
Knights and mercs, we heard a rumor that you like updates with new stuff! So, here we go - Update #214 adds 5 new cosmetics to a new facial piercings category, adds a powerful new filter to all Cold Storage tabs, makes some key balance improvements to the Eleventh Hour mission and fixes some old Legwork bugs that have been plaguing the F10 streams and fixes other F10s as fast as we can go.
Thanks to everyone sending in feedback, playing the game and especially to the players who left a review since the last update (yesterday)! If you're enjoying the game and the relentless update pace, please take a moment to leave a review to help our small team carry forward.
New Cosmetics: Facial Piercing

WIth Update #214, we've added 5 new cosmetic options and opened up a new style category with Facial Piercings. The first wave of piercings includes an underlip stud, underlip spikes, a center nose ring, and a nose ring on either side. We'll be adding more variations up the nose and to the eyebrows as well, and since you can mix and match within the category you can already start to do some cool things.
A huge thanks to everyone sending in F10s with ideas and improvements we could make - we've got more cosmetics coming your way!
Buyer's Filter

We have added a new and helpful filter for your Cold Storage digital items (Accounts, Blueprints and Files). This filter can only be used from the individual lists (we are still working on the ALL support) but can help you see the list of all Contacts who will buy something and rapidly filter down to the Contact of interest.
This can be really helpful if you're fishing for Favors (filter to Origami Joe, look for high-value things to sell) or Influence (filter to Potato on Accounts and sell off your high Rarities).
The Buyer's Filter was one of our prerequisites for the Bulk Sell feature which will let you get a purchase offer for any item in the list. So now that we've got Buyer's Filter in the wild, we're moving toward the Bulk Sell next to help you rapidly empty your inventory.
Eleventh Hour Balance

In the Eleventh Hour storyline, we had written a branch where the enemy holding the prisoner could be either a Syndicate or Warner-Braun megacorp. For an early game storyline, the difficulty of running into the (RNG selected) Warner-Braun was too stiff and has continually made this mission a tough spot for some players. We've resolved this, ensuring that unless the storyline is added at Team Power Level 5+, the enemy will always be a Syndicate.
Mouse Wheel in Talent Scroll
If you're hitting a point in the Matrix where your Programs, Talents, and Items are rolling off the edge of the screen you'll be either using your mouse wheel or keyboard to scroll the list. The mouse wheel was setup to go in the reverse direction than expected (up should go left). We've fixed this one.
Fixed Legwork Bugs
There were two lingering Legwork bugs that #214 catches up on. There were still some older games suffering from a bug long fixed but the data was still corrupted - in these rare cases, there was a merc who was forever stuck on Legwork. The second bug was on older saved games as well where you might get into a situation where one merc was always stealing credit for another merc's Legwork.
Both are now quietly resolved the next time you load your saved game.
v1.9.119 - #214: Underworld Fences - 2/15/2025
- Added new appearance option: Piercings! Pick from below lip stud, spikes or 3 of nose ring positions
- Added new Cold Storage Filter for Buyers when looking at Accounts, Blueprints and Files tab
- Fixed balancing mistake in Eleventh Hour where the enemy faction could be Warner-Braun far too early in the game (way too hard)
- Improved text format for Pure Dmg in Full Auto column to be more clear
- Updated icons and graphics for all combat and matrix drugs
- Reversed mouse wheel scrolling in Talents on Matrix/main HUD - up goes to the top of the list (left) and down goes bottom (right)
- Added more hovers to the Matrix HUD
- Fixed bug where a merc's Legwork might feature success/fail dialog in which another merc pretends they did the work (the nerve!)
- Fixed bug for some old saved games where merc might be stuck in endless Legwork
- Fixed issues with Influence/Exposure display on widescreens
[ 2025-02-16 00:29:33 CET ] [ Original post ]