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Update #76: Shared Library Debuts


Update #76 is built completely around a new feature set - importing and export appearances or saving those appearance settings to a shared Library that can be accessed from any of your saved games or whenever you are creating a new game. This is a great convenience feature, especially if you are replaying a lot and have specific looks for their Knight or mercs that you like to rapidly restore. With a few clicks, you can migrate the look of your Team A to a new game team or to Team B in a different saved game altogether. But, from here this is very exciting launchpad for other types of content that can be saved and then later be shared or restored across saved games. Even as we release the appearance import/export/library feature set, we are already working on import/export/library features for your favorite class build. Got a spec you always want for you Vanguard? Soon you'll be able to save and restore that without having to manually recreate it each new saved game. Or post your best specs to the guide your writing for others to load directly. If you like the pace of updates, attention to player-focused features and constant improvements - please do take a moment to leave a review for Cyber Knights: Flashpoint!

Shared Library


You can now save and load your character appearances to your Library. Your shared Library is stored in the Steam Cloud, is not affected if you deleted individual saved games and can be accessed in any saved game to save and load appearances. The library is also directly accessible when setting up a new game team.
With a few quick clicks you can now name and save any appearance you like, delete old appearances you aren't using any more or load the one you need for this team member. In addition, if you happen to make a mistake while the Import/Export panel is open, you can always hit "Undo Changes" to rollback to the appearance you had before you opened the panel.

Import / Export with Clipboard


Using the new Import/Export option within Appearance tab in new game or in roster, you can quickly get a text version of your character's appearance. You can save it offline or share it with the community to check out and use for their own characters. The appearance data has a simple little envelope around it so you can be sure you have everything you need if you share it.
For example, here is a modified version of Dade I like to use in New Games. Just copy the entire block including the BEGIN and END lines to your clipboard and click Paste from Clipboard in the game to check it out. ---BEGIN CYBER KNIGHTS APPEARANCE--- CNa+b2vknDU2Dyz0kn9ak1DnD37zMtz4Ha/qyKNkCpR/Q2/5+iWxklJAoa95YjYVYBI0z93fzHpOKDMt153K4QpVS2DYAkGmbQOoee5NXnJyRtHbvLooo7M6es2xgM3q/Sj0q0Ceyn633mw18Pk07qMUsThYO2enzaHkImjaYQazcX+XOHEUHZStYJY3M4LD85/BeWMVeZaHZtWLuu3iKvT+GTVq/xpgz1tY2ACSiQhVsXbFU6haD+v3KlvcaRlCG0Aul66hVKg2/3EZj6CjfQ7jxSUbouQx61+fAEd1NRUy+mWWu5vLeCe2CzIjqgobCS8HHlphgVTg1DjK51VBMwDzb603GVV+EP2EkU6u5+U94qGve03Kvm76F3L1sX5xKEcB90CX407zsZPtzfCkyD668Hi4MwQm3j4t+m+NptzDQQUQD7gJcKEwJiqfvi6L3ycDLL8IdBzkKCAMVL363ys0OSdPsO6rrXUVnXPWOADgNd8hSbi+SOfdd1AccYM+2YqPQV/9gzU482Kd7e5xN888UsVXafRtmjZhuJimgt6zh2JXSyFgAv+s4YiopzEijkFYXBXzMnMVnqGTSG0sDg== ---END CYBER KNIGHTS APPEARANCE--- It's a great and simple feature set that paves they way for more complicated data structures in the library.

Starting Warchest


New Games will now start with $25K in the bank instead of $15K, opening up the options for early game Leverages you can purchase.

Common / Rare Equipment


With this update we've fixed a few minor issues with equipment of all kinds - weapons, weapon mods, armor, items, programs and cyberdecks - to ensure that nothing but Common and Rare items are being sold (with it mostly being Common items). These are "Common" on the blackmarket, not common in the open market where all of these wares are highly illegal. Rares can appear ... rarely in the market. And Epic and Legendary items can never be purchased, they can only be stolen, borrowed "for a time", disappeared, snatched or generally heisted. Rare equipment will be the switch hitters, they can show up in either category - bought or stolen. As we keep moving forward on loot improvements, this will become more critical as (Rare, Epic and Legendary) weapon, weapon mods and armor start to filter into the loot options alongside items.

v1.5.17 - 4/22/2024


- Added new appearance management features: import, export and save to shared library - Easy import/export through clipboard to share your appearance setup with others - Easy save to library to re-use the appearance in other games or when starting a new game - Increased new game starting bankroll to $25K - Fixed minor data inconsistencies - anything sold by a Contact is always of Rarity Common or Rare, higher values reserved for stolen things - Improved hotkeys in dialog to always show ESC (default) to skip instead of hiding it sometimes


[ 2024-04-22 19:51:50 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

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