TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update #181: Assassin Rising


Another heist on the streets of New Boston and another update coming down the pipe. Thanks to everyone playing and posting F10s, reviews and sharing the game. And welcome to all the new Knights joining us during the Autumn Sale - we've got a lot more coming your way. Today's update adds a new mission map option to the Assassinate VIP mission type, improves on the Fast Forward system (less finicky hotkeys) and an option to Auto Fast Forward all the time, improving Limit Breaks and fixing bugs, rebuilding the Timeline Event History to remove paging and upgrade to high performance endless scroll, and finally fixing some reported F10s with existing mission maps. A big thanks to everyone posting up a review this week! Our tiny dev team is grateful for you steamhappy

New Assassin VIP Map Combos



With Update #181, we've started the drive to add more mission maps to the pool for the Assassinate VIP proc-gen objective. This objective has the lowest variety with a paltry 2 maps (with the other types ranging from 8 to 14) so it is a big goal to bring Assassinate VIP up to par before we add the next objective type of the map set.

Improved Fast Forward + Auto FF Option



With some help from @Stormfox we identified some annoying input issues with the ESC key to fast forward enemy turns, sometimes leading to being unable to fast forward turns if you hit the key at the wrong time. We've wrapped all of this up - if you push the hotkey (or click) for Fast Forward enemy turn at any point, then it will immediately engage and fast forward all possible future moves. We've also taken the moment to expand this out to an Auto Fast Forward option which removes all need for your input. If you're playing with this option engaged, any enemy whose movement is determined not to have immediate impact (seeing you, discovering a dead body, etc) will be immediately fast forward without any requirement to hit ESC (etc).
It always feels good to be able to play faster when you're in the mood, so we're excited to deliver this option for those players putting in short or long hours with Cyber Knights!

Contact Limit Break: Ordering & Hiding



We've improved the rules for how Contact LImit Breaks are processed to put some ordering to them. The ordering is based on the turn on which the Contacts have their Limit Break with enough Influence or Exposure to score it. This is helping to reduce the feeling that some Contacts can get "stuck" in limbo land without their Limit Breaks coming. An important note - this will take a little while to even out for existing games. The data for existing Contacts with Limit Breaks was randomized, so that backlog of Limit Breaks will have to clear first before you start to see a more orderly progression. We've also fixed an issue that was caused by any time that the Contact Goes Into Hiding option appeared in the Negative Limit Break list. This would always put the Contact into hiding no matter how many Favors you spent or other options were available. This is now resolved!

Timeline Event History Scrolling



With Update #181 we've also completed another performance and UI improvement related to large scrolling tables. This time, we've hit the Timeline History screen and removed its sub-optimal paging UI and replaced it with a high performance endless scroller. In addition, we've made more fixes to how icons are generated, placed and their size to make the event list a little more fun to look at and read an address some issues where not all the crafting results got good icons.

v1.9.35 - #181: Assassin Rising - 11/29/2024


- Added Trucker HQ map to Assassinate VIP objective for new proc-gen combo (now 80!) - Added new option to Fast Forward enemy turn automatically if enemy is deemed to have no immediate impact - Fixed Fast Forward enemy turn issue where hitting ESC too early in their turn could lock you out of skip their turn - Fixed Contact Limit Break bug causing Contact to go into Hiding even if you spent a Favor and picked something else - Contact Limit Breaks are now ordered by game turn the Limit Break became ready, greatly reducing the chance a contact is "stuck" - Improved format and icons used for Timeline Event History - fixed crafting events that lacked icon - Removed paging from Timeline Event History, now high performance endless scrolling - Fixed invisible scope not appearing on ARs, etc - Fixed issues with extraction objectives in Rooftop Ziggurat Heist CPU missions


[ 2024-11-29 20:02:40 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 266
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (563 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6138 ]

16.99$ (15%)
21.99$ (12%)
1.98$ (90%)
24.89$ (17%)
15.27$ (15%)
5.07$ (15%)
13.99$ (30%)
16.97$ (15%)
10.26$ (66%)
10.41$ (74%)
8.25$ (17%)
1.50$ (90%)
16.99$ (15%)
12.82$ (68%)
12.72$ (15%)
6.87$ (14%)
4.79$ (76%)
15.95$ (60%)
15.99$ (73%)
5.00$ (50%)
4.61$ (85%)
2.49$ (83%)
2.53$ (87%)
3.75$ (75%)
25.19$ (16%)
4.24$ (15%)
6.40$ (84%)
20.99$ (16%)
12.44$ (17%)
11.84$ (61%)
GAMERSGATE

[ 3335 ]

23.99$ (20%)
0.45$ (85%)
17.99$ (55%)
1.69$ (79%)
9.5$ (62%)
5.0$ (75%)
3.48$ (83%)
1.02$ (87%)
3.0$ (85%)
0.88$ (82%)
9.99$ (50%)
6.0$ (70%)
5.0$ (75%)
7.5$ (75%)
3.0$ (85%)
2.5$ (90%)
10.0$ (80%)
1.0$ (80%)
0.85$ (83%)
11.43$ (43%)
0.68$ (77%)
5.31$ (79%)
6.0$ (60%)
29.99$ (25%)
7.5$ (70%)
1.8$ (90%)
5.0$ (90%)
2.0$ (80%)
14.99$ (25%)
3.75$ (85%)

FANATICAL BUNDLES

Time left:

5 days, 17 hours, 26 minutes


Time left:

11 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

8 days, 17 hours, 26 minutes


Time left:

33 days, 17 hours, 26 minutes


Time left:

13 days, 17 hours, 26 minutes


Time left:

5 days, 17 hours, 26 minutes


Time left:

40 days, 17 hours, 26 minutes


Time left:

29 days, 17 hours, 26 minutes


Time left:

26 days, 17 hours, 26 minutes


Time left:

34 days, 17 hours, 26 minutes


Time left:

36 days, 17 hours, 26 minutes


HUMBLE BUNDLES

Time left:

0 days, 11 hours, 26 minutes


Time left:

14 days, 11 hours, 26 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE