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Update #168: Dometop Launch
We've updated the feedback form ("F10") to encourage leaving an email address if you don't have a Discord or don't want to share it. Of course, this is up to you to share it. But as an example, we received an F10 from a player yesterday about a keybinding they didn't like and a request to add keybinding to the game ... without a Discord username or an email, we can't reach out and explain that yes keybinding is already in the game! So, if you don't Discord then please consider leaving an email. It would only be used to contact you with a follow-up question or an answers to your bug/feature request. If you provide an email you do not opt into any list or anything - we're not that kind of studio lol.
The new process for Logistics Hub worked really well - we've got an exciting new map on our hands for 7 proc-gen combos. But it did have its share of bumps, the last of which we are ironing out with today's update. We've fixed issues with a few final broken terminals found in the Scavenger, Lootbox Hunt and Kill 3 Captain objectives. None of these were ever mission critical, so we've fixed them for future missions and made code adjustments to be sure it cannot happen again. Second, we've fixed the cases where some of the lootboxes in the new level could end up very nearly empty, maybe just 1 item hiding in the back corner steamsad And, we fixed a bug caused by adding the new map that could make the dialogs for Kill 3 Captains on any map double up.
Accidentally the game's center of a pressure plate - what you need to target for your Talents - got moved about 10 meters off to one side. Oops! Now fixed in Update #168.
Following up on Update #167, we've hit the Soldier Talents now with a big range of fixes.
We've fixed a heap of other bugs but notable items include sorting not working in the NanoFab or all subscreens, the fact that all Items and Item Blueprints claimed that their AP cost was 444 and issues where sometimes timeline events would just appear at 50% opacity and look grayed out for no reason.
- Update feedback form (F10) to encourage email address if not using Discord - Fixed issue with multiple confirmation dialogs when killing a captain in a proc-gen Kill 3 mission - Fixed bug with Pressure Plates displaying a targeting point far away from the security system itself - Fixed issue with new "Logistics Hub" level having mostly empty lootboxes and lingering "Terminal Broken" cases - Fixed Soldier's Splatt-Platt not correctly displaying the correct values for recoil recovery or increased Full Auto firing angle - Improved Soldier's Overwatch 3rd upgrade to cause +15% Ballistic Dmg instead of +10% - Fixed Soldier's Splatt-Patt and Covering Fire sometimes misreporting that they cost 2 AP instead of 3 AP as they are Full Auto only attacks - Fixed all sorting not working in NanoFab Blueprint selection screens - Fixed bug with all Items and Item Blueprints showing use cost of "444 AP" - Fixed bug that could result in a timeline even oddly grayed out (low opacity)
[ 2024-11-05 14:05:28 CET ] [ Original post ]
We've got a huge week ahead of us, Knights! Any day now, the Gunslinger is about to kick down the doors and light this place up with a hail of bullets and we've got a new Weekly Map Release coming up later in the week. In prep for these big content drops, we've got a steady patch release here that fixes some bugs with last week's level, polishes out some more Talent bugs, and fixes other F10s and issues.
If you're ready for the new content and enjoying the pace of continued updates and polish, please take a moment to leave a review!
Updated Feedback Form to Prompt Email
We've updated the feedback form ("F10") to encourage leaving an email address if you don't have a Discord or don't want to share it. Of course, this is up to you to share it. But as an example, we received an F10 from a player yesterday about a keybinding they didn't like and a request to add keybinding to the game ... without a Discord username or an email, we can't reach out and explain that yes keybinding is already in the game! So, if you don't Discord then please consider leaving an email. It would only be used to contact you with a follow-up question or an answers to your bug/feature request. If you provide an email you do not opt into any list or anything - we're not that kind of studio lol.
Mission Updates
The new process for Logistics Hub worked really well - we've got an exciting new map on our hands for 7 proc-gen combos. But it did have its share of bumps, the last of which we are ironing out with today's update. We've fixed issues with a few final broken terminals found in the Scavenger, Lootbox Hunt and Kill 3 Captain objectives. None of these were ever mission critical, so we've fixed them for future missions and made code adjustments to be sure it cannot happen again. Second, we've fixed the cases where some of the lootboxes in the new level could end up very nearly empty, maybe just 1 item hiding in the back corner steamsad And, we fixed a bug caused by adding the new map that could make the dialogs for Kill 3 Captains on any map double up.
Pressure Plate Oddity
Accidentally the game's center of a pressure plate - what you need to target for your Talents - got moved about 10 meters off to one side. Oops! Now fixed in Update #168.
Soldier Talent Burn
Following up on Update #167, we've hit the Soldier Talents now with a big range of fixes.
- Splatt-Patt was never reporting the full extent to which it upgraded your firing arc and failing to display the full Recoil recoup that it offered. We've redone the system for expanding Firing Arcs in prep for Gunslinger and Splatt-Patt has been a beneficiary.
- AP costs for Full Auto only Talents like Splatt-Patt and Covering Fire were always showing up wrong, very often showing 2 AP when they cost the regular 3 AP for any Full Auto weapon. This is now resolved, they always show 3 AP correctly.
- We've made minor improvement to Soldier's Overwatch 3rd node to ensure it is worth the investment, adding an extra +5% Ballistic Dmg.
Other Bugs
We've fixed a heap of other bugs but notable items include sorting not working in the NanoFab or all subscreens, the fact that all Items and Item Blueprints claimed that their AP cost was 444 and issues where sometimes timeline events would just appear at 50% opacity and look grayed out for no reason.
v1.8.49 - #168: Dometop Launch - 11/5/2024
- Update feedback form (F10) to encourage email address if not using Discord - Fixed issue with multiple confirmation dialogs when killing a captain in a proc-gen Kill 3 mission - Fixed bug with Pressure Plates displaying a targeting point far away from the security system itself - Fixed issue with new "Logistics Hub" level having mostly empty lootboxes and lingering "Terminal Broken" cases - Fixed Soldier's Splatt-Platt not correctly displaying the correct values for recoil recovery or increased Full Auto firing angle - Improved Soldier's Overwatch 3rd upgrade to cause +15% Ballistic Dmg instead of +10% - Fixed Soldier's Splatt-Patt and Covering Fire sometimes misreporting that they cost 2 AP instead of 3 AP as they are Full Auto only attacks - Fixed all sorting not working in NanoFab Blueprint selection screens - Fixed bug with all Items and Item Blueprints showing use cost of "444 AP" - Fixed bug that could result in a timeline even oddly grayed out (low opacity)
Cyber Knights: Flashpoint
Trese Brothers Games
Trese Brothers Games
2022
RPG Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
http://www.tresebrothers.com/cyberknights.html
https://store.steampowered.com/app/1021210 
[0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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