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Update #195: Influence Flows


Happy New Year, Knights of New Boston! Thanks to everyone for a great year of playing, improving and expanding the game. Early Access would not be any fun without you and your feedback, so thank you for showing up and sharing so much with us this year - your time, your energy, your encouragement and your bugs. What better way to round out the year than a new update? Update #195 opens new critical pathways to gain Influence with your Contacts to help them Limit Break, fixes issues with the Rook Prototype Weapons Power Play service, adds some new awesome weapon models and looks to the game, improves the Power Slice bonuses for the new high-level blades available through the Fadelight Blades Power Play storyline, and makes some other smaller improvements to the display of Glancing Hit rules and fixes an ancient and odd "why do I have 20 Favors with my enemy?" bug. Happy New Year! We hope you'll leave a review as we roll into 2025.

High Rarity Blueprints Boost Influence



As a Cyber Knight in the New Boston underworld, you're ability to execute your high-risks heists are highly dependent on your network of Contacts being able to source and sell you the right gear, equipment, medical services, cybernetics and more. So, it is just as important that you pick and chose allies among the underworld Contacts and help those Contacts climb in power, Influence and reach. There are multiple ways to help your Contacts grow in Influence - including running missions they offer, completing additional secondary objectives on these missions, completing Legwork they offer and selling them Epic or Legendary Rarity Accounts. Accounts has been the only flow from looting to Influence but Update #195 expands the pathways in new ways to connect a lot more of the world's valuable loot to your Contact's Influence. Accounts are basically locked to the Matrix, so getting these to "feed" your Contacts required Hacking. Now with the addition of Epic and Legendary Blueprint sales adding +10% to the buyer Contact's Influence, there are new options stemming from both the matrix and regular lootboxes. Unlike Accounts, either high Rarity of Blueprint sell for +10% only but you have a lot more chances to draw these Blueprints, so it easily makes up for the difference. If've you been sitting on a cache of high-end Blueprints, it might be time to flush the ones you don't want and help some of your best allies LImit Break a few times. Our next step here will be to introduce additional Epic and Legendary Item Blueprints into the game, as those are very hard to find and limited mostly to combat drugs. This will add additional ways to get Influence to harder to reach Contacts like Doctors.

Rook Prototype Power Play Weapons



The major Power Play milestone that recently went live included the Rook Prototype Weapons storyline. The result of this storyline was unfortunately a service from your Contact that was disconnected from any weapons being sold! This is now fixed with all service levels and weapons now correctly connected.
We've also updated the 3D models for a number of the higher-end weapons being sold with new shotguns and UARs appearing in the game.

Improved Blade Power Slice Abilities



For straight blades - and especially the higher Power Level blades sold in the Fadelight Blades Power Play storylines - some of the Power Slice abilities have been oddly weak compared to lesser blades. This is now resolved with Update #195, giving a powerful upgrade in Pure Dmg delivered with each new blade you can afford.

Glancing Hit Rules - Easier Read



We've adjusted the Glancing Hit rules shown in your weapon's detail block to include the % in the title so that you don't need to look into the text block to know if its 80%, 60% or 0% (melee).

v1.9.71 - #195: Influence Flows - 12/31/2024


- Selling Epic or Legendary Blueprints to an interested Contact increase their Influence +10% - Fixed issue with Power Play "Rook Prototype Weapons" service not offering weapons - Improved some of the Rook Prototype Weapons, improved 3D models - Improved Blade Power Slice balance - Nine, Zero, Nightsong, Tigerfang and others all gain better Power Slice Pure Dmg - Improved display of Glancing Hit rules for weapons so that the % is shown in the title for easiest read - Fixed very old bug that could grant enemy Contacts +20 Favors inexplicably - Fixed minor map issues with recently released maps


[ 2024-12-31 21:12:54 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 271
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (563 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6109 ]

33.96$ (15%)
29.72$ (15%)
8.49$ (15%)
24.87$ (17%)
8.27$ (17%)
33.59$ (16%)
4.12$ (17%)
12.44$ (17%)
12.71$ (15%)
4.49$ (85%)
4.12$ (17%)
15.95$ (54%)
16.00$ (60%)
26.69$ (11%)
17.19$ (14%)
16.88$ (16%)
24.00$ (60%)
33.96$ (15%)
4.12$ (17%)
3.39$ (32%)
16.52$ (17%)
16.79$ (16%)
4.19$ (16%)
35.59$ (11%)
16.79$ (16%)
11.24$ (63%)
5.03$ (16%)
2.99$ (93%)
8.89$ (11%)
8.59$ (14%)
GAMERSGATE

[ 1104 ]

2.55$ (83%)
0.43$ (91%)
10.2$ (74%)
2.55$ (83%)
6.8$ (66%)
17.99$ (40%)
4.46$ (70%)
0.58$ (92%)
1.5$ (81%)
5.0$ (50%)
5.78$ (66%)
0.85$ (91%)
0.56$ (81%)
10.12$ (71%)
1.28$ (87%)
0.94$ (81%)
2.13$ (79%)
5.78$ (66%)
1.02$ (91%)
13.99$ (30%)
0.58$ (92%)
2.17$ (87%)
1.58$ (95%)
19.13$ (62%)
0.77$ (91%)
7.5$ (70%)
6.38$ (79%)
0.56$ (81%)
0.58$ (92%)
4.89$ (80%)

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