Warning: Trying to access array offset on null in /var/www/html/base_dbid.php on line 93
Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/base_dbid.php on line 93
Update #96: Grab-Bag
To help with filtering in all cases, we've improved the clarity of the grouping UI, making the titles really pop and adding space between the groups. They are much more readable now, thankfully. We've also improved weapons filter specifically by removing 3 dead-end filters for dogs, cats and drone weapons.
We've added a new filter to the market to allow you to filter specifically by a seller. If you've ever wanted a clear view into what Origami Joe is selling versus your other weapons dealers, or you want to know what a new V-Chip Contact is offering, now it is easy to slice and dice the market by one or more sellers with a filter. This will be really helpful shortly with Contact Limit Breaks and Contacts upgrading their service offerings.
We fixed an issue with the Salvage Job sibling who might have suddenly started demanding that you recruit him or her AGAIN. Sorry about this issue, should now be cleaned up as of this update.
A very, very old rule was hanging around in the combat engine that made blades and all melee weapons ignore 50% of the Recoil your character currently had. This was from before the time of Glancing Blows and greatly reduces the importance of Recoil for melee weapons, reduces the value of Strength, and all Talents, Traits and Cyberware that help compensate for Recoil. We had to remove the rule - melee weapons now use the standard Recoil rules that all weapons use. Before you reach for your pitchfork, keep in mind that melee weapons always get a Glancing Blow, so this change may cause you to get more Glancing Blows at the worst.
We've improved the VFX for the EX's Smokescreen Talent as well as Smoke Grenades. it just looks cooler now with more dense smoke in a shape that more clearly fills the area as well as not disappearing after a few second! We've removed a confusing combat log about using Glitch Talent, which wasn't needed.
Big changes to looting will be coming very soon with crafting release. Along with this we're working improve the looting tables and setup for many missions. In this update we hit a number of proc-gen missions and the starter Forward Op mission.
- Upgraded UI styles for filters to clearly separate groups and make headers pop - Added new filter for market to filter by Contact Seller (what does Origami Joe sell?) - Removed unused weapon filters for dogs, cats and drones - Improved visuals for Smoke Grenade and Agent EX Smokescreen Talent and no longer disappear - Removed combat rule that caused melee weapons to use 1/2 Recoil penalty for attacking - Improved loot in Forward Op early game mission and proc-gen missions using the same map - Fixed bug forcing repeat recruitment offer to Salvage Job sibling, even after recruited - Removed confusing combat log after using Agent EX Glitch Talent
[ 2024-06-19 05:07:33 CET ] [ Original post ]
Update #96 is another big bundle of improvements straight from the communities F10s. We are keeping the updates flowing and starting to pull in the big dev branches for our June roadmap milestones. Next up will be Contact Limit Breaks, and this update specifically paves the way for that and pushes some needed improvements to systems in advance of its arrival.
Thanks to everyone posting F10s, posting feedback to the community and to everyone leaving a review as we march to 300 reviews!
Improved Filters
To help with filtering in all cases, we've improved the clarity of the grouping UI, making the titles really pop and adding space between the groups. They are much more readable now, thankfully. We've also improved weapons filter specifically by removing 3 dead-end filters for dogs, cats and drone weapons.
Sellers Filter
We've added a new filter to the market to allow you to filter specifically by a seller. If you've ever wanted a clear view into what Origami Joe is selling versus your other weapons dealers, or you want to know what a new V-Chip Contact is offering, now it is easy to slice and dice the market by one or more sellers with a filter. This will be really helpful shortly with Contact Limit Breaks and Contacts upgrading their service offerings.
Salvage Job Bug
We fixed an issue with the Salvage Job sibling who might have suddenly started demanding that you recruit him or her AGAIN. Sorry about this issue, should now be cleaned up as of this update.
Melee Weapons and Recoil
A very, very old rule was hanging around in the combat engine that made blades and all melee weapons ignore 50% of the Recoil your character currently had. This was from before the time of Glancing Blows and greatly reduces the importance of Recoil for melee weapons, reduces the value of Strength, and all Talents, Traits and Cyberware that help compensate for Recoil. We had to remove the rule - melee weapons now use the standard Recoil rules that all weapons use. Before you reach for your pitchfork, keep in mind that melee weapons always get a Glancing Blow, so this change may cause you to get more Glancing Blows at the worst.
More Agent EX Fixes
We've improved the VFX for the EX's Smokescreen Talent as well as Smoke Grenades. it just looks cooler now with more dense smoke in a shape that more clearly fills the area as well as not disappearing after a few second! We've removed a confusing combat log about using Glitch Talent, which wasn't needed.
Looting Updates
Big changes to looting will be coming very soon with crafting release. Along with this we're working improve the looting tables and setup for many missions. In this update we hit a number of proc-gen missions and the starter Forward Op mission.
v1.6.43 - 6/18/2024
- Upgraded UI styles for filters to clearly separate groups and make headers pop - Added new filter for market to filter by Contact Seller (what does Origami Joe sell?) - Removed unused weapon filters for dogs, cats and drones - Improved visuals for Smoke Grenade and Agent EX Smokescreen Talent and no longer disappear - Removed combat rule that caused melee weapons to use 1/2 Recoil penalty for attacking - Improved loot in Forward Op early game mission and proc-gen missions using the same map - Fixed bug forcing repeat recruitment offer to Salvage Job sibling, even after recruited - Removed confusing combat log after using Agent EX Glitch Talent
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
GAMEBILLET
[ 5922 ]
GAMERSGATE
[ 987 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB