TUXDB - LINUX GAMING AGGREGATE
Made by NuSuey
NEWSFEED
▪️ GAMES ▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Warning: Trying to access array offset on null in /var/www/html/base_dbid.php on line 93

Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/base_dbid.php on line 93

Update #43: Chatter-Chatter


Welcome to all the new Knights who joined this week during the sale - the New Boston Zone is here to chew you up and spit you out if you don't keep your cards right. Exciting to see so many new players piling in, posting, and hitting F10 for everything you'd like to see in the game. To that end, we've got a big update here with #43 - a rewrite and clarification about the rules for CPU and APU Spiking in the matrix, now allowing duplicate program builds for your Cyberdeck, new proc-gen matrix host templates, improved safehouse UI for story conversations, timeline event icons to help read the timeline better and more. Thanks to everyone leaving a review! Remember you can always edit your review, so if you feel like we're heading the right direction (and at the right pace!) with 43 updates, please drop a review to let us know!

Spiking CPU and APU


Update #43 improves and clarifies the rules around spiking CPUs and APUs.
  • Every Matrix Host has a CPU, the heart of the system. Spiking it can complete mission objectives, will result in a reduction of the Q-Sec Level by 50% (Q-Sec Level 4 becomes 2) and a zeroing out of all current Q-Sec Tally. This reduction likely takes the Q-Sec Tally below an Escalation that has already happened (you Escalated at Q-Sec Level 4, spiking the CPU takes you back to Sec Level 2, Tally 0) then the Escalation will not be repeated (to your advantage).
  • Matrix Hosts that have APUs are directly tied into the Sec AI's brain. Spiking an APU will reduce the Sec Tally by 10 points immediately. If this reduction takes the Sec Tally below an Escalation that has already happened (you Escalated at Sec Level 2, spiking the APU takes you back to Sec Level 1, Tally 5) then the Escalation will not be repeated (to your advantage).

Duplicated Program Builds


With Update #43, we've fixed the limitation (and bug) that prevented you from installing exact duplicates of the same program on a matrix cyberdeck. Previously, installing Attack I twice over would make the second one impossible to use during a hack. This issue has been unwound and now your hacker builds have more freedom than before to develop new strategies.

More Proc-Gen Matrix Hosts


We've completed the design and testing for another 2 matrix host templates for proc-gen hacking missions, continuing to expand the digital catalog of missions you can end up on. The meatspace proc-gen mission catalog is next up for an expansion.

Safehouse Story Conversations


With Update #43, we've updated the result when clicking directly on a character in the safehouse. If there are story conversations available, they now display immediately in a pop-up window for easy access to chatting. The window has a hotkey and clickable option to proceed to their Roster entry. If there are no story conversations to be had, then we skip you into the Roster immediately. We've been holding off a bit on safehouse story conversations with characters until we could get this update done, as the click > roster > find conversations list was not the most comfortable flow. We've also improved that flow a bit, adding a matching icon and story conversation count to this area in the roster so that you can visually match it to the conversation icons in the safehouse and timeline to help reinforce the connection.

Timeline Event Icons


It may look minor at a distance, but updating all the timeline icons to a specific type icon - healing, cyberware, mission, legwork, etc - is a very nice change for the safehouse timeline. When checking out a larger list of icons - especially once the details are "below the fold" - its nice to have some instant visibility into what type of events we're talking about here.

F10 Round up


We also completed a big round-up of your F10s -
  • Vanguard's Refract was too short to block a lot of Security Cameras, now taller!
  • Sometimes dead mercs persisted in the Mission assignment screen. Zombie sighting confirmed!
  • Weapon mods were not clear enough (using + and -) whether adjustments to Reload AP cost were good or bad
  • Sometimes we used Armor Crit % and sometimes we used Armor Shred %, now clearer
  • Added a missing combat log when we are fired on by enemy overwatch
And certainly more! Check the full change log for everything.

v1.2.41 - 1/17/2024


- Revised Matrix Hacking's APU and CPU Spike Routines - CPU Spike reduces reduces Q-Sec Level for matrix host by half and zeroes out the Tally - APU Spike reduces Sec Tally in real world by -10 - Hacker Cyberdeck can now use duplicate programs (Attack I and Attack I) without issue - Added 2 more Matrix proc-gen host templates - Added additional Combat Log entry for hostile overwatch attacks - Added timeline event type icons to the timeline bar - Increased height of Refract wall to better block cameras - Upgraded story pop-up when directly clicking on a character (instead of defaulting to Roster) - Upgraded roster's notation of story conversations to match icon and count from safehouse - Fixed very short Legwork in new Southie Strut storyline - Fixed Matrix Host attempting to unload unloaded programs - Fixed "Armor Crit" vs. Armor Shred confusion - Fixed issue always showing all characters as Level 0 in Legwork selection - Fixed save slots bug when using default faces without customizing character - Improved display of Reload AP to reduce confusion - Fixed bug allowing hacking of some security devices even if not enough AP - Fixed issue where recently dead mercs could show up in mission planning lists


[ 2024-01-18 16:20:09 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

    GAMEBILLET

    [ 5922 ]

    16.57$ (17%)
    7.46$ (17%)
    16.90$ (15%)
    9.19$ (8%)
    29.94$ (0%)
    7.64$ (15%)
    10.65$ (18%)
    16.79$ (16%)
    16.39$ (18%)
    32.57$ (19%)
    0.75$ (85%)
    7.62$ (15%)
    10.00$ (50%)
    3.51$ (12%)
    12.99$ (48%)
    8.47$ (15%)
    47.99$ (20%)
    2.51$ (16%)
    24.98$ (17%)
    8.27$ (17%)
    1.67$ (16%)
    20.74$ (17%)
    6.79$ (15%)
    17.19$ (14%)
    12.71$ (15%)
    5.78$ (17%)
    8.40$ (58%)
    25.19$ (16%)
    23.98$ (20%)
    19.79$ (34%)


    GAMERSGATE

    [ 987 ]

    11.69$ (10%)
    19.0$ (52%)
    6.25$ (75%)
    0.18$ (91%)
    3.28$ (78%)
    9.89$ (34%)
    3.6$ (70%)
    0.98$ (90%)
    21.8$ (38%)
    13.34$ (33%)
    0.26$ (91%)
    0.9$ (92%)
    3.04$ (70%)
    0.44$ (91%)
    8.5$ (79%)
    0.75$ (85%)
    0.75$ (92%)
    2.1$ (79%)
    0.9$ (85%)
    0.18$ (91%)
    18.68$ (47%)
    0.18$ (91%)
    0.38$ (92%)
    2.4$ (73%)
    17.0$ (66%)
    10.56$ (65%)
    2.0$ (80%)
    1.0$ (90%)
    2.25$ (85%)
    0.89$ (91%)

    FANATICAL BUNDLES

    Time left:

    0 days, 10 hours, 17 minutes

    Time left:

    4 days, 2 hours, 23 minutes

    Time left:

    7 days, 2 hours, 23 minutes

    Time left:

    11 days, 2 hours, 23 minutes

    Time left:

    14 days, 2 hours, 23 minutes

    Time left:

    18 days, 2 hours, 23 minutes

    Time left:

    41 days, 2 hours, 23 minutes

    Time left:

    23 days, 2 hours, 23 minutes

    Time left:

    356530 days, 18 hours, 23 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 20 hours, 23 minutes

    Time left:

    6 days, 20 hours, 23 minutes

    Time left:

    6 days, 20 hours, 23 minutes

    Time left:

    8 days, 20 hours, 23 minutes

    Time left:

    8 days, 20 hours, 23 minutes

    Time left:

    13 days, 20 hours, 23 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB

    🔴 LIVE