Update #79 is hitting the streets of New Boston with another major set of features to help you perfect your class training builds - share them, auto-train them, save them and re-use them with a few clicks - a very exciting set of community and efficiency set of features coming together to make the game more fun to play. Also, we've added new tactical benefits of saving AP, fixed some level issues and a longstanding issue with Stealth Crit % bonus from Silence.
If you like the pace of improvements and updates, please take a moment to leave a review to help us keep moving forward -- fast -- during Early Access!
And, something soon -
We're excited to share on Twitter and other channels this morning that We are just one week away from adding Cyber Knights' final core feature: safehouse basebuilding! https://twitter.com/TreseBrothers/status/1785722797810982956 Now - what do we have today?
Import, Export and Saving your Builds to Library
As a starting point, we've brought the same set of sharing and saving features we added for Appearance to your class builds. You can now export your class build to an easy to share string like this -- ---BEGIN CYBER KNIGHTS CLASS BUILD--- qmugiIn7+SoUcpKaFCRmpgFgAkZGhOvhCjY/R/KTyQP73h72n7G0OQKj7imdeEIB ---END CYBER KNIGHTS CLASS BUILD--- And you can import a class build someone else has shared. And then, you can save either your own custom class build or your imported class build with a name to your Library so that it can be shared between all of your saved games. What are some great uses of this feature? 1) sharing your coolest builds with friends or as a guide 2) easily saving and restoring your Stealth Vanguard and Murder Vanguard builds with a few clicks 3) rapid and easy respec 4) less clicks, less repeated choices 5) perfecting your builds, science!, sharing, community, lettuce! But really, its all about Auto-Training. [previewyoutube=VmN4tfyvGkc;full][/previewyoutube]
Auto-Training your Build
Once you have a class build imported or loaded from your library, your character remembers that build and the Auto-Training button will appear in the left hand column. A class build is a specific set of nodes trained in a specific order, including any multi-classing choices. Check out the video above to get a full run down on this feature and some of the awesome ways you can use it. Clicking auto-train will show you the next set of nodes in the build you've loaded and if you can train them or not. (1) Auto-Train build can be small or long. Here is a build for "insta Knight" that is the first move I always use for my new Knights - ---BEGIN CYBER KNIGHTS CLASS BUILD--- f4TFg4TzTYsLNtK1kIAZM5IRTdhiMR8NTbICLIPQ2fzefSn479Jwp232FlkYLce6 ---END CYBER KNIGHTS CLASS BUILD--- (2) Auto-Train builds can do multi-classing, so build your perfect Vanguard-Cybersword (3) the build is remembered, so once you've used all your Level Points, the Auto-Train build is there for you. When you come back to the screen with more Level Points, just click Auto-Train to keep following the build (4) import a class build from a guide, such as this awesome set: https://steamcommunity.com/sharedfiles/filedetails/?id=3237229329 Here's a video run down on how to use a build like this across a number of levels and with total flexibility on how to follow the class builds - [previewyoutube=m_2wAxuQnMo;full][/previewyoutube]
Unused AP becomes +Initiative
For those mercs that are chilling at the end of their Turn, either waiting for the next action or just being careful not to get too loud or rowdy before it gets loud, there is a new bonus for ending your action with unused Action Points. For each unspent Action Point remaining when you end your Turn, you get a flat +1 Initiative bonus in the next Turn. The ghosting preview of your position in the next Turn respects this bonus, so you can check it out easily and see where you land as you spend down your AP. This isn't an overpowering bonus, but a tactical consideration. For those mercs that aren't taking action at all or can afford to sit still, the +6 is a very large Initiative bonus and is going to place them very high if not first in the order. There is no bonus for unused Move Points. In order to ensure that Take Cover (which will fire automatically) didn't become a disadvantage within this system, it has gained a +1 Initiative bonus as well.
Silence Buff Stealth Critical %
We fixed a bug with the buff from Silence to your Stealth Crit % chance not appear in the accuracy breakdown in the top right. This is an old one but a popular F10, as all our stealth ninjas really want that extra +20% Critical! Now you've got it. Enjoy your silent kills.
v1.5.25 - 5/1/2024
- New class build management features: import, export and save to shared library - Easy import/export through clipboard to share your class builds with others - Easy save to library to re-use your class builds in other games or for new teams - Once a class build is loaded, click Auto-Train to considering training the next nodes - Complete flexibility to follow your Auto-Train build, train other nodes or load a new Auto-Train and try something else - Cleaned up and improved navigation in class training screen - Fixed class tree bugs that could result in frozen class tree nodes - If Ending Turn with unused AP, gain a +1 Initiative bonus per AP in the next Turn - Take Cover gains a +1 Initiative to stay competitive - Fixed issue with Silence Crit Stealth Chance buff not appearing always in the right hand corner Accuracy breakdown - Fixed display issue where Stress or Hype could exceed 100% (OVER-hypeeeeee!) - Fixed out of place prop group in Lockdown Station - Adjusted some trigger areas in tutorial to ensure you can't accidentally slip past them
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 253
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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