





Knights and mercs, another balance, fix and improve update is dropping today between the weekly big hits of maps and proc-gen objectives and the upcoming big drop of the first Retirement storyline. Today we've got Update #218, which improves Hacker's Null Op Talent (at the cost of more points), adds the Buyer's Filter to Cold Storage ALL tab and fixes bugs with the filtering, fixes Cybersword Preempt Talent always Glancing Hit, rebuilds the New Game Knight screen for better keyboard/controller support, improves higher Power Level Stun Clubs, fixes 2 major story recruit issues where the recruit might end up "hung" and more! It is a big one - a heavy hitter - let's dig in!
If you are enjoying the relentless pace of improvements, please take a moment to leave a review. We are climbing on 700 now and excited for every milestone. Let's go!
Hacker's Null Op

We've made a number of changes to improve the Hacker's Null Op Talent. There are a number of changes but the general direction is to make Null Op more powerful but also to increase the cost of its totally upgraded form. With its extra charge and higher Damage output, Null Op is a stronger competitor with Nuke, and has enough charges to be useful outside being saved specifically for spiking the CPU. But now, all in costs a total of 9 leveling points.
- Null Op recharge rate was reduced from 5 to 4. This is still too long to recharge during a single Hack but allows it to be likely ready for a second hack if you have one.
- To increase Null Ops value during a single hack, a new +1 Max Charge node has been added to its second line, which costs 2 points.
- To increase the immediate usefulness of a single Null Op charge, the base damage has gone up from 40 to 60.
- To increase the value of a fully upgraded charge of Null Op, the previous node dedicated to speeding up recharges has been converted to a +25% Dmg node and the other Damage boosting nodes are now +25% and +50%, bringing the total of a fully upgraded Null Op to 90-120 Dmg.
2 Recruit Fixes

We've fixed some lingering recruit issues that have been plaguing players games:
- You could refuse to help the UNA Hacker and find that they stick on your roster. This character will now correctly disappear.
- If you had a potential recruit who came from a story mission and end up Injured (looking at you, Rhino) there was a bug that let you put them into Treatment for their Injury which would later disqualify them from recruitment. This is now fixed! And if you had Rhino stuck in this state, she is now ready to recruit.
Buyer's Filter

We've fixed a number of bugs with the Buyer's Filter where it wasn't always correctly filtering the right results or it wasn't showing all the eligible Contacts. In addition, we've added it to the Cold Storage ALL tab in case that is a place where you wanted to use it and for the future of Bulk Sell that may be most rapidly useful the ALL tab.
Stun Clubs
All Stun Clubs at Power Level 3 and above have had their Power Slice special rules improved with better and better powers. This fixes an oddity where they got better at Power Level 2 but them dropped down again. Now there is a progression from 1 => 2 => 5 => 7, each break stepping up the Power Slice ability a bit.
Power Play Fixes

When we rebuild the Limit Break UI in a recent update, something went bump in the text processor for Power Play offers. The offer was saying "Unknown" instead of the Contact's name. Thanks for all the F10s! Now fixed.
v1.9.139 - 2/26/2025
- Better upgrade path for Hacker's Null Op Talent - better starting damage, higher peak, extra Charge for 2 pts, recharge rate starts at 4 - Added Buyers Filter to the ALL tab within Cold Storage for easier use - Fixed issues with Buyers Filter and Accounts/Blueprints/Files not always showing correct results - Fixed Cybersword Preempt Talent always scoring a Glancing Hit and therefore also never scoring Critical Hit - Split New Game Knight screen into separate sections instead of one long scroll for better keyboard/controller use - Reduce extraneous dialog repeated at extraction zone in hack only missions - Improved progression of special Power Slice abilities for all Stun Clubs - Fixed issue with Rhino Sniper Recruit possibly ending up on your Roster unable to recruit (now can recruit) - Fixed issue where UNA Hacker Recruit could possibly hang around after being rejected (now disappears) - Fixed old bug that allowed you to put Injured Recruits into Treatment which would break their recruiting cycle afterwards - Fixed a bug that was preventing Blueprints from being offered more regularly as mission secondary objective rewards - Fixed issue with Recoil display when previewing attack, game was showing the average result which is confusing - Fixed bug with inability to select scrollbar in Victory/Defeat screen with keyboard/controller - Fixed some Power Play offers showing Contact name as "Unknown" - Fixed issue with Rook Prototype Weapons services selling level 8 E-Rifle at Level 7 service - Fixed issue with 2 Hacker nodes showing as Strength on the tree when they were really Reaction - Fixed bug where movement alerts for getting shot by Overwatch might not show if you started crouched behind cover - Fixed white boxes appearing in timeline history for some items
[ 2025-02-26 18:42:52 CET ] [ Original post ]
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- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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