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Save 33% + Update #35: Fell of the Milsec Wagon
The marketing department made me write it; I swear. But its true - we've added 6 new haircuts total for your characters to check out and try. And we've also added a new row of browns to the color picker for any appearance item's colors.
During the Carnivore storyline, it is referenced multiple times that the corrupt cop is willing to sell military gear under the table for a higher price. This contact service was never correctly connected to the contact in the story. With Update #35, we've resolved that for existing games (it will immediately appear) and new games running Carnivore. The new milsec item options include higher power IO-Chargers, Frag Grenades and access to other rare items like Echo Jammers and Patch X-Kits. It's good to have a corrupt cop on the payroll, indeed.
Those Contacts who get the Indebted or Partner Trait are now delivering on their promise of +1 Favor per 30 days. These are added with a new Timeline Log but otherwise quietly. In existing games, they will add on the next 30 day tick, and new games they'll just add from the start. Especially for the Doctor, this is a nice way to pile up some free good will and a nice reward for your investment in the clinic.
Passive Talents (and all Talents actually) were hiding their charge count when they had no more charges ready for use in the character pop-up mid-mission. We've now fixed that issue so that the charge count is always displayed and you can see also the number of turns to recharge. This can give you a lot more clarity about the coming and going of passive Talents. If you have questions about Passive Talents, the best place to check is your character's pop-up in the middle of a mission. Click once on the portrait in the Initiative Timeline to focus the camera on them and the second time to open their status.
Thanks to the awesome F10s coming in from the community, we've fixed two more issues that could cause mid-game freezes requiring a Turn restart. The first could effect a number of Passive Talents like the Sniper's Fleeting. If the Talent activated (for Fleeting, you killed an Unaware target) but then failed in a secondary check of its more complex requirements (for Fleeting, you can't currently be standing in an enemy's sight cone) the game could lock up on this case. Very excited to have this fix deployed to the field as it undoubtably will help other Talents too. The second could occur if a minor map change was made that might affect a character and they end up in a non-playable area. This is now always checked when reloading a mission and characters are moved to the nearest playable area.
Even with only 6 classes currently active in the game, the class trees are immense data structures. We've got an entire bucket of F10's dedicated to issues with them, but the list getting shorter and shorter and into small and smaller issues. With this update, we've:
- Added 6 new haircuts for new appearance options - Added brown color scale to the appearance color pick list - New items for sale if you make friends with corrupt Brave Star cop - Added new items - power level 3 Frag Grenade and IO Charger - Fixed missing item sales services for corrupt Brave Star contact from Carnivore - Contact Traits "Indebted" and "Partner" now grant +1 Favor every 30 days - Fixed bug that could cause character to be unable to move after loading level that was modified - Fixed bug that could cause game freeze after failure to use some passive Talents like Sniper's Fleeting - Fixed Sniper's Fleeting description to be clearer, adjusted upgrades for more Accuracy against Unaware/Suspicious targets - Fixed bug in character status pop up during missions that did not show Talent charge pips if none were left ready - Fixed display of Null Op Hacking Talent previewing damage of upgrade nodes - Fixed text in Skullshot upgrades to be clear about who is getting the +25% Critical buff - Fixed multi-effect upgrade nodes in Soldier's Splatt-Patt - Fixed odd position of Select/Options button in appearance selection - Fixed all reported typos - thank you!
[ 2023-12-29 01:04:05 CET ] [ Original post ]
Update #35 keep the Winter Sale running hot with still the best price of the year, new appearance options for your mercs, new items for sale from your underworld corrupt cop friend, improved Contact Traits Indebted and Partner and more fixes and improvements straight from your F10s!
If you're enjoying the pace of improvements and the speed of support for issues, please leave a review! You're always able to update your review later but if you feel like we are on the right track a helps immensely!
New 'Dues, New Hues
The marketing department made me write it; I swear. But its true - we've added 6 new haircuts total for your characters to check out and try. And we've also added a new row of browns to the color picker for any appearance item's colors.
New Military Items for Sale
During the Carnivore storyline, it is referenced multiple times that the corrupt cop is willing to sell military gear under the table for a higher price. This contact service was never correctly connected to the contact in the story. With Update #35, we've resolved that for existing games (it will immediately appear) and new games running Carnivore. The new milsec item options include higher power IO-Chargers, Frag Grenades and access to other rare items like Echo Jammers and Patch X-Kits. It's good to have a corrupt cop on the payroll, indeed.
Indebted and Partner Traits
Those Contacts who get the Indebted or Partner Trait are now delivering on their promise of +1 Favor per 30 days. These are added with a new Timeline Log but otherwise quietly. In existing games, they will add on the next 30 day tick, and new games they'll just add from the start. Especially for the Doctor, this is a nice way to pile up some free good will and a nice reward for your investment in the clinic.
Clarity on Passive Talents
Passive Talents (and all Talents actually) were hiding their charge count when they had no more charges ready for use in the character pop-up mid-mission. We've now fixed that issue so that the charge count is always displayed and you can see also the number of turns to recharge. This can give you a lot more clarity about the coming and going of passive Talents. If you have questions about Passive Talents, the best place to check is your character's pop-up in the middle of a mission. Click once on the portrait in the Initiative Timeline to focus the camera on them and the second time to open their status.
Loading Lock Up, Passive Talent Lock Up
Thanks to the awesome F10s coming in from the community, we've fixed two more issues that could cause mid-game freezes requiring a Turn restart. The first could effect a number of Passive Talents like the Sniper's Fleeting. If the Talent activated (for Fleeting, you killed an Unaware target) but then failed in a secondary check of its more complex requirements (for Fleeting, you can't currently be standing in an enemy's sight cone) the game could lock up on this case. Very excited to have this fix deployed to the field as it undoubtably will help other Talents too. The second could occur if a minor map change was made that might affect a character and they end up in a non-playable area. This is now always checked when reloading a mission and characters are moved to the nearest playable area.
Class Tree Cleaning Continues
Even with only 6 classes currently active in the game, the class trees are immense data structures. We've got an entire bucket of F10's dedicated to issues with them, but the list getting shorter and shorter and into small and smaller issues. With this update, we've:
- Fixed redundancy in
- Fixed Hacker's Null Op munging up the damage values
- Fixed Sniper's Skullshot was stating a buff was going to an enemy when really it is yours
- Fixed one node in Splatt-Patt that was giving multiple effects
v1.2.19 - 12/28/2023
- Added 6 new haircuts for new appearance options - Added brown color scale to the appearance color pick list - New items for sale if you make friends with corrupt Brave Star cop - Added new items - power level 3 Frag Grenade and IO Charger - Fixed missing item sales services for corrupt Brave Star contact from Carnivore - Contact Traits "Indebted" and "Partner" now grant +1 Favor every 30 days - Fixed bug that could cause character to be unable to move after loading level that was modified - Fixed bug that could cause game freeze after failure to use some passive Talents like Sniper's Fleeting - Fixed Sniper's Fleeting description to be clearer, adjusted upgrades for more Accuracy against Unaware/Suspicious targets - Fixed bug in character status pop up during missions that did not show Talent charge pips if none were left ready - Fixed display of Null Op Hacking Talent previewing damage of upgrade nodes - Fixed text in Skullshot upgrades to be clear about who is getting the +25% Critical buff - Fixed multi-effect upgrade nodes in Soldier's Splatt-Patt - Fixed odd position of Select/Options button in appearance selection - Fixed all reported typos - thank you!
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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