
Knights and mercs, we've got Update #216 arriving on the New Boston streets this morning. This one is dedicated to the new Loadout system, which allows you to rapidly save your merc's equipment setup and then swap your equipment to another loadout (making big or small changes) or share that equipment set with another merc altogether. We dive into the details below and have included a demonstration video too!
We wanted to send out a big thanks to everyone playing, posting and sharing ideas for how to improve Cyber Knights: Flashpoint during Early Access. Your input goes into updates! Also, a special thanks to everyone who left a review this week.
New Loadout System
[previewyoutube=S2C9iywGS9I;full][/previewyoutube]
A loadout is a snapshot save of the current equipment that your merc is carrying - their weapon, the mods on those weapons, their armor, and their items. You can now save this Loadout so that you can swap back to it rapidly.
When you
save a loadout, you create an equipment record separate from your merc. This is important as it means that (1) changing your merc's equipment afterward does not modify the loadout unless you save your loadout again and overwrite it and (2) you can use this loadout to rapidly swap another merc to that equipment set.

Once you have a saved loadout, any other merc can
swap their loadout to that new equipment set. This means they will take the equipment required for that loadout (weapons, mods, armor, and items) from any other merc who is holding them to complete the equipment set. For items and weapon mods, the preference is to pull these off the shelf whenever possible (avoiding taking things from other mercs) but in the case that something does have to be taken, you'll get a list of what will be taken from whom at the bottom of the swap loadout screen.
Here are some common use cases we've seen being used in testing:
- Swapping weapons for a single merc - one merc who keeps the same armor and items but swaps guns between mission types (e.g. close-range vs long, quiet vs loud).
- Sharing same equipment between 2 mercs - with only one set of "best Vanguard gear" you are swapping that gear back and forth between your two Vanguards.
- Stealth / Combat Mods and Items - one merc keeps their weapons and armor between mission types but uses different items and weapon mods.
- Item Only Swapping - your merc's weapons, mods, and armor all stay the same but you are swapping between a Dazzler and a Liquefier versus two explosive grenades
As loadouts are tightly tied to the equipment in your current playthrough, they are not shared between saved games.
All Equipment Details in Mission Deploy

You can now see all of your equipment details for your team directly in mission deployment with helpful hovers. You can also quickly swap loadouts without leaving that screen, allowing you to make last-minute equipment adjustments without jumping to the roster. Still, you can jump out to the roster if you need to as usual, but we'd love for you to be able to do most of your tweaking right there.
Loadout Confirmation

There is a warning every time you're going to swap into a loadout - to remind you that you are going to make some changes to your EQ and there is no easy undo. If this warning is too much, you can disable it in options.
Fixed Stress Limit Break Negative Trait Text
We fixed a display only bug where the game text was stating that a
Stress Limit Break reduced your negative Trait by 1 level when instead it increased it by one level.
End of Game Screen
In preparation for Retirement and Career Stats, we've now added an official end of game screen. You'll see this game if you try to load a game that has a dead Knight. It is completely empty at the moment, but you can click through to reach the safehouse and see your entire team in detail and use any library functions (saving appearance or training builds) that you'd like.
1.9.125 - #216: Loadout Supreme - 2/20/2025
- Added new loadout system - save and swap rapidly between loadouts on any merc
- Loadouts are a definition of all your current Weapons, Weapon Mods, Armor and Items - loadouts only changed when Saving
- Improved mission deployment screen to show full loadout, allow swapping of loadouts on mission deployment screen
- Loadouts can be used to swap as much (all your EQ) or as little (add/remove Silencer) as you want
- Fixed incorrect level in Stress Limit Break display when negative Traits get worse, improved display for Wounds specifically
- Fixed incorrect icons in timeline for events sometimes
- New empty Game Over screen if you load a game with a dead Knight, in preparation for retirement / career stats
[ 2025-02-20 15:27:06 CET ] [ Original post ]