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Update #165: Bug Street


Knights, this is bug street - an update where we squish popular F10s and prep for the next big thing. Having just come off adding 5 new proc-gen combos for the Bodyguard objective, we're prepping some really big things (new map release this week, upcoming Gunslinger class, Steam Deck verification) and keeping up with the F10 train. This update is dedicated to bug fix and minor balance tweaks, so let's dig into what we've got. A big thanks goes out to everyone playing, posting and sending in F10s with feedback, suggestions and of course, pesky bugs. We're continually polishing the game and tuning the experience based on your timely feedback, so thank you. And, of course, as we are a really small team - every single review counts. Thank you to every Knight who has posted up a review!

Balance Tweaks


We've improved Soldier's Covering Fire, increasing the debuff against enemy accuracy from -20% to -25% making it just a little better at suppressing return fire. As it debuffs whether it hits or miss, this can be a powerful move in a retreating gunfight or when storming an enemy position, as even those pesky targets that might be 15% to hit will be debuffed. We've made some adjustments to make cybernetics that grant classes a little more similar. The Vanguard's Chameleon Sheathe, Agent EX Nano-Hive and Scourge Chem-Hive all have been reduced to a 12 day recovery time after the splicing surgery.

Power Slice Clarity


We've adjusted the descriptions for Power Slice and Improved Power Slice to be more clear that they add a duration to the debuff if and only if the weapon has a debuff in its special Power Slice rule block. If the Power Slice bonus for the weapon is just extra damage, this doesn't get a duration.

Timeline Bumps


We've fixed an issue in the timeline where a character who was recovering or in a Simstream Detox or Trainer might have their duration extended if a new mission or storyline appeared. Now, it will happen the other way around, the mission or story will get an extra Turn to avoid overlapping with your merc's recovery times. This is a nice boon to help things align, you basically win ties in the timeline :D

Respec Token Theft!


We fixed a bug where Respec'ing would steal a Simstream Trainer token even if the merc was a new recruit and the confirmation window explained that it wouldn't cost you a token. Then the sneaky sneak would steal a token anyway! Now fixed.

Movement AP Theft!


In some edge cases, but most commonly when using Talents like Lightfoot and Projection, you could be charged more AP for your move than you were shown when planning the move. AP theft! We've fixed the rule here to only calculate the cost of AP one time and then to charge that exact amount of AP to you if the move is executed.

Better Hiding Access Gates


In the matrix, some sharp-eyed hackers realized you could spot Access Gates because even when they weren't scanned, their connection lines were marked as gray. We've fixed this issue with Gates, and the status of their connections is only revealed once they reach Scan 1/2 at least.

Floating Bullet Holes


We had a rash of reports about magical bullets holes that were forming on the side of BioScan fields, in Laser Mesh wires, Linecrawler VFX and more. We've fixed the mistakes in the physics collision matrix that was allowing firing lines to hit those objects and register them as collisions. Bullets now find something more solid to slap into.

Cybersword Start


For a long time, who knows how long (?), the Cybersword has started with a floating point in an upgraded to the Choppa Talent. It didn't help you or hurt you, but it was a wasted point until you Respec. New Cyberswords will gain a second charge of Slashslide instead (the power!). Veteran Cyberswords might want to check if they should respec. And that's it - a mountain of bugs we will flow to thee!

v1.8.143 - #165: Bug Street - 10/30/2024


- Improved debuff to Accuracy from -20% to -25% for Soldier's Covering Fire - Reduced install time for Vanguard's Chameleon Sheathe, Agent EX Nano-Hive and Scourge Chem-Hive to 12 days - Improved description of Improved Power Slice to be clearer that the debuff Turn bonus is used only if the weapon has a debuff - Fixed issues where the timeline might move an Injured character or character in Simstream back 6 hours if a mission had same ending - Fixed bug with Respec consuming Simstream Trainer token even when used on a new recruit - Fixed issue where Access Gate nodes were visible in Matrix before being scanned due to grayed out lines - Fixed issues with bullet holes appearing on laser wires, BioScan field and more silly things - Fixed issue with special movement Talents like Lightfoot and Projection where sometimes the final AP cost was higher than previewed - Fixed bug with Cybersword starting level points - random floating point was spent on Choppa without the Talent, now spent to for +1 Slashslide charge


[ 2024-10-30 18:25:38 CET ] [ Original post ]



Cyber Knights: Flashpoint
Trese Brothers Games
  • Developer

  • Trese Brothers Games
  • Publisher

  • 2022
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (507 reviews)


  • Review Score

  • http://www.tresebrothers.com/cyberknights.html
  • Website

  • https://store.steampowered.com/app/1021210 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


    • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
    • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
    • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
    • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
    • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
    • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




    Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

    The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

    And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


    The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

    We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    • Memory: 1000 MB RAM

    GAMEBILLET

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