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Update #205: Weekly Map Release: Hovertruck Repair Depot


Knights and mercs, we are back with another weekly map release for Update #205 and a heap of really nice improvements to the Cold Storage File and File Sets tab, as well as 12 adjusted high-Rarity weapon mods, Steam Trading Cards releases, reworked Syndicate Debts Legwork flow, adjusted mission payments offers and more. If you are enjoying the game and our relentless update schedule to keep this Early Access phase alive and happening, please take a moment to leave a review. We are a tiny studio and every review helps!

New Weekly Map: Hovertruck Repair Depot



At this point, we're feeling very much like clockwork. For 13 weeks with only one fail, we have delivered a new mission map! This week, the clock has completed Hovertruck Repair Depot which presents some new level design and challenges.
  • This industrial center is split into a three-lane design with the center lane featuring multiple smaller chokepoints at strategic bridges.
  • The Hovertruck repair platform gives a high point that grants a commanding view over the main lane, either for defense or in support of a push through that area.
  • In the variations where a Gold Key room is available, a matrix host may appear in the Gold Key area, presenting a rich looting opportunity, but tied to the challenge of hacking.
  • While it is a medium-sized map, the Hovertruck Repair Depot plays like a smaller map as your action is compressed into one of the lanes once you leave the open areas at either end.

The new Hovertruck Repair Depot brings us to a grand total of 25 proc-gen maps added during Early Access. This hits another major content goal on the dev Roadmap. let's see what can we do to celebrate? More objective types? With an additional +8 proc-gen combos, we're now at 137 combinations of objective type and map ni the proc-gen system. Very exciting!

Syndicate Debts Legwork Flow



We are edging closer to completing the Syndicate Debts storyline; another precursor is fixing its early Legwork flow. With Update #205, we've wrapped up that part of the work and are releasing it today.
  • Improved conversation flow with Octane in the first discussion
  • The Legwork options after the first discussion are no longer mutually exclusive (you can do both)
  • You can choose to delay one or both of the Legwork options until a later date and pick them up when ready
You can read more about all the storylines currently in the game on the Storylines page of the Cyber Knights: Flashpoint wiki.

File Set and File List Improvements



Files that are included in a set are now highlighted with a green "In Set" tag. This helps these Files visually identifiable and perhaps even more helpful, makes those without the tags instantly visible.
In the same way, we've added a yellow tag that identifies those Files that have a Use Action. These are often the most valuable Files or Files that you are want to use for their result, so having them tagged can help you locate them or avoid accidental sales.
When considering what Files to feed into a File Set for minting, the price of each individual file is now shown in the pick lists to make it easier for you to gauge the range of values that the File Set is offering. If a File Set cannot be Minted due to your Cold Storage level, we're now making this much more obvious early in the process by graying out the File Set's progress bar and putting a text warning at the top of the File Set's description. This can help you avoid making all the decisions about what Files to slot into your Mint only to discover (far too late) that you cannot Mint the set. We have also fixed some crashes and Ui oddness that could occur if you Minted the same File Set twice in a row without reselecting anything in the UI. And we fixed some simple round-off errors where your % chance of getting a specific Rarity might have added up to 99% (33% x 3) instead of 100%.

Scav, Siege and Battle Striker Pay



We have fixed a bug that was causing Scav missions to be offered a hefty payment from the Contact. We have also rebalanced the mission payment for Battle Striker and Siege to be more generous, considering the danger of these missions.

Weapon Mod Fixes


We've completed a full sweep of Weapon Mods that are above Rarity Common to ensure that they are all properly differentiated. We found 10 more mods that had been missed, including the Blackout Magazine, Phaser Magazine, Excalibur Drum, Fang Heavy Magazine, Throngler Drum, Oppressor Magazine, Anvil Recap, Rapier Recap, Atlas Recap, Heavy Ion Booster, Nimbus Ion Booster, Pangolin Ion Booster. Now we can really appreciate their Rarity steamhappy

Steam Trading Cards



We're excited today to publish the Steam Trading Cards, Emojis, Badges and Profile Backgrounds. You'll get cards automatically for playing, so start collecting today! Steam Achievements will be next on the list.

v1.9.95 - Update #205: - 1/22/2025


- Added new proc-gen map "Hovertruck Repair Depot": a three-lane zone featuring a Gold Key area, special matrix host, and one shortcut lane locked behind a Blue Key that supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege and Battle Striker) - Improved flow of Syndicate Debts Legwork - no longer mutually exclusive, allows delay - Files in Cold Storage now include tags for "In Set" and "Use Action" to help make this more clear at a glance - File Set UI that allows you to pick the Files you want to mint now shows the estimated price of each file inline - File Set list indicates which File Sets cannot be Minted due to Cold Storage limits by graying out the Set - Fixed crashes that could occur when minting two of the same File Set back to back - Fixed roundoff errors in File Set calculation (where 3/3 Epic in a File Set could result in 99% instead of 100%) - Steam Trading Cards Released! - Improved mission payment offers for Siege and Battle Striker proc-gen mission objectives - Fixed bug where Scav proc-gen missions were being offered payment - Improved high Rarity AR mods: Blackout Magazine, Phaser Magazine, Excalibur Drum, Fang Heavy Magazine, Throngler Drum, Oppressor Magazine - Improved E-Rifle mods: Anvil Recap, Rapier Recap, Atlas Recap and Melee Mods: Heavy Ion Booster, Nimbus Ion Booster, Pangolin Ion Booster - Improved balance with Doorkickers and Tremors Traits - Fixed issues with reinforcements not always appearing when called on Hospital Rooftop (first level) - Minor reducing in XP granted for Power Level 3 and 10 missions to smooth curve - Fixed status box in Safehouse pause menu showing Mission Turn instead of Game Turn


[ 2025-01-23 21:40:06 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 282
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (645 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6133 ]

12.27$ (18%)
20.72$ (17%)
16.39$ (18%)
6.79$ (15%)
12.44$ (17%)
2.00$ (80%)
6.39$ (82%)
21.74$ (13%)
21.22$ (15%)
42.59$ (15%)
17.99$ (28%)
1.67$ (92%)
16.79$ (16%)
16.52$ (17%)
24.87$ (17%)
24.82$ (38%)
6.01$ (14%)
25.79$ (14%)
15.26$ (15%)
5.03$ (16%)
8.49$ (15%)
16.99$ (15%)
8.39$ (16%)
10.73$ (17%)
16.97$ (15%)
12.74$ (15%)
6.71$ (16%)
12.59$ (16%)
8.29$ (17%)
12.59$ (16%)
GAMERSGATE

[ 1851 ]

5.4$ (73%)
2.25$ (89%)
1.58$ (77%)
3.0$ (85%)
0.74$ (63%)
2.0$ (80%)
24.49$ (30%)
8.28$ (45%)
8.0$ (60%)
3.75$ (62%)
0.83$ (91%)
1.0$ (90%)
2.04$ (83%)
1.5$ (81%)
8.0$ (60%)
3.3$ (78%)
5.0$ (75%)
6.25$ (75%)
3.75$ (62%)
1.88$ (81%)
0.61$ (80%)
20.0$ (50%)
4.49$ (55%)
0.6$ (70%)
3.5$ (65%)
2.7$ (91%)
8.25$ (67%)
19.99$ (20%)
4.05$ (73%)
3.0$ (80%)

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