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Knights and cybered mercs, we've got a new blast of cybernetics for you with today's update and some challenging new developments out of one of the fiercest fighting forces on the streets - the FSC. We've also fixed some bugs with enemy scaling in the new grenadier enemies, completed a second round of tweaking on loot Blueprint distribution and fixed some missing text when installing cybernetic implants.
Another day, another update. Our Early Access pledge is not to go slow or let the game sit but to be working constantly to improve and expand. If you like the way we are going about it, please take a moment to leave us review - nothing could be more helpful!
Cybernetics Tier 4
With Update #146, we've expanded the standard service for implanting cybernetics from Power Level 3 to Power Level 4. This can be achieved by helping your Street Docs and Splicers score an Influence Limit Break and building up a few Favors to make sure you can steer them to the latest and greatest.
The new service level unlocks new offerings - which include 4 new implants: Synth Muscle 2, the TitanHeart, RegenCore and an upgrade for your Vanguards, the Chameleon S-Mesh. Notably, the TitanHeart and RegenCore are the first released implants in the cyberheart slot, so it is time to go shopping! There are so many more implants to come, so keep an eye on this space as the services keep growing and other new service ladders come online soon.
The RegenCore brings unique bonuses not previously available to implants, reducing overall Injury Time which will be key for heavy combat characters or teams that like to go loud, especially when combined with a Triage Clinic. We've also fixed a very old bug with missing text in the offer screen from a contact when implanting a cybernetic.
Free Streets Compact - Going their own way
For a while we've been working on friendly and aggressive grenadier classes, covering both corporate, milsec, syndicate and the gang factions. This has left the Free Streets Compact (FSC) out in the cold with the new enhancements. They have jealously been watching the street gangs each receive 2 faction-unique enemies. With Update #146, we've addressed some major shortcomings in their overall enemy scaling. As a faction, they had a very limited range to scale their soldiery, so Update #146 makes them a full-blown enemy capable of fielding more powerful and tough enemies like you'll find in other factions. In addition to that, the FSC is also heading its own way with enemy variety. They've resolved not to copy those measly street gangs and pack on the matched grenadiers. Instead they'll be adding their own completely different flavor for street-tier enemies. With this update, they now have Po-Bots (the stolen and refurbished mecha infantry) appearing in their different reinforcement groups. This puts them a major step up in terms of difficulty as a faction, as even one Po-Bot on the field can provide a very challenging target to take down. We're excited to see where the anti-corporate FSC takes their enemy variety next!
Further Improved Loot Distribution
After the patch 2 days ago, we've been watching the Blueprint loot drop analytics feed very closely and have made some additional adjustments. Thanks to feedback from players (hat tip, @flashbackflip) and the data that has been gathered for the weekend play sessions, we've further improved how weapon type is picked for the drop, further pushed weapon mod Blueprints up in chance to drop and reduced some of the changes we made to reduce the rolls for Epic and Legendary rarities in low Power Levels (now, unlikely but not impossible).
v1.8.103 - #146: Free Streets Strike Back - 9/21/2024
- Cybernetic services for Street Doc and Splicers can now extend to Power Level 4, granting new implants in Heart slot - +4 new implants: SynthMuscle 2, TitanHeart Sys 2.0, RegenCore Sys 1.0 and upgrade Chameleon S-Mesh - Improved scaling that was lacking the Free Streets Compact (FSC) enemies - Po-Bot stolen and refurbished infantry drones now appear regularly in FSC reinforcement units - Fixed bugs with scaling for Gangs and Syndicates, sometimes low Power Level (2) would accidentally roll high Power Level enemy (8) - Further improved scaling and variation in Blueprint looting distribution - Fixed missing text in offer to install implants
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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