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First new class, the SCOURGE, is here! With a sale to celebrate!


Update #51 brings our first new character class to the game, a tanky shotgun specialist that uses their nano-hive implant to manipulate organics, fool biometrics, and create deadly poison effects: the Scourge. With multiclassing, this increases the number of playable classes to 28 combinations! Tons of opportunities to find new character build combinations and try new tactics with your squad. We've seen some strong possibilities in playtesting and can't wait to see what you all come up with. UPDATE: the first hotfix is now live for Scourge, see the bottom for the updated change log

The Talent Tree



The Scourge has access to many talents that cause enemies to suffer ongoing poison damage and other toxic debuffs each turn.
  • Bio-Coat Bullet makes a special attack with your gun and poisons an enemy on hit.
  • Tox-Cloud releases a swarm of chemical-producing nanites to create a large zone that will slowly move each turn, poisoning any enemies or teammates that pass into the cloud.
  • Venom Trap is a throwable trap that will poison the first enemy to trigger it.
Scourges can train a passive talent, Purge, to avoid the effects of their own poison and enemy damage-over-turns effects, but other squad members will need to be careful to avoid tox-clouds and other area-of-effect talents like Morass, which slows down units and reduces their armor and evasion.
Shotguns are a specialty for the Scourge. Their attribute and small bonus nodes linking these talents include bonuses to close-quarters accuracy and ballistic damage, and they have two talents that offer special attacks for shotguns. Callous is another talent useful in close range fights, sacrificing movement speed for a significant buff to your or a teammate's armor.
Other buffs in the Scourge's arsenal include:
  • Metabolize, increasing the duration of combat chems and chance of multiple uses.
  • Reknit offers quick healing in a pinch (although the recipient may not like it).
  • Bio-Mimic engulfs the Scourge in nanites, imitating the biosignature of enemy guards well enough to trick many security devices.
Tricking security devices isn't the only manipulation a clever Scourge can pull off. Using the most terrifying capabilities of 23rd-century nanotech, you can target an enemy's brain and neural link, disorienting them or even causing them to temporarily turn against each other.

Ready to play?



With this update, there are two easy ways to get a Scourge into your squad:
  • You can multiclass any member of your squad into the Scourge class by installing a Chem-Hive cybernetic implant. For now, you can install the Chem-Hive with Dr. Ashe without any investment needed. Remember that you can't respec out of cyber-classes at this time, so once you dive into this deadly side of nano-hiving, you're in.
  • A new starting Scourge, August, has joined the character template line up in new game, giving you additional options to swap between Zasha, Liat and August. This is the only way currently to get a pure single-class Scourge into your group, but the Scourge is one of the best multiclass options out there so either single or multiclass option is very viable.
In the next couple of days, we'll be adding a new recruit storyline is in the works that will bring another Scourge character into the game as well as a new contact that can provide the specific Chem-Hive implant they use and other exciting cybernetic enhancements.
We may tweak Talents as data comes in, and of course if you spot any bugs our own testing hasn't caught, please F10 to report in-game; we'll fix it quick. Big thanks to all the players in the Steam forums and our Discord who offered feedback and ideas for this new class concept!

Full Trese Brothers sale to celebrate!


If Cyber Knights has been waiting on your wishlist, it's a great time to pick up the game, with more big updates right around the corner. For all of you already supporting us in EA, thank you! It makes a big difference to the final quality of the game. We have the full Trese Brothers catalog on sale right now (including the Android and iOS versions of our previous releases), and just released a new "Best of Trese Brothers" Steam bundle for a bonus discount on any games you don't already own. More squad tactics in Templar Battleforce, turn-based ship and crew combat in our sci-fi captain RPG Star Traders: Frontiers, and old-school fantasy tactics in our party-based RPG Heroes of Steel. https://store.steampowered.com/bundle/37813/Best_of_Trese_Brothers/

v1.4.1 - 2/22/2024


- Added new class: Scourge uses their chem-hive implant to manipulate organics, fool biometrics, and create deadly poison effects! - Implant a Chem-Hive from Dr. Ashe's higher level cybernetics to get a Scourge - Now up to 28 multiclass combinations - Improved balance of all Shotguns, adding Dmg and up to +2m range, Ironback increased ammo but +1 AP to reload - Improved default filtering settings for equipping (show what can be equipped now) and all inventory (show all) - Updated all class descriptions - Fixed issues with Extraction and Wound healing in the timeline

First Hotfix is live!


v1.4.3 - 2/22/2024 - Fixed mistake with Chem-Hive being Deep Brain (conflict with Hacker) instead of Fast-Brain (no class conflicts) - Fixed Chem-Hive should have -5% Stress and Wound Res instead of +5% - Swapped Scourge class tree location of Dissolve and Bio-Coat Bullets (may need to respec) - Swapped Scourge class tree location of Venom Trap and Tox-Cloud (may need to respec) - Fixed missing upgrades for Callus Talent - Fixed issues with upgrade display for Metabolize % chance to skip consuming Combat Drug use - Adjusted the ordering of some Tox-Cloud upgrades in the second row - Fixed missing debuff improvements in Nervo-Tox Shell upgrades - Fixed incorrect mention of +25% Pure Dmg in Hacking Talents and Aero-Shrap Shell - Fixed typos and name issues in new starting Scourge August's backstory - Fixed issue with Soldier appearing in wrong position of rooftop after tutorial


[ 2024-02-22 18:34:11 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

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