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Update #198: Weekly Map Release: "Broken Highway"


Mercs and Knights - Update #198 is a short one with a focus on getting us back on track for our Weekly Map Release schedule! We have a new map - Broken Highway - and two other small improvements to deliver today with better objectives in your bodyguard missions, improved Sec AI rules about buffing their forces and a fix to how Ignore Recoil is formatted for armor and cyberware. Also, we fixed a huge number of minor typos and issues in story and lore text, so thanks for all of your F10s! If you like the constant stream of new, improved, polished and added during your Early Access, please remember to leave a review!

New Weekly Map: Broken Highway



We missed a week over New Year's due to vacation and flu, but we're back on track now, and the maps will flow. Our 10th weekly map release is Broken Highway, a long stretch of open highway where warring factions constantly trade hands and soak in blood. A warningthe highway is wide, cuts through the map, and provides no cover! Stay off the road if you can, working its edges and crossing it quickly when you must.
With all the new maps - and Broken Highway - we are dedicated to supporting every proc-gen objective (all 8) with absolute maximum variation inside each option (there are more than 32 ways to play this level!!) The new 8 proc-gen combos offered with this map brings the total to 121 proc-gen combos and represents another 6% increase in map variety. Broken Highway also includes support for the Assassinate VIP objective which brings the mission maps supported for that objective type up to 10 and is no longer really an underserved objective type (victory day!).

Objective Update for Bodyguard Missions



The bodyguard missions needed a small update to their objectives to properly indicate when the escort had successfully Extracted from the map. This tweak is now delivered to all bodyguard missions, present or future.

Ignore Recoil Bonus Correction


There was a mistake in the display of the Ignore Recoil stat when it was shown on Armor or Cybernetics, where it would read as +0.3 which doesn't make sense in the Recoil system. When properly formatted, it should read as Ignores Recoil +3 which means that the armor or cybernetic grants an immediate 3-point reduction to Recoil all the time - making moving or firing a little less impactful to your next shot.

Sec AI is Picky


Previously, if the Sec AI ran an Escalation that buffed their team, these buffs could be applied to Head Hunters, any enemy faction on the map as well as the local faction forces. We have adjusted these rules to ensure that only the local faction that the Sec AI is supporting is buffed.

v1.9.77 - 1/10/2025


- Added new proc-gen map "Broken Highway": a wide open stretch of dangerous highway constantly contested by warring factions that supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege and Battle Striker - Fixed display for Recoil bonus on armor and cybernetics incorrectly using +0.3 instead of +3 - Improved objectives for all bodyguard missions to correctly mark when VIP is safely extracted - Sec AI buffs will not help enemy factions or Head Hunters - Fixed one missed controller guidance in the tutorial for Steam Deck


[ 2025-01-10 15:43:47 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 273
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (563 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6107 ]

33.99$ (15%)
2.47$ (17%)
24.79$ (17%)
16.57$ (17%)
8.39$ (16%)
50.99$ (15%)
49.79$ (17%)
33.17$ (17%)
50.39$ (16%)
24.87$ (17%)
25.49$ (15%)
24.84$ (17%)
21.99$ (12%)
21.22$ (15%)
18.39$ (8%)
25.46$ (15%)
8.25$ (17%)
4.12$ (17%)
13.04$ (13%)
18.91$ (14%)
12.43$ (17%)
17.79$ (11%)
16.79$ (16%)
16.97$ (15%)
12.59$ (16%)
4.69$ (77%)
12.71$ (15%)
21.22$ (15%)
2.22$ (78%)
16.99$ (15%)
GAMERSGATE

[ 1111 ]

4.34$ (71%)
0.5$ (49%)
0.53$ (92%)
0.56$ (81%)
11.89$ (41%)
6.79$ (32%)
9.55$ (36%)
8.0$ (60%)
5.95$ (70%)
2.55$ (83%)
3.48$ (83%)
0.51$ (91%)
0.53$ (92%)
0.5$ (49%)
1.7$ (91%)
8.5$ (66%)
20.0$ (50%)
5.0$ (50%)
0.21$ (79%)
1.28$ (91%)
2.55$ (83%)
3.4$ (83%)
2.97$ (40%)
11.99$ (20%)
14.99$ (40%)
2.13$ (79%)
14.87$ (40%)
4.25$ (57%)
3.49$ (30%)
0.43$ (91%)

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