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Knights and mercs, we are back with another weekly map release for Update #211. Here at Trese Brothers HQ, we are grinding up a number of the big boulders in our roadmap, so the updates are coming a little slower and more of the hours are on big stories, retirement, translation and other key roadmap goals. Still - we've got good stuff coming to ya! Update #211 adds a new map and another +8 proc-gen combos as well as fixing issues with the Ghoul storyline, improving a number of maps and fixing some bugs with Contact services.
If you're enjoying the relentless pace of updates and improvements, please take a moment to leave a review. It is a full team effort form our small studio to keep an Early Access going this fast and to try to be constantly present to chat, listen and improve!
New Weekly Map: Restricted Fab
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A devilish purple glow, pools in the shadows of the corporate fabrication sight, its lights casting the facility in an eternal and utterly unnatural twilight. Yep - it is another week, another map as we continue to the march to endless content from the proc-gen engine. Some really big moves are coming in this space to blow up the amount of available content again, so stay tuned. The Restricted Fab is our 14th weekly map, pushing the total proc-gen maps up to 27. This tightly wound but highly interconnected industrial zone allows for some very creative routing and pathing as you strike out for your objectives or to avoid security and patrols. The Restricted Fab was designed with an asymmetrical panopticon stronghold in the center, provides a foil for its sister map, Decommissioned Core. Both maps feature a central stronghold but work very differently. It is very cool to see the total proc gen combos (map x objective) now exceed 150 as this new map and the +8 brings us to 151. We were looking back on the original ENDLESS milestone update where we released proc-gen and found this nice piece that reminds us just how far we've come in a year (there were 7 proc-gen combos!): ... While the catalog of options is still small today (3 maps + hacking map) and objectives are limited (2 total today) ...
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Ghoul Appears
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We've fixed the story issues where Ghoul never appeared in the Contact list no matter how much you might have hated or worked for him. This is now resolved and he will appear pretty early on, once you're aware of him through the different Origin story branches.
Fixed Anti-Security Service Stuck
There was a bug preventing the Anit-Security Item service on Contacts from upgrading to its max at level 3. Every time you tried to upgrade, it would just stay at Level 2. Now fixed for next LImit Break near you!
Proc-Gen Fixes
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With this update, we've fixed the recurring double dialog trigger for assassination missions again. We're continue to work on how to fix this permanently so that it won't pop up every time we make a certain type of mistake adding a new map. We're improving our process to double-check for that mistake, so notably, Restricted Fab doesn't include this bug again. We've also fixed a ton of "open field" spawns where enemies could appear farther away from a door or elevator than is expected. Reinforcements always arrive with a reason, so if you see an issue where they seem to drop in without one, please F10.
v1.9.111 - Update #211: - 2/5/2025
- Added new proc-gen map "Restricted Fab": a interconnected industrial area that supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate VIP, Battle Striker, Siege) - Fixed issue with Ghoul not appearing in Contact list after appearing in the story - Fixed issue with Anti-Security Item service refusing to upgrade to level 3 (max) - Fixed open field spawn issues in multiple maps - Fixed double trigger of assassination dialog
[ 2025-02-05 16:19:57 CET ] [ Original post ]
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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