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Update #15: Options and Fixes
The mouse rotation option did not have a wide enough or granular enough range to take into account all the mouse configurations and sensitivity settings that players might be using. We've cranked this open to 4X what it used to be and broke the granularity down from steps of 25% to steps of 10%. Also, the default is double speed. It should help a lot - if you it still isn't enough for your setup (too fast, too slow) please just let us know.
For those players who want the game to take over with as little automated camera movement as possible, we've added a new camera transition option: None (no automatic movement). If you select a Talent, we won't focus on the target. If your character starts their turn, we won't focus on them. During an enemy's turn, there are no changes to the camera unless you make them with input. If you're a player who prefers this option - let us know how we did! If there are further changes needed, we'll keep improving.
We're going to keep improving and polish the tutorial. Some big changes are coming to its structure and how the information is presented that will make it even better and easier to use at your own pace. For this update, we've fixed an issue where some of the objective markers could disappear at the wrong times. Also, - if you rack up any Security Tally (unavoidable) or Sec Level (avoidable) , this Security status is reset at the end of the tutorial so you don't suffer the consequences (and Heat!) of any early learning mistakes you might have made.
If you were getting a blank screen in hacking, this is due to some incorrect variable management which is now fixed in Update #15. One common cause was using the ESC menu to retry the turn when the character was also hacking the matrix as the same time
- Improved option for mouse rotation speed, doubled default and now can crank it to 400% - Improved option for camera transition control to include "None (no automatic movement)" - Fixed ESC key to correctly cancel movement or Talent before opening game menu - Fixed issue in Forward Op mission where camera could get stuck outside the bounds - Fixed issue with disappearing objectives in stealth tutorial - Fixed issue with Security Tally and Level carrying over from tutorial level to rooftop - Fixed issue with retrying turn or reconnecting to Matrix could result in a blank screen
[ 2023-11-11 05:07:55 CET ] [ Original post ]
Update #15 drops with a number of option improvements, further polish on the tutorial, tweaks to the new Forward Op and some of the most recent F10s. If you're enjoying the pace of fixes, tweaks and improvements - please leave a review and share the game with a friend!
Mouse Rotation Options
The mouse rotation option did not have a wide enough or granular enough range to take into account all the mouse configurations and sensitivity settings that players might be using. We've cranked this open to 4X what it used to be and broke the granularity down from steps of 25% to steps of 10%. Also, the default is double speed. It should help a lot - if you it still isn't enough for your setup (too fast, too slow) please just let us know.
Camera Transitions: None
For those players who want the game to take over with as little automated camera movement as possible, we've added a new camera transition option: None (no automatic movement). If you select a Talent, we won't focus on the target. If your character starts their turn, we won't focus on them. During an enemy's turn, there are no changes to the camera unless you make them with input. If you're a player who prefers this option - let us know how we did! If there are further changes needed, we'll keep improving.
Tutorial Improvements On-Going
We're going to keep improving and polish the tutorial. Some big changes are coming to its structure and how the information is presented that will make it even better and easier to use at your own pace. For this update, we've fixed an issue where some of the objective markers could disappear at the wrong times. Also, - if you rack up any Security Tally (unavoidable) or Sec Level (avoidable) , this Security status is reset at the end of the tutorial so you don't suffer the consequences (and Heat!) of any early learning mistakes you might have made.
Hacker Blank Screen
If you were getting a blank screen in hacking, this is due to some incorrect variable management which is now fixed in Update #15. One common cause was using the ESC menu to retry the turn when the character was also hacking the matrix as the same time
v1.0.43 - 11/10/2023
- Improved option for mouse rotation speed, doubled default and now can crank it to 400% - Improved option for camera transition control to include "None (no automatic movement)" - Fixed ESC key to correctly cancel movement or Talent before opening game menu - Fixed issue in Forward Op mission where camera could get stuck outside the bounds - Fixed issue with disappearing objectives in stealth tutorial - Fixed issue with Security Tally and Level carrying over from tutorial level to rooftop - Fixed issue with retrying turn or reconnecting to Matrix could result in a blank screen
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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