TUXDB - LINUX GAMING AGGREGATE
Made by NuSuey
NEWSFEED
▪️ GAMES ▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Warning: Trying to access array offset on null in /var/www/html/base_dbid.php on line 93

Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/base_dbid.php on line 93

Update #63: Splashdown


Welcome to Update #63, a nice quality of life update in the breather before more content piles on. We've got some really nice QoL improvements with new hovers for weapons, mods, armor, items, cyber and cyberdecks as well as +11 new lore files to check out and nice tweak to the default filter settings in inventory to make it easier to for everyone. Check it out below! Thanks to everyone playing and posting up a review :hype:! Remember, if you think we're heading the right direction, you can post a review now and edit it later.

Flexible Equipment & Cyber Hovers


One of the main even for Update #63 is the addition of flexible hovers capable of showing a wide range of complicated details - weapons, weapon mods, armors, items, cyberdecks and implants. These hovers are featured on the main roster screen as a rapid way to check stats and as a way to see cybernetic implant stats. In addition, within the mission if you double click on a character on the Initiative timeline, you'll bring up their status screen and you can now hover on their weapons, armor or items there to see all the details. The items are new add, they were previously not shown but thit is a nice place to check the exact Talent stats without unpacking them first. Also, all hovers of all types got a nice yellow border to help them stand out from what they are hovering over. Ahh, nice!
These aren't perfect yet - there is still some overkill information in the cybernetics ones, for example - but we're excited to get this into your hands to gather feedback.

Inventory Default Filters


We've improved the inventory default filters to only show what is really in the team's inventory and carried by mercs. The situation where weapons carried by other mercs were filling half the inventory screen - even though they aren't in the armory - was confusing and now resolved. We've also fixed a few bugs with those available filters not being remembered when switching tabs which was making inventory harder to use. We're still looking for the right name for the filter, perhaps "on the shelf" when it comes to the inventory.

More Lore Files


We've added 11 new lore entries that will appear in files. Four of these are in Civic Dossiers of any faction while the other 7 are locked by specific faction. It's exciting to inject another set of lore into the game, including some snippets about the Quiet Wars of the last 22nd century, space achievements and the sweeping history nanotech in Cyber Knight's lore. We're going to keep working this angle until all the files have something interesting to read about, so stay tuned for more!

Story Fixes


We've also hammered out a number of small but troublesome issues in the Sibling Breakout storyline. There was a case where the dialog could hang if you made choices that stressed out the main sibling (like delaying or refusing to recruit). In addition, there has been an issue (reported oh so many times!) of the sibling talking to themselves if you escaped the prison. This was caused by taking an unexpected route through the level that didn't trigger the dialog where the prisoner sees you for the first time until the prisoner has escaped and often triggers it themself :facepalm: Fixed!

v1.4.35 - 3/20/2024


- Added hovers to weapons, armor, items, implants and cyberdeck from main roster page or from character status during mission - Improved default filters for inventory to only show what is on-the-shelf and hiding what is held by merc - Fixed bug where availability filters were not remembered between tabs in inventory - Added +10 new lore entries including files about Quiet Wars, Arthur Pell, space age achievements, Nanotech Research Archives 2, 3 and 4 - Fixed issues in Sibling Breakout that could result in sibling talking to themselves - Fixed bug that could hang story dialog if you choose not to recruit sibling after Sibling Breakout - Fixed bug where Tox Cloud could be in the wrong position after retrying a turn - Fixed missing paragraph about Water Desalination in journal


[ 2024-03-21 03:39:19 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

    GAMEBILLET

    [ 5922 ]

    4.24$ (15%)
    33.59$ (16%)
    21.22$ (15%)
    8.47$ (15%)
    6.71$ (16%)
    8.39$ (16%)
    16.52$ (17%)
    3.29$ (18%)
    12.74$ (15%)
    18.39$ (8%)
    18.67$ (15%)
    49.79$ (17%)
    10.07$ (-1%)
    20.99$ (16%)
    17.59$ (12%)
    4.12$ (17%)
    6.53$ (18%)
    16.89$ (16%)
    16.39$ (18%)
    16.59$ (17%)
    13.19$ (12%)
    50.99$ (15%)
    1.50$ (90%)
    16.99$ (15%)
    12.29$ (18%)
    10.93$ (45%)
    22.99$ (8%)
    16.57$ (17%)
    21.24$ (15%)
    1.50$ (90%)


    GAMERSGATE

    [ 987 ]

    0.6$ (85%)
    1.35$ (85%)
    0.75$ (85%)
    0.75$ (92%)
    0.9$ (92%)
    6.39$ (20%)
    0.7$ (91%)
    2.0$ (90%)
    8.0$ (50%)
    0.44$ (91%)
    6.0$ (85%)
    0.6$ (85%)
    8.42$ (72%)
    2.25$ (85%)
    3.38$ (62%)
    0.9$ (85%)
    0.38$ (92%)
    2.93$ (80%)
    1.32$ (91%)
    0.38$ (92%)
    4.39$ (69%)
    17.99$ (10%)
    2.25$ (91%)
    4.75$ (81%)
    0.18$ (91%)
    8.5$ (66%)
    6.0$ (80%)
    0.44$ (91%)
    3.75$ (62%)
    7.11$ (29%)

    FANATICAL BUNDLES

    Time left:

    0 days, 10 hours, 22 minutes

    Time left:

    4 days, 2 hours, 28 minutes

    Time left:

    7 days, 2 hours, 28 minutes

    Time left:

    11 days, 2 hours, 28 minutes

    Time left:

    14 days, 2 hours, 28 minutes

    Time left:

    18 days, 2 hours, 28 minutes

    Time left:

    41 days, 2 hours, 28 minutes

    Time left:

    23 days, 2 hours, 28 minutes

    Time left:

    356530 days, 18 hours, 28 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 20 hours, 28 minutes

    Time left:

    6 days, 20 hours, 28 minutes

    Time left:

    6 days, 20 hours, 28 minutes

    Time left:

    8 days, 20 hours, 28 minutes

    Time left:

    8 days, 20 hours, 28 minutes

    Time left:

    13 days, 20 hours, 28 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB

    🔴 LIVE