, contacts, cybernetics, starting characters / backstories... we've got more of all of it coming at a steady pace.
Many of the most exciting expansionse.g. new character classes like the Gunslinger and Drone Pilotwill be milestone updates we'll share details about as we add them. Because you can multiclass your characters, every new class added greatly expands the possibilities for your squad builds and talent combos. Classes that come with companion units like the Drone Pilot will have their own additional feature-sets and interactions with existing systems like the safehouse and equipment / cybernetics built out to support them.
Features and Systems
Your feedback has already helped to prioritize our next big feature additions. Procedurally generated missions are coming soon, along with a big set of new capabilities for Hackers and several expansions to the tutorial. We know many of you are finding Matrix hacking hard to figure out right now, and that's entirely on us. We're rapidly adding more hovertips across the game and a Matrix tutorial is coming soon, but in the meantime the Cyber Knights wiki is a helpful resource.
Post Early Access
We stick with our games long after launch. Once Early Access is complete and the full launch has lifted off, we'll take stock and consider how to expand next. We're able to punch above our weight as an indie studio by staying smart about scope and being careful to not overcommit; many player ideas that come up during EA we'll be able to integrate along the way, but some we'll need to say no or not right now to. The post launch roadmap will give us a chance to revisit these. And with the game fully launched and the original scope complete, that's when we'll be able to add mod support, port the game to iOS and Android, and (pending player interest and each platform's full approval) potentially port to consoles as well.
We will keep you in the loop!
We will update the Roadmap graphic regularly to show progress as EA goes on. This Roadmap is a full list of our commitments -- we will complete all of them. Additions are possible based on player feedback; any changes in timing we'll communicate clearly. If you look back through our Steam news post history, you'll see a monthly update on development every month since the Kickstarter completed in 2020! We're here, in Steam forums and our Discord, and we're hyped to be building this game with you. See you on the streets, Knights. The New Boston Zone won't know what hit it.
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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