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Update #193: Holiday Bug Smash


Tonight, it is a Winter Sale Bug Smash! With 34% off, we should kill 34 bugs, right? Well, we focused on some of the most popular F10s in the last month and went on a bug smashing spree! It's not quite 34, but we're hard at work polishing up the game and cleaning up small bugs so your play is smoother, faster and always fun. A huge welcome to all the new Cyber Knights pouring into New Boston during this Winter Sale! Thanks for checking out the game, for your support, for your posts and for your reviews!

Hit F10 for Bugs or Feedback!


We have a wonderful in-game bug and feedback reporting tool, just hit F10 (or left stick click on controller) to send in your reports. These come with so much context, log data and an immediate screenshot that it greatly reduces the time we need to spend to resolve the issue and get it back to you in update. So, thank you - especially during Early Access - for helping feed our fire of improvements. You'll see we are a constant update machine here, always improving. So help us do that with an F10 today! So - what big bugs got smashed?

Reloading Games with Map Area of Effects



There was a bug that the movement of map areas of effect like Tox-Cloud, White Noise, Line Crawler and more was lost if you exited the game and reloaded it. Sometimes the areas wouldn't move or sometimes they would move but not like they did before you left the game. This is now all resolved, with the movement being made at the end of a Turn and being committed to the saved game at that time. Now, reloading the game will restore these flawlessly.

Leverage Duration, Clarification, Bugs


We've fixed a highly reported bug that Leverages were widely misreporting their duration. Leverages would claim to do something until the end of next Turn and then expire promptly at the end of the current Turn. We've resolved this with all of the Leverages correctly adjusting their duration to run for the right amount of time - now, if it says until the end of next Turn, that's what you'll get! We've also cleaned up a ton of non-standardized language in the Leverage descriptions and ensured that the descriptions shown during the mission and in the Field Ops Center are always synchronized and don't have the opportunity to drift apart.

Camera Range Discrepancy



We fixed a bug that was causing some cameras to actually have range to spot your mercs that exceeded the visual meta display. Just in that last meter beyond their red display, you'd still get spotted. Now fixed!

Secondary Kills Counting to Objectives



There was a class of issues for the kill count goal where "secondary" kills were not counted toward the goal. Secondary kills could be caused by Poison, any damage-over-time, corpse Detonation, Grenades, and anything else that wasn't a direct attack. These all now count toward kill goals.

Color Picking


We've compressed the color picker and fixed issues within it for controllers scrolling through the picks. This reduces all the scrolling that was needed to use this UI and helps ensure controllers can use the picker correctly.

Proc-Gen Legworks Prompt


We've improved the dialog prompt on the timeline for the proc-gen Legwork storylines, which were saying "I need a Favor" but now will say "I need a merc on a Legwork" to be really clear what they are asking about.

Wounded Tags on Skipped Recruits


If you decided not to take on a recruit - such as someone rescued from a prison break - and they had a Wound, this Wound would show forever on your Barracks as a red tag. Now fixed!

Map Fixes



We also fixed a huge host of map issues. The door that was stuck in Gated Enclave with "move closer" can now be reached. We fixed a ton of spawn locations, VIP locations, starting rotations, and issues to see over doorways from rooftops on Interchange H.

v1.9.67 - Update #193: Holiday Bug Smash - 12/26/2024


- Fixed issues with Tox-Cloud, White Noise, Line Crawler not correctly restoring their movement from last Turn when game is reloaded - Fixed all Leverage duration mismatches - where buggy, the Leverage lasted 1 Turn too short, now fixed to last correct number of Turns - Improved consistency of terms and rule descriptions in all Leverages - Leverages offered in Field Ops center area now sorted by Power Level - Fixed issues with secondary kills (poison, damage over time, Detonation, etc) not being counted toward final kill secondary objectives - Fixed bugs with some Camera and Long-Range Camera overlays on map being shorter than the actual range of the camera's detection - Shrunk size of color box for appearance color customization, more colors visible at once and improved controller/keyboard support - Timeline prompts for proc-gen Legwork are now clearer (stating need for Legwork, not a Favor) - Fixed issue where Wounded tag could appear on Barracks if you ignored a recruit who was wounded (usually a recruit from a rescue mission) - Fixed enemy reinforcement and VIP spawn locations, inoperable door, starting rotations and more in Gated Enclave - Fixed issues with inability to see over doors from rooftop on Interchange H mission map


[ 2024-12-27 04:23:31 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 285
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (645 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6100 ]

26.69$ (11%)
6.22$ (11%)
24.89$ (17%)
49.49$ (1%)
17.39$ (13%)
12.89$ (14%)
49.79$ (17%)
16.99$ (-70%)
8.39$ (16%)
25.45$ (15%)
16.52$ (17%)
12.59$ (16%)
20.49$ (18%)
21.99$ (12%)
20.99$ (16%)
42.46$ (15%)
4.97$ (17%)
39.14$ (13%)
22.24$ (11%)
13.19$ (12%)
11.02$ (15%)
8.39$ (16%)
16.96$ (15%)
17.99$ (40%)
33.59$ (16%)
6.87$ (14%)
12.71$ (15%)
4.22$ (15%)
25.47$ (15%)
25.19$ (16%)
GAMERSGATE

[ 1468 ]

1.36$ (83%)
1.8$ (70%)
0.75$ (85%)
7.22$ (58%)
9.37$ (63%)
7.49$ (63%)
2.55$ (87%)
1.28$ (91%)
3.83$ (62%)
3.83$ (62%)
12.0$ (60%)
0.6$ (85%)
0.85$ (91%)
0.6$ (91%)
0.6$ (80%)
8.5$ (79%)
2.25$ (85%)
8.8$ (65%)
7.2$ (76%)
3.0$ (70%)
1.35$ (89%)
3.4$ (83%)
2.04$ (74%)
14.4$ (64%)
3.83$ (62%)
6.8$ (83%)
3.83$ (87%)
7.49$ (63%)
1.0$ (80%)
8.0$ (60%)

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