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Update #182: Scourge This Way Comes


Another update is coming down the pipe to New Boston streets - and this one lands with a new Scourge recruit in the Underworld Hub, a big buff to Soldier's Plaster-Cross Talent, a rebuild of some of the rules and UI for minting FIle Sets, better display for Armor with 0 Protection Points, tweaks to the Hackers class tree and a big bundle of F10s fixed. A huge thanks to every Knight joining us on the streets of New Boston during the Autumn Sale! We hope you'll share the game with friends by leaving a review. We're a small but relentlessly updating studio with a focus on making sure this Early Access is always moving forward, so if you like the updates, hit the review button steamhappy!

New Scourge in Underworld Hub



Last week we hit the Underworld Hub with another 3 new recruiting options - Agent EX, Gunslinger and Sniper - and now we are following up with the 4th - the Scourge. This nearly completes the starter set for the Underworld Hub with only Hacker being unavailable there (though there are multiple options in storyline to recruit one). But now - in saved games new or old - you can recruit a new character whose base class is Scourge. This brings the total in-game recruit count up to 12 which exceeds what you can possibly bring on to your team by 2 and starts to feel like we've passed the Early Access "not enough options" issue we had with recruits.

Other Recruit Fixes


In all saved games - old and new - we've repaired some of the relationships between the recruit and their enemies or friends. Some of them had odd text about Jupiter Group that didn't make any sense. In all cases these are now fixed for future and existing games. We've also fixed some issues that recruits could cause where they incorrectly "hung on to" a story actor even after they were recruited which would prevent that story actor from jumping in on other future stories. This is fixed in all games.

Soldier Plaster-Cross



WIth Update #182, we've come back to add more power (more power!) to the Soldier's Plaster-Cross Talent. Previously, while this Talent could lend a boost to an Assault Rifle, UAR or SMG's Burst Fire attacks, it left a lot of room open - even when fully upgraded - for the attack to not Armor Shred and feel like it was a miss. With the latest rounds of updates, the Soldier gains +25% Armor Shred at the base and then can invest in 2 more upgrade nodes to gain +25% Armor Shred each time, basically giving you a surefire way to Shred Armor on a target at least once every few Turns. We've also tagged on a 6th upgrade node for those soldiers going all in on Plaster-Cross allowing you to bring the recharge rate down even farther.

Hacker Attribute Bonuses



We've upgraded the Hacker class tree to stop giving Strength bonuses. This was a mistake in their design that was never justified and all 3 of those +1 Strength bonuses are now swapped over to +1 Reaction.

File Set Minting Rules / UI Updates



We've made some nice changes to how File Set minting generates the Power Level of the resulting File as well as improved the UI to be more clear about the rules of Minting right where you need them to be. First up, when you Mint a Set to create a new file, the resulting Power Level is now the average of the input Power Levels. This gives you a solid hook you can rely on - putting in higher Power Level files will guarantee a better output value and then you can gamble with Rarity which is rolled proportionally to the input File Rarity (if you put in 2:2 Rare and Common files, you get 50%/50% Rare or Common output). We've reinforced both of these rules in the dynamic rule text directly above the file choice, listing the value of the resulting file, the Power Level you will get by average and the % chance for each Rarity to be rolled. In addition, we've added a bunch of missing labels in the Cold Storage UI for subtypes that can help identify what you're looking at.
Thanks to everyone helping us buff up this UI and these rules!

Armor with No Protection Points



Another UI area that was causing some friction was Armors that have 0 Protection Points. These Armors have an advantage - they cannot be Shredded. The confusion was in their listing of 2 Armor values, even though they only use the lower of the two values at all times. We've adjusted the UI to be more clear but still kept the ability to compare these Armors to other Armors with 1+ Protection Points so you can see the spread of value.

Renamed Radar Array to Long-Range Camera


Radar Arrays was a confusing name it turns out, as these are really just Long-Range Cameras that play by all the regular Camera rules and are affected by all the Talents that affect Cameras. To help reduce expectation that Radar Arrays have a separate rule set, we've renamed them.

v1.9.37 - #182: Scourge This Way Comes - 11/30/2024


- Added new Scourge recruit to the Underworld Hub - now all but Hacker available via Underworld Hub - Total of +12 recruits now available through storylines or Underworld Hub - New contact type available, Street Splicer with 4 new cybernetic offerings - Improved Soldier's Plaster-Cross Talent, tripling possible Armor Shred % bonus (now 25%+25%+25%) - All Hacker class nodes that added +1 Strong have been swapped to +1 Reaction - Improved Cold Storage File Sets minting UI to list Rarity % chances and Power Level results - Upgraded File Set minting rules to use average Power Level of input Files during a Mint to determine output file Power Level - Improved display of Armor with 0 Protection Points showing that it only has a low (degraded) soak % - Fixed incorrect story connections in relationship tags for 3 new Underworld Hub recruits - Fixed other lingering story issues with some Contacts getting locked out of future story events by old ones - Added missing labels for subtypes (Weapon Blueprint, Account, File Set) to Cold Storage UI - Renamed Radar Arrays to Long-Range Cameras to be clear that they just work under the same Camera rules - Improved fade into missions, fixed bug were Sec Level could be stuck at 999 until player's turn


[ 2024-12-03 01:57:23 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 286
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (645 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6097 ]

16.59$ (17%)
33.96$ (15%)
33.17$ (17%)
8.49$ (15%)
32.78$ (18%)
2.66$ (11%)
25.46$ (15%)
12.39$ (17%)
35.59$ (11%)
8.27$ (17%)
16.57$ (17%)
17.79$ (11%)
16.52$ (17%)
29.71$ (15%)
16.79$ (16%)
31.14$ (11%)
48.98$ (18%)
35.59$ (11%)
8.39$ (16%)
22.24$ (11%)
1.67$ (16%)
17.79$ (11%)
17.17$ (14%)
33.95$ (15%)
8.25$ (17%)
17.99$ (28%)
16.79$ (16%)
35.59$ (11%)
5.33$ (11%)
16.96$ (15%)
GAMERSGATE

[ 1352 ]

3.4$ (66%)
1.7$ (91%)
4.5$ (70%)
12.74$ (15%)
0.6$ (85%)
3.68$ (82%)
0.9$ (92%)
1.91$ (87%)
1.19$ (83%)
12.74$ (15%)
5.0$ (50%)
2.5$ (75%)
9.99$ (50%)
3.83$ (62%)
14.99$ (50%)
1.7$ (91%)
8.25$ (67%)
2.11$ (89%)
0.37$ (63%)
4.5$ (82%)
4.5$ (77%)
0.26$ (91%)
12.74$ (15%)
0.75$ (85%)
7.2$ (76%)
16.5$ (67%)
0.43$ (91%)
0.75$ (85%)
6.96$ (83%)
7.65$ (74%)

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