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Update #61 follows hot on the heels of the big MAGNITUDE update and its veritable explosion of proc-gen mission variety. We've fixed all reported bugs with the new mission combinations, added +11 new tattoos, finished the rebuild of the Load Game screen and fixed your bugs and F10s. We're excited to celebrate a big sale week with a lot of updates, so let's keep this thing moving!
Thanks to everyone playing and posting up a review as we near 200 ! If you like the direction we're heading, a review now goes an extra long way to help us getting there and you can always edit it later.
Because we needed some neck tattoos
We've introduced +11 new tattoos (because we had to outdo +10 new proc-gen combos!) with this update. This includes a few variations of neck tattoos, some tribal tattoos and other cool new designs. Check out the new ink for your squad, and if these aren't in your wheelhouse than be sure that many more will be coming as we keep building out the full set of looks. We also improved a few of the existing tattoos to help make them stick out more or clean up odd bits.
Updated Load Game Screen
With Update #61, we've updated one of the last old screens in the game - the Load Game screen to match the UX design we've been marching too. You can now see your Knight's by their face, name and last real-world time they were played. When selected, you can see the AUTOSAVE (your currently game) and all saved slots associated with it. You can load any you wish but will be warned on deciding to load a save slot that your AUTOSAVE will be overwritten. It's a wealth of new details about each saved game that should help us all keep our piles and piles of games straight :D If you are missing portraits for any of the games, our apologies - we couldn't cover every single case back to the start of Early Access. In that case, load the game, pick your Knight from the Roster and go to the Appearance tab. You'll be all set, everything gets updated.
Movement Improvements
We've fixed an old but important issue where you could squeeze a bit of extra movement out of your AP if you broke it up into individual 1 AP movement. This was not fun to do but the need to maximize can be pretty strong. We've resolved the issue and corrected the math so no AP is worth more than another AP, regardless of how far or short you are moving. Within the HUD, we've ensured that the movement waypoint widget rises to the top of the stack when you're previewing movement so it doesn't get stuck behind other elements or character hovers. This is especially helpful for melee characters who are often charging in close to enemies.
Don't Shrap Yourself!
We fixed an issue with the Scourge's Aero-Shrap Shell Talent where sometimes one of the resulting shrapnel areas could land right on top of the Scourge and smack you with some damage as payback for your awesome Talent use. This is now fixed, Scourge never gets hit.
Proc-Gen Fixes
A few issues have been reported with the proc-gen combos that we added in MAGNITUDE and we hit most of them last night in a series of rapid-fire hotfixes. We've cleaned up all remaining issues reported with today's patch. A BioScan Field near the starting area, a captain on a Kill 3 mission inside an inaccessible building, unhackable terminals in Trucker HQ + Q-Gap Spike and Sewers Scavenger missions auto-failing.
v1.4.31 - 3/15/2024
- All new load game screen - access all save slots, main save, see portraits and event details - Added 11 new tattoos designs - Fixed issue with gaining advantage by making small moves - Improved HUD layering to ensure that movement waypoint is shown over top of hovers - Fixed issue with Scourge's Aero-Shrap Shell sometimes hitting the Scourge - Fixed issues unable to hack matrix hosts in Trucker HQ and Req Site - Fixed issue with BioScan right at starting position in Truck HQ Q-Gap Spike - Fixed issue with Sewers Scavenger mission is auto-failure; return to safehouse and play forward - Fixed Slumroad Junction map issues where sometimes enemy could end up inside a building - Fixed issue with characters standing in Extraction zone when it turns on
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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