▶
Update #180: New Weekly Map, All Classes Recruitable, and New RPG Steam Bundle!
With a big burst of 3 new recruits available through the Underworld Hub, you can now recruit all classes through either storylines or via the safehouse Underworld Hub. Of course, the people who end up down here, willing to join a Cyber Knight's crew ... they've all got baggage, bad blood, someone hunting them. No one makes it this far into the shadows without a tattered record. But now - in saved games new or old - you can recruit characters whose base class is Gunslinger, Agent EX or Sniper. We're working toward Scourge to round out the U-Hub and allow it to recruit 100% of the classes without any need for storylines.
We are now hitting Week 5 of our New Weekly Map Release schedule and we've got another map! With the Border Crossing mission map, the heist is playing out in the shadow of a corporate territory border, and the action is spread across an elevated interchange that has fallen into disrepair and disuse. The Border Crossing map has some awesome routing and elevation challenges and offers some of its optional extraction points locked behind a barrier. It is a map that can feel both small and large at the same time and we're excited to see it in action!
The Border Crossing map offers 7 new the proc-gen combos (map X objective) and brings the grand total of proc-gen objectives to the total to 79 proc-gen combos and represents another 6% increase in map variety (this is dropping with every new map, it's so good!). Our next move in adding more proc-gen content will take a dive into expanding the mission maps available for Assassinate VIP and then we'll be on to looking at completely new objective types. As usual, working on a new map comes along with fixing issues in the recently released maps. We've fixed issues with new matrix terminal layouts (like missing CPUs) and Resupply Station variants where the target terminal was simply missing, and broken terminals in the Blown Out Flat mission map.
We fixed an issue with the Story Speed scale in Difficulty making Legworks take a lot longer to run. The intention of the scale option is to allow you to play at a more relaxed pace but it was negatively affecting Legworks, making them harder and in some cases, down right useless. This fix exempts Legworks from the Story Speed scale which means they will run in the regular time even if the rest of your events are running faster or slower. We also fixed a bug that was causing Legwork to gain a hidden +50% bonus on lower difficulties and could make it look like you were succeeding at Legwork 100% of the time steamhappy
Finding loot should be fun - but that is hard if you don't know what you're picking up! With weapons, armor and mod looting just around the corner, we've made some improvements to the lootbox UI to better show off what you've found and to build the hype at the time of looting and not later when you're sorting it all out in the safehouse. We're not done here yet as we want to get to a point where you can see even more details about anything you're picking up, including its full stat block. So - stay tuned as we grinding another go round.
If you're like us, you can never get enough of great RPGs. We're excited to announce we've partnered with two other great studios to create a Cyberpunk & Dark SciFi RPGs Steam bundle. With this kind of bundle, you only pay for the games you don't already own! It includes: Colony Ship, an in-depth cRPG set in a generational starship traveling for hundreds of years to reach Proxima Centauri. This ship is old, its original government cast aside in a violent mutiny, the current passengers one of the unfortunate generations living in a now grim ship sailing through the void, with no chance of living long enough to see the ship's still-distant destination.
Navigate contentious factions with multiple ways to handle quests, including challenging turn-based tactical combat, branching dialogue trees, and ten different potential party members that can add to your story. Gamedec, a cyberpunk detective RPG that challenges you to solve crimes inside virtual worlds. 22nd century Warsaw City awaits you, as do numerous virtual worlds that look and feel as real as our own. This non-combat RPG offers a multifaceted investigation and dialogue system, where your choices evolve your character as well as helping you discover clues.
Explore a future where "real" has become relative and "life" and "death" have many meanings. Learn what kind of investigator you are, and what justice means to you. And our own squad tactics heist RPG, Cyber Knights: Flashpoint. Did you know the New Boston Zone is one of just 112 cities remaining on Earth? Our post-eco-collapse, 23rd-century cyberpunk setting is a place of mean streets and violent corporate intrigue. Your crew of mercs, hackers, and malcontents are willing to do what it takes to earn yourselves a better future; the megacorps stole it from all of us -- you're one of the few who could steal a piece of it back.
You've seen working hard to make this one of the most in-depth tactical RPGs out there, with extensive skill trees, multiclassing, cybernetics, moddable weapons, stealth options, hacking, and more. If you love these kind of games and settings, please enjoy this new bundle! And spread the word! https://store.steampowered.com/bundle/47312/Cyberpunk__Dark_SciFi_RPGs/
- Added 3 new recruits to the Underworld Hub: Gunslinger, Agent EX and Sniper - Now all classes are available as recruits through storylines or Underworld Hub - Added new proc-gen map "Border Crossing": a major corporate territorial border crossing and supports +7 new proc-gen combos (Battle Striker, Siege, Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard!) - Extended details for each loot item in lootbox so you can understand what you're getting when you're getting it - Slowing down the game story no longer negatively effects Legwork (making them slower) - Fixed bug that could sometimes make Legwork invisibly too easy to succeed - Fixed some matrix host templates featuring SCU and RCU - Removed broken terminal from Battle Striker objective with mission map Blown Out Flat
[ 2024-11-27 20:03:12 CET ] [ Original post ]
The shadowy underworld of New Boston is getting another big update! We're kicking off a 5th week of the New Weekly Map released schedule with ... a new map! And 3 new recruits from your Underworld Hub to allow you to recruit every class in game from either the hub or a storyline. We've also made some improvements to legwork rules and joined a new RPG bundle. Check it out, it's Update #180 and we're 34% off to celebrate!
If you're enjoying the game or our relentless pace of updates and improvements, please take a moment to leave a review.
Recruit Agent EX, Gunslinger and Sniper from Underworld Hub
With a big burst of 3 new recruits available through the Underworld Hub, you can now recruit all classes through either storylines or via the safehouse Underworld Hub. Of course, the people who end up down here, willing to join a Cyber Knight's crew ... they've all got baggage, bad blood, someone hunting them. No one makes it this far into the shadows without a tattered record. But now - in saved games new or old - you can recruit characters whose base class is Gunslinger, Agent EX or Sniper. We're working toward Scourge to round out the U-Hub and allow it to recruit 100% of the classes without any need for storylines.
New Weekly Map: Border Crossing
We are now hitting Week 5 of our New Weekly Map Release schedule and we've got another map! With the Border Crossing mission map, the heist is playing out in the shadow of a corporate territory border, and the action is spread across an elevated interchange that has fallen into disrepair and disuse. The Border Crossing map has some awesome routing and elevation challenges and offers some of its optional extraction points locked behind a barrier. It is a map that can feel both small and large at the same time and we're excited to see it in action!
The Border Crossing map offers 7 new the proc-gen combos (map X objective) and brings the grand total of proc-gen objectives to the total to 79 proc-gen combos and represents another 6% increase in map variety (this is dropping with every new map, it's so good!). Our next move in adding more proc-gen content will take a dive into expanding the mission maps available for Assassinate VIP and then we'll be on to looking at completely new objective types. As usual, working on a new map comes along with fixing issues in the recently released maps. We've fixed issues with new matrix terminal layouts (like missing CPUs) and Resupply Station variants where the target terminal was simply missing, and broken terminals in the Blown Out Flat mission map.
Legwork Timing vs. Difficulty
We fixed an issue with the Story Speed scale in Difficulty making Legworks take a lot longer to run. The intention of the scale option is to allow you to play at a more relaxed pace but it was negatively affecting Legworks, making them harder and in some cases, down right useless. This fix exempts Legworks from the Story Speed scale which means they will run in the regular time even if the rest of your events are running faster or slower. We also fixed a bug that was causing Legwork to gain a hidden +50% bonus on lower difficulties and could make it look like you were succeeding at Legwork 100% of the time steamhappy
Lootbox Updates
Finding loot should be fun - but that is hard if you don't know what you're picking up! With weapons, armor and mod looting just around the corner, we've made some improvements to the lootbox UI to better show off what you've found and to build the hype at the time of looting and not later when you're sorting it all out in the safehouse. We're not done here yet as we want to get to a point where you can see even more details about anything you're picking up, including its full stat block. So - stay tuned as we grinding another go round.
We're part of a new RPG Steam bundle!
If you're like us, you can never get enough of great RPGs. We're excited to announce we've partnered with two other great studios to create a Cyberpunk & Dark SciFi RPGs Steam bundle. With this kind of bundle, you only pay for the games you don't already own! It includes: Colony Ship, an in-depth cRPG set in a generational starship traveling for hundreds of years to reach Proxima Centauri. This ship is old, its original government cast aside in a violent mutiny, the current passengers one of the unfortunate generations living in a now grim ship sailing through the void, with no chance of living long enough to see the ship's still-distant destination.
Navigate contentious factions with multiple ways to handle quests, including challenging turn-based tactical combat, branching dialogue trees, and ten different potential party members that can add to your story. Gamedec, a cyberpunk detective RPG that challenges you to solve crimes inside virtual worlds. 22nd century Warsaw City awaits you, as do numerous virtual worlds that look and feel as real as our own. This non-combat RPG offers a multifaceted investigation and dialogue system, where your choices evolve your character as well as helping you discover clues.
Explore a future where "real" has become relative and "life" and "death" have many meanings. Learn what kind of investigator you are, and what justice means to you. And our own squad tactics heist RPG, Cyber Knights: Flashpoint. Did you know the New Boston Zone is one of just 112 cities remaining on Earth? Our post-eco-collapse, 23rd-century cyberpunk setting is a place of mean streets and violent corporate intrigue. Your crew of mercs, hackers, and malcontents are willing to do what it takes to earn yourselves a better future; the megacorps stole it from all of us -- you're one of the few who could steal a piece of it back.
You've seen working hard to make this one of the most in-depth tactical RPGs out there, with extensive skill trees, multiclassing, cybernetics, moddable weapons, stealth options, hacking, and more. If you love these kind of games and settings, please enjoy this new bundle! And spread the word! https://store.steampowered.com/bundle/47312/Cyberpunk__Dark_SciFi_RPGs/
v1.9.33 - 11/27/2024
- Added 3 new recruits to the Underworld Hub: Gunslinger, Agent EX and Sniper - Now all classes are available as recruits through storylines or Underworld Hub - Added new proc-gen map "Border Crossing": a major corporate territorial border crossing and supports +7 new proc-gen combos (Battle Striker, Siege, Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard!) - Extended details for each loot item in lootbox so you can understand what you're getting when you're getting it - Slowing down the game story no longer negatively effects Legwork (making them slower) - Fixed bug that could sometimes make Legwork invisibly too easy to succeed - Fixed some matrix host templates featuring SCU and RCU - Removed broken terminal from Battle Striker objective with mission map Blown Out Flat
[ 2024-11-27 20:03:12 CET ] [ Original post ]
Cyber Knights: Flashpoint
Trese Brothers Games
Developer
Trese Brothers Games
Publisher
2022
Release
Game News Posts:
268
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(563 reviews)
Public Linux Depots:
- [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
GAMEBILLET
[ 6092 ]
GAMERSGATE
[ 3458 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB