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Update #9: Hotfix Rollup


Since you might be seeing a series of small updates to Cyber Knights: Flashpoint in Steam, we wanted to put up a new post detailing the fixes that are going along with each. This is from a series of 3 small hotfix patches that focus on fixing the hottest issues in the F10 queues. We're very excited to see these queues really starting to normalize and now are going around and squashing the biggest bugs left one by one. We've got more to do - always more! - but with this set of hotfixes, we're closing out some of the last major sets of soft locks etc. If you're enjoying the pace of update and seeing the game expand and improve, please consider leaving a review and telling a friend about us!

Armor Points


We've fixed a bug that was showing that all armor had 0 Armor Points in the Safehouse UI for the market and equipment. With the Armor Points now correctly shown, the prices of these armors is suddenly justified! Armor Points are the number of times your Armor can suffer a Shredded effect before your Armor degrades to using the lower of the two Protection Values. The Poly-78 Hardsuit shown below has Armor Points 2. While it has any Armor Points left, it will use its 70% Protection value but if it is Shredded twice on a mission, it will drop to its 40% Protection. A good reason to consider Patch Kits and Talents that can repair your armor's adaptive nano-material to keep that higher value. Taking hits with 70% is going to stay minor damage ranges but if your Armor hits 0 points, you're going to suddenly start taking much bigger hits.

Overwatch Soft Lock


While rare, a situation in which overwatch started triggering and then target moved (during the short slow motion animation time) into a position where they were out of range or sight would cause Overwatch to simply hang in slow-mo forever. This is now fixed.

Blue Box in Talent Bar


If you were having a game that got stuck due to a blue box appearing in the Talent bar, we've fixed it. The suspicious is that you may have Respec'd a lot or used a lot of items. There was an unexpected bug in the game when you reached your 99th Talent as it conflicted with the default Take Cover Talent. Woops, fixed.

Pushy Cybernetics Sales


We fixed the issue that whenever you entered the cybernetics surgery market, it automatically tried to sell you one of the Plastic Bone Grafts. Hit ESC to cancel of course, but no need to be so push, Doctor. We've had some real Doctor issues around here.

Cyberdecks and Hackers


If you had any issue with newly multi-classed Hackers not getting a cyberdeck, get that team back to the safehouse and it will resolve -- all Hackers will have a cyberdeck automatically now. Also, fixed for any future multi-class training.

Everasting Stun


Shock Mines and any "Stunned!" effect were lasting forever. That is now resolved. v1.0.31 - 10/30/2023 - Correctly prevent any character/cybernetic/equipment/appearance changes to inactive/dead/recruitable characters - Fixed all display of Armors in Safehouse, Market, Equipment that always incorrectly showed 0 Armor Points - Fixed Overwatch issue that could leave the game stuck in slow motion state - Fixed bug in cyberware implant screen that would immediately attempt to install Bone Grafts on open - Fixed issue with implanting Matrix Link not always granting a cyberdeck - Fixed issues with Stun effect (shock mines, etc) lasting forever


[ 2023-10-30 16:00:10 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

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