Another week, another 3 updates, another new map released! Resupply Station is the 4th map of the new weekly map releases (is it still new!?) and is a wide-open and exciting map that forces some new styles of play, and rewards long range weapons, speed and daring strategies. We've also addressed the raging bug that was trapping Knights in the Urban HQ Assassinate missions, addressed issues with Team Power Level not going up correctly for any difficulty when the Team Power Level was 0 and more.
If you like new maps and think we should do more, please take a moment to consider reviewing the game! Help us spread the word about this improving and expanding game and the hard work that our small team is putting in.
New Weekly Map: Resupply Station!
It is now Week 4 of our Weekly Map Release schedule and we're here to deliver once again. With the Resupply Station, we're looking at a sprawling outdoor environment with a lot of open sight lines, wide open movement lanes and lots of empty open space. This map can be challenging in a lot of ways, with some of your extraction points secured behind a forcefield, and the large spaces and broken up cover making it tough both on stealth teams and teams in a gunfight needing to find the next scrap of cover. We're excited as it brings a strong dose of variety to the map design and sets you up for some new and harrowing heists. The Resupply Station offers 5 new the proc-gen combos (map X objective) and brings the grand total of proc-gen objectives to the total to 72 proc-gen combos and represents another 7% increase in map variety (this is dropping with every new map, it's so good!). With a new map next week, the planned increase in variety for the Assassinate VIP map set and a new objective type coming - we should blow past the original goal of 80 proc-gen combos easily.
Every since we announced the Weekly New Map challenge we've been hard at work to deliver. We've hit 4 weeks in a row now and it is really helping the game grow rapidly. We certainly are going to have some misses, especially around the holidays, but it is rapidly expanding the mission map set and combo options (going from 48 to 72 in 4 weeks!).
Fixed Assassination at Urban HQ
\ The fix that we made yesterday for "Unknown" VIP in Urban HQ assassination missions had some unexpected consequences in missions made after the fact. Our focus was a bit too much on fixing the existing set of missions that were in play already and we missed on future missions. This update fixes both - resolving the issue for anyone who is stuck in the middle of an Urban HQ Assassinate VIP mission without an exit (or not yet having killed the VIP). This clears the road for new maps to come to the Assassinate VIP proc-gen objective, which is going to be a big boon.
Higher Difficulties and Team Power Level
Over the last two updates, we've made changes to how Team Power Level increases are calculated. Thanks to @Phreak, we caught on to a mistake in the math as to who Team Power Level bonuses were calculated for higher difficulty games - in where the Mission Power Level was higher which results in a slower gain in Team Power Level (because you need to beat more missions to move from Team Power Level 3 to 4 than Team Power Level 1 to 2). It was a chain of multiplications that resulted in unexpected result - higher difficulty games increase in difficulty scale slower than lower difficulty games and therefore "level off" or are "easier" than they should be. We addressed most of this issue in the last update, and Update #177 catches up on one thing we missed, that while your team is below Power Level 1, everyone was getting extremely slow Team Power Level gain!
Fixed Missing Recharge Turns
If you were using Font Scale above 0%, the recharge rate for Talents was disappearing in the class tree. This one took a little while to find but now we're going to be more attuned to watching the font scale on incoming F10s, so we can quickly identify issues that are simply bugs because of scaling.
v1.9.25 - #177: New Weekly Map "Resupply Station" - 11/21/2024
- Added new proc-gen map "Resupply Station": a wide open transport hub that will push your team for speed, stealth or battle and supports +5 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard!) - Fixed bug with getting stuck in Assassinate VIP mission with Unknown - reload game to continue / escape - Fixed issue with Chrome / high difficulties gaining very low Power Level while Team Power Level was 0 - Fixed issue with Recharge Turns not appearing in class tree once Font Scaling was above 0%
[ 2024-11-21 19:06:02 CET ] [ Original post ]
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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