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It is late summer in New Boston and the content is coming in waves, like the black sludge slapping up against the quays in the Boston Harbor. With Update #122, we've added a new storyline to the game, an echo of the Carnivore Job you may have already encountered, which also triggers a new source that can send a Head Hunter after you. In addition, we've fixed one of the last major bugs in the mission map - the dreaded Overwatch freeze or walking in slow motion bug - added Matrix LInk 1 to the cybernetics available at the start of the game, made Wounds more expensive and time consuming to Treat, fixed Vanguard's Refract and improved lighting conditions in a number of levels.
If you're enjoying the pace of updates, please take a moment to leave a review on the game. We're working hard to blow up the game's content this month, so let's blow up our review count too!
Carnivore Echos
If you've encountered the Carnivore Job already or not, you'll be on the hunt for a corrupt cop you can get on your payroll. This can be a big pay off in jobs, Leverage and storylines later, as well as getting access to some milsec specialist items. In addition, you might make some enemies. The Carnivore Echos storyline follows up on the loose ends from the storyline and possibly other storylines - such as Snitch Snuff out - and opens new doors to future interesting encounters. With this update, you'll have another story-driven chance for a Head Hunter team to start pursuing you, so keep your weapons loaded and your blades sharp.
Overwatch Freeze or Slow-Mo Walking Freeze
There were a number of ways this nasty bug could manifest. We've been hunting it for months without every successfully landing a reproduction case. So a big thanks for out to @Revan from Discord who posted up a game that reliably hung every single turn. After a few hours with the F10, we were able to uncover the sneaky root cause (an animation trigger that was not getting reset, so the game was waiting for someone to finish moving who was never moving in the first place...) and put in a fix. This is the last known freeze that could occur on the mission map steamhappy As always, if you see something, hit F10 and we're going to get right to work fixing and improving!
Vanguard's Refract Fixed
We broke Vanguard's Refract in Update #121 with the camera patch. It is back better than ever. It now has movement assistance points along it that will help you movement snap into positions so that you don't accidentally cross it. Also, Refract now longer causes Grenades to bounce, as it blocks sight but not physical objects.
Select from Multi-Monitor
You can now select which monitor the game should play on from within the game's options screen. The list is a 1-indexed array (there is no 0), so pick your option and the game will remember that for you in future loads.
Ready to Go Matrix Link
Up to this point, you had to complete the investment in Dr. Ashe's Clinic or find another cybernetic splicer in order to get access to Matrix Link 1 or 2. This made multi-classing into Hacker unfairly more difficulty than Scourge or Agent EXj, as we added those cybernetic implants to the starting set when those classes were released. So, now Hacker multi-classing is available immediately, if you have the time, will and the money.
Wound Treatment and Res Debuffs
We've improved the balance for Wound Treatment - it is harder and more expensive to take care of Wounds, which makes it more likely that they will have time to worsen into higher level issues for you. Also, we've given all Wounds a small Stress Res debuff, and some wounds like Flashbacks, a larger Stress Res debuff. Being Wounded at will now have more of a snowball effect, leading to more Stress points and more chances for negative Limit Breaks.
Snitch Snuff - Frozen VIP
We fixed a bug caused by some adjustments to the navigation rules about how close you can get to hovertrucks that were causing the VIP in Snitch Snuff not to be able to go to their exit in one of the two exit options. Watch out - that VIP can book it!
Lighting Improvements
We're always working on improving lighting, props and environmental feeling in the levels. With this update we've made some nice adjustments to a few levels in the street theme that will help them feel more dark and gritty, including Haven Smokeout.
v1.8.43 - 8/8/2024
- Added new storyline echo after Carnivore Job - Storyline adds new source of Head Hunters coming after you - New monitor select dropdown in Options screen lets you pick which monitor the game should play on - Fixed bug that could freeze game during Overwatch fire or leave an enemy walking in place and game frozen - Matrix Link 1 now available from Dr. Ashe at start of new game - Increased price of Treating Wounds, increased debuff to Wound and Stress Res from all Wounds - Fixed issue with Vanguard's Refract suddenly not working - Fixed issue with Snitch not fleeing in all setups for Snitch Snuff mission - Improved lighting and materials in some levels and environments
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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