TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update #187: New Weekly Map "Sector 01 Interchange"


Welcome to the weekend and the latest weekend update! We're excited to keep the streak of adding one new map a week rolling with Sector 01 Interchange, adding a new Leverage that lets you take an extra merc on a mission, adding new Contact to the Underworld Hub offering, improving Hovertruck Operator services, adding (my new favorite) Best in Class filter for Weapon, Weapon Mods and Armor, We're hard at work expanding and improving the game every week with multiple updates. If you like the relentless pace and the direction the game is going, we hope you will leave a review!

New Weekly Map Release



We are now on week 7th of our New Weekly Map Release schedule, and we have hit it 7 for 7 so far! We're excited to keep this rolling, as the map count in the game has improved so rapidly in the last two months. This has been a huge boon to playability and replayability. This week, we've got another unique map style coming online - the Sector 01 Interchange is a triangular bridge structure built over an old interchange. This cramped, close-in zone does not give a lot of forgiving wiggle room, and will push both stealth teams - it is a small space to stay stealthy - and combat teams - it is hard to establish zones of control when the fight is so in your face - both. With the Sector 01 Interchange, we are continuing to support every single proc-gen objective (all 8) with absolute maximum variation inside each option (there are 32!! ways to play this level). The new 8 proc-gen combos offered by the Sector 01 Interchange, brings the total to 97 proc-gen combos and represents another 8% increase in map variety. Sector 01 Interchange includes support for the Assassinate VIP objective as well, which has a rapidly growing list of maps, but it is a key point to keep improving. As usual, working on a new map comes along with fixing issues in the recently released maps. We've fixed several issues with spawning enemies and Siege missions across the set.

5 Merc Option for Siege and Battle Strike



With Update #187, we've added a new Leverage offering for all Siege and Battle Striker missions. Of course, you can get a wide variety of powerful Leverage from the Field Ops room in your base, but this one costs a Favor from someone willing to provide on-demand, high-risk transport for an extra merc. With the new "Rapid Transport" Leverage, you can bring a 5th merc along for Siege and Battle Striker missions, which is a huge boost to your ability to steamroll the enemies. Of course, you'll have to know the right person, like a Hovertruck Operator (see the next heading). We've also improved the display of the Siege "Hot Intercept" Leverage. This is automatically applied to all Siege missions to give you a bonus on that first Turn scramble (+3 MP). Previously it said "Applied" as if you had purchased it, but that was confusing so it now states "Automatic".

Underworld Hub + Updated Hovertruck Operator



With this update, we've improved the services offered by all Hovertruck Operators. These key transportation focus contacts are going to be offering a lot more interesting Leverages in the coming weeks, starting with the new Rapid Transport one for Siege and Battle Strike. To feed that hunger for Favors, you'll need to know the right transporter and be able to pile up the Favors. Hovertruck Operators are now interested in purchasing Item Blueprints as well as Gang and Syndicate Files. In addition, you can now get an introduction to an additional Hovertruck Operator through the Underworld Hub Contacts service.

Best in Class Filter



We've added a new "best" filter for weapons, weapon mods, and armor. This filter looks through the available list of equipment by class - such as Shotguns, SMGs, and Blades - and then only shows the equipment in that class that is the top Power Level for that class. In this way, you can see the best equipment only - if your best Shotgun is Power Level 4 but your best SMG is Power Level 2 and your best 3 Blades are all Power Level 3, you'll see these and hide any inferior equipment. This new filter is killer for shopping - helping you focus only on the best and hiding all the chafe. If you want to go budget shopping you can look at the rest but Best in Class helps laser focus on what you really want, the choppas, the best, the highest Power Level. With this new filter in place, we're going to take another hard look at remembering filtering settings more actively. The original attempt at this remembered things too widely (if you set something in the Weapons Store, looking at Armor Inventory used the same filter) which could lead to confusing situations. A better shot at it will remember specific filters set in specific scopes (Armor Inventory only).

Contact Traits


With Update #187, we've added 2 new Contact Traits - Paranoid and Quantum Obsession. Along with these, we've improved the description of all Traits with extra service interest, like Gun Nut. These Traits - like Gun Nut, Addict, Paranoid, and Quantum Obsession - will all influence the types of services that a Contact may expand into during their Power Play Limit Breaks (coming very soon!). A Gun Nut is going to be very interested in getting into selling guns whereas someone with Quantum Obsession will want to get into slinging programs. We've fixed a bug where the German-Connection Trait was considered negative and was improving during Exposure Limit Breaks.

F10 Bug Kill!


We've hit a lot of extra F10s this week as well. In some cases, especially with Scourge's Callus buff, you could exceed 100% Soak and end up displaying "-12 HP" when taking a hit. This is now fixed and armor maxes out at 95% soak, meaning you can never stop the damage entirely with Armor. There was another issue with duplicate dialog appearing on gunning down a VIP in an assassinate mission and the text shown for auto-crouch was something like "Mission.Ping.GetDown" - all fixed now.

v1.9.51 - Update #187: - 12/14/2024


- Added new proc-gen map "Sector 01 Interchange": a cramped trio of bridges over an interchange providing high-stakes, rapid challenges that supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege and Battle Striker) - Added new Leverage offering for Siege missions - Rapid Transport allows deploying a 5th merc - Siege Leverage "Hot Drop" is now marked correctly as "Automatic" as it is always granted on Siege - Added new "Best in Class" filter for Armors/Weapons/Weapon Mods - rapidly show only things with the highest Power Level in class - Added new High-Risk Transporter to Underworld Hub Contact connections - Added 2 new Contact Traits: Quantum Obsession and Paranoid - Improved Contact Trait descriptions for interest in services (Gun Nut, etc) - these are potential possible services by Limit Break Power Plays - Fixed bug allowing Armor soak % to exceed 95% and cause negative damage (wut!?) - Fixed bug where German-Connection Trait was classified as negative for Contact Limit Breaks - Fixed bugs with Bio-Recycle giving 3 Talents in the bar - Fixed missing text for auto-duck where the game was saying "Mission.Ping.GetDown" - Fixed duplicate dialog on taking down Assassinate VIP target


[ 2024-12-15 01:19:20 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 286
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (645 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6098 ]

4.44$ (11%)
17.03$ (15%)
13.19$ (18%)
16.99$ (15%)
849.15$ (15%)
49.95$ (17%)
16.95$ (15%)
17.59$ (12%)
20.99$ (16%)
8.46$ (15%)
4.21$ (16%)
16.59$ (17%)
12.44$ (17%)
16.97$ (15%)
11.56$ (11%)
16.97$ (15%)
16.95$ (15%)
26.39$ (12%)
33.17$ (17%)
4.12$ (17%)
25.44$ (15%)
33.19$ (17%)
4.12$ (17%)
8.38$ (16%)
33.59$ (16%)
8.25$ (17%)
17.79$ (11%)
33.59$ (16%)
33.96$ (15%)
8.25$ (17%)
GAMERSGATE

[ 1352 ]

5.0$ (75%)
2.55$ (91%)
5.1$ (74%)
0.6$ (85%)
6.6$ (67%)
7.22$ (58%)
1.35$ (85%)
0.6$ (91%)
2.25$ (85%)
5.22$ (65%)
0.43$ (91%)
0.6$ (85%)
2.13$ (79%)
6.53$ (74%)
0.37$ (63%)
1.05$ (85%)
0.9$ (85%)
2.55$ (83%)
11.89$ (41%)
1.5$ (85%)
0.26$ (91%)
1.28$ (91%)
4.34$ (71%)
1.5$ (85%)
7.13$ (76%)
0.9$ (85%)
14.4$ (64%)
0.75$ (85%)
4.25$ (91%)
0.85$ (91%)

FANATICAL BUNDLES

Time left:

13 days, 14 hours, 47 minutes


Time left:

356438 days, 6 hours, 47 minutes


Time left:

24 days, 14 hours, 47 minutes


Time left:

10 days, 14 hours, 47 minutes


Time left:

20 days, 14 hours, 47 minutes


Time left:

19 days, 14 hours, 47 minutes


Time left:

26 days, 14 hours, 47 minutes


Time left:

52 days, 13 hours, 47 minutes


Time left:

34 days, 14 hours, 47 minutes


HUMBLE BUNDLES

Time left:

11 days, 8 hours, 47 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE